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Main - Misc. ROM hacking - Super Mario: Red Star Expedition (SM64 ROM Hack) Hide post layouts | New reply


Paul721
Posted on 03-15-18 06:44 PM Link | #93681
Hello, everyone. Today I present to you my SM64 hack, Super Mario: Red Star Expedition. This is a shorter version of Super Mario: Power Star Expedition, as it contains 50 stars instead of 80. I realized that 80 stars would probably be too tough for me, so I made the hack more reasonable. This isn't exactly a new hack, however. It's kind of like SMPSE as it contains some of the levels from that hack. Anyway, more information can be found below, and if you want, you can post some feedback. It would be greatly appreciated.

Features
- Five brand new main courses and nine brand new secret courses (50 stars in total);
- three new hub worlds;
- some custom objects; and
- new music.

Screenshots (from SketchUp Make 2016)
None of the following screenshots are final.

Area 2 of Goomba Grasslands

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Sky Jungle Slide

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King Whomp's Freezing Pond

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Lava level

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Stuff for the first hub world

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Bowser's Castle in Space

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In-game screenshots

Area 2 of Goomba Grasslands

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King Whomp's Freezing Pond

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Main courses (names are subject to change)
Course 1: Goomba Grasslands
Course 2: Hot, Hot Desert
Course 3: Spooky Ghost Mansion
Course 4: Playful Candy Land
Course 5: Lava level

Bowser levels (names are subject to change)
King Whomp's Freezing Pond
King Bob-omb's Airship Fleet
Bowser's Castle in Space

Cap levels (names are subject to change)
Vanish Cap Cove
Magma Mine of the Metal Cap
Rainbow Road of the Wing Cap

Secret levels (names are subject to change)
Sky Jungle Slide
Galactic Spaceway
Beach level

I might upload a video soon. Thank you for reading. :)

Paul721
Posted on 08-23-18 02:34 AM Link | #95662
I was initially going to show off this level in the form of a video when I completely finish it, but since I had to switch to SM64 ROM Manager for the model to work in-game, I have some things to get used to. As such, fully completing this model may take a little bit longer than I thought, and I just want to show more progress already. Here are some screenshots of course 2, currently called Goomba Grasslands.


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The visual map and collision map are completely done, except for a few bugs that came up. After I fix said bugs, I can start placing objects, and then I can make a video. Also, if you want, leave some feedback. It would be greatly appreciated.

HEYimHeroic
Posted on 08-23-18 07:01 AM Link | #95667
nice! they all look super good! i'm surprised no one commented on it back in march, it's very impressive!

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yeah

FroggoTheDoggo
Posted on 08-25-18 08:55 AM Link | #95705
Yeah I have to say that the models are top-notch! You should however learn blender, which is much more powerful than Sketchup. It will be worth your while to learn it, you'll be able to have vertex colouring and better topology (because sketchup's way of triangulating really sucks).

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This is my signature, what do I put here?

Paul721
Posted on 08-25-18 09:38 PM Link | #95718
Thank you, guys. Regarding your comment, Froggo, I honestly just feel comfortable with SketchUp, so I am probably going to use it for this whole hack. I would probably like to learn Blender in the future, though. However, while I don't use Blender for modeling, I do actually use it for vertex colouring and UV mapping. Using a new tool called SM64 ROM Manager, I can export models from Blender with vertex colouring in .fbx format, and the vertex colours will appear in-game! Anyway, once again, thank you for the kind words, guys. It is quite unfortunate that this hack isn't getting a lot of attention so far, but the few people who do comment really motivate me sometimes.

LeftyGreenMario
Posted on 08-26-18 04:35 AM Link | #95726
Well, I do suggest you eventually graduate to other programs. I'm a Maya user, not a Blender one. You can also try even Z-brush for really organic models and then retopo with Maya to get a really nice organic mesh. Though that's something to consider in the future.

FroggoTheDoggo
Posted on 08-26-18 07:42 AM Link | #95730
How would using ZBrush even work with SM64 lol.

You should definitely upgrade to Maya/Blender/3DS Max. It'll be well worth your time.

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This is my signature, what do I put here?

LeftyGreenMario
Posted on 08-26-18 07:11 PM Link | #95737
Well, you can sculpt a quick and dirty structure and retopo it to something usable for Super Mario 64. Blender can actually sculpt and retopo, it seems.

This may not apply to Super Mario 64, but if you're working with a more contemporary game engine, you can even try sculpting details and then bake details as textures into the new retopo mesh, so you get a highly detailed model but with a reasonable polycount. Or you can use something like Substance Painter to get some nice detailing on there.

Paul721
Posted on 11-11-18 08:42 AM Link | #96372
Below are some screenshots of the space level (this course is in its early stages):


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Paul721
Posted on 01-13-19 09:49 PM Link | #97053
In the spoiler below are two screenshots of a haunted mansion I just finished making for course 8, Spooky Ghost Mansion.


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iyenal
Posted on 01-14-19 06:49 PM Link | #97060
The quality of your models are great! Keep up!

Also I think that if you feel convenient with Sketchup, continue to use it. SKP is a lot underrated, but it can also do very good modellism in some cases, even that it is true that for game development other modelling software like Maya may be more adapted.
But if Sketchup does the job for you, no one have to force you to change!

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"I failed in some subjects in exam, but my friend passed in all. Now he is an engineer in Microsoft and I am the owner of Microsoft." -Bill Gates


Main - Misc. ROM hacking - Super Mario: Red Star Expedition (SM64 ROM Hack) Hide post layouts | New reply

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