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04-15-21 04:05 AM

0 users reading SM64 DS hack crash for no apprent reason. | 1 bot

Main - General SM64DS hacking - SM64 DS hack crash for no apprent reason. New reply

Posted on 05-23-18 04:52 PM Link | #94395
So I was making a SM64ds hack and wanted to add the princess (and a couple other objects) to the castle ground so i could inspect there texture's, when i attempted to load the hack it crashed after i selected file C (it doesn't matter which file as far as i can tell) even when i erased all added objects an reset the level settings it still crashed, does anyone know why this happens? and if so is there a way to fix it?

Posted on 05-23-18 05:04 PM Link | #94396
Weird. Some unused objects cause crashes because they lack the code needed to handle them. I would take a clean rom and test with the objects one at time to see which one is causing problems.

It's weird though that it crashes even when the objects are removed. Did you touch the object banks or something?

Posted on 05-23-18 05:13 PM (rev. 2 of 05-23-18 05:13 PM) Link | #94397
Here is the "extended" story, Changed peach textures, added 2nd peach to view textures, Added regular koopa (not koopa the quick) added the koopa the quick flag, (and some block's to get to it) and removed the metal grate's guarding the cannon, (and for no reason changed the level bank's but never added anything from those banks) then after the game crashed removed all added stuff and reset the level banks to there default settings.

If you want i could send you the rom and you could see why is doing this,

Thanks for your time.

Posted on 05-23-18 05:51 PM Link | #94400
There are so many things that could be causing the problems that you should try them separately. I guess I'm still suspecting Peach and her textures for the crash though.

Posted on 05-23-18 06:28 PM (rev. 4 of 05-23-18 07:06 PM) Link | #94401
Ok, il see what happens when i:

Add a second peach in,
Add custom texture's

I'm going to guess it's when the second peach was added because it seam's like a camera problem because lakitu is supposed to focus on peach in the into but when there's 2 of them... yeah, also up to this point I've replaced multiple texture's and none has ever caused a full game crash

and if this isn't irreversible then, is there a way to import/export level's?


So, i tested all of them, one at a time and you know what? besides some texture glitches caused by koopa and the other peach, it never created a crash. this will have to go under the: Rom corruption via editor, category but anyways thanks for your time and help but i still need to know,

Can you export level's? or at least object's in levels?

Posted on 05-25-18 01:18 AM Link | #94419
In what format? If you're talking about their models or collision maps, then yes of course.

Posted on 06-19-18 10:38 PM Link | #94785
did you import the xml of bobomb battlefield or general purpose test map first?

check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

Main - General SM64DS hacking - SM64 DS hack crash for no apprent reason. New reply

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