Kuribo64
Views: 8,532,838 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
06-20-18 05:19 AM
Guest:

0 users reading Super Mario: Tropical Adventure(SMS hack) | 1 bot

Main - Misc. ROM hacking - Super Mario: Tropical Adventure(SMS hack) New reply

Pages: 1 2
StarPants
Posted on 02-10-18 10:27 AM Link | #93200
So does the unpatched but modded game work? Or are the whatever tools you're using to hack the game causing the problems?
Posted by Smg1hacking
Oh shoot. I thought "nintendon't" was a joke reply to the question above it.
Could happen to anyone haha :LOL: I'll try to be a little less ambiguous next time i'm talking about that software.


____________________
my newish yt channel for sm64ds stuff

Augs
Posted on 02-10-18 12:56 PM Link | #93204
Posted by StarPants
So does the unpatched but modded game work? Or are the whatever tools you're using to hack the game causing the problems?


You patch the game to get the modded iso, so you can't have unpatched but modded. IDK what is causing the problems, it works fine in dolphin. This has only been tested for a wii U so IDK if it will happen for everyone.

StarPants
Posted on 02-10-18 02:51 PM Link | #93208
So you need apply some kind of xdelta patch to the unmodded iso before you can edit it? That sounds quite interesting to someone like me who has only hacked ds games.

____________________
my newish yt channel for sm64ds stuff

Augs
Posted on 02-10-18 04:12 PM Link | #93209
No I mean I mod an iso, then to distribute the iso you have to send an xdelta. The person who wants to play the mod uses the xdelta to patch an original iso to get the modded iso. But the modded iso and the patched iso are identical.

StarPants
Posted on 02-10-18 05:02 PM Link | #93210
Ok i was just wondering if the game you modded but didn't patch works for you on Wii.

____________________
my newish yt channel for sm64ds stuff

Leepixx
Posted on 03-13-18 03:45 PM Link | #93663
Nice work! Hopefully it'll work on my gamecube! :)

Augs
Posted on 03-16-18 01:58 PM Link | #93694
[image]

[image]

Screenshots of the new level.


Leepixx
Posted on 03-16-18 05:10 PM Link | #93697
Looks awesome!! :) Will it be playable on original hardware (GameCube)?

Augs
Posted on 03-16-18 07:41 PM Link | #93698
I'm not exactly sure. I don't know if there is a way to load iso files onto a gamecube. I doubt it will be playable on original hardware, you will have to use dolphin.

FroggoTheDoggo
Posted on 03-17-18 12:14 AM (rev. 2 of 03-17-18 09:06 AM) Link | #93703
Looking good Augs!

Sad it won't work on original hardware (or on Wii), but I hope someone can fix that in future!

____________________
This is my signature, what do I put here?

Leepixx
Posted on 03-17-18 08:48 AM Link | #93709
Actually there is a really easy way to load iso files on the gamecube (modchip with sd-card reader). As long as the file size has the correct amount of GB (1,35GB) it should work, 'cause then (and just then!) the gamecube will recognize it as a regular game. So if your hack will have 1,35GB, it should work, I think. If so, I definitely will try it out! :)

Augs
Posted on 03-18-18 10:44 AM Link | #93723
I'm not sure it will be 1.35gb. The compression methods for SMS files aren't that great. But I will keep this in mind when I'm making it

Leepixx
Posted on 03-20-18 08:28 AM Link | #93753
Great to hear that! I really appreciate your effort and hope, that you will be able to realise this! Would be awesome for the purpose of reviving SMS on the original GameCube in my opinion.

Nice tutorials on youtube btw ;)
Pages: 1 2

Main - Misc. ROM hacking - Super Mario: Tropical Adventure(SMS hack) New reply

Page rendered in 0.032 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 222/222, time: 0.024 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2017-11-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.