Views: 19,994,260 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-19-24 11:40 AM |
Guest: |
0 users reading Super Mario Galaxy: Is it possible to import .bdl model with vertex colors to blender? | 1 bot |
Main - Misc. ROM hacking - Super Mario Galaxy: Is it possible to import .bdl model with vertex colors to blender? | Hide post layouts | New reply |
YaMaY |
| ||
Newcomer Normal user Level: 4 Posts: 1/3 EXP: 247 Next: 32 Since: 01-28-18 Last post: 2269 days ago Last view: 2240 days ago |
Sorry for my bad English.
I have trouble with importing purplecoin model on blender. First,I used BMDView2 to convert purplecoin.bdl(It's in purplecoin.arc) to .3ds format. Then, I imported 3ds model to blender. It seemed it went right, but the model was white(no color).I noticed that this model uses vertex color, instead of textures. I tried converting bdl to bmd using bdl2bmd, and importing bmd using blemd(BMD importer for blender), but the result was same. So my question is, 1.Is it possible to import bmd/bdl models to blender with vertex color? 2.If it isn't possible, is it possible to export vertex color information (like color code?) from bmd/bdl with BMDView2 or other tools? |
Doopz_JK |
| ||
Normal user Level: 10 Posts: 9/19 EXP: 4071 Next: 343 Since: 09-07-17 From: Vukovar Last post: 1808 days ago Last view: 673 days ago |
You can use SuperBMD, drag the bdl to SuperBMD and it will output a DAE with its textures, then import it to blender
|
YaMaY |
| ||
Newcomer Normal user Level: 4 Posts: 2/3 EXP: 247 Next: 32 Since: 01-28-18 Last post: 2269 days ago Last view: 2240 days ago |
Thanks!
But something is wrong... |
iyenal |
| ||
Mole Multiplatform developer Level: 38 Posts: 168/362 EXP: 350706 Next: 19741 Since: 03-14-17 From: Europe Last post: 658 days ago Last view: 628 days ago |
YaMaY |
| ||
Newcomer Normal user Level: 4 Posts: 3/3 EXP: 247 Next: 32 Since: 01-28-18 Last post: 2269 days ago Last view: 2240 days ago |
How can I fix it? |
StarPants |
| ||
Red Koopa Normal user Level: 24 Posts: 16/124 EXP: 74729 Next: 3396 Since: 04-12-16 Last post: 1364 days ago Last view: 5 days ago |
You could fix the UV maps in Blenders UV editor but it won't be exactly the same though. You probably know how to use Blender but in case you don't: In Edit Mode, select all and then go to Mesh->UV unwrap and then click either unwrap or smart UV project and then click on the thing that usually says Default and select UV editing. In the UV editor you can press G to move selected stuff with mouse. |
Doopz_JK |
| ||
Normal user Level: 10 Posts: 11/19 EXP: 4071 Next: 343 Since: 09-07-17 From: Vukovar Last post: 1808 days ago Last view: 673 days ago |
Try making an env map, go to the materials tab, check *Shadeless*, then go to the texture tab, then in preview, go to the materials tab and in the *Mapping* section, change the coordinates to *Normal*, then swap to material mode, and you have your env map |
StarPants |
| ||
Red Koopa Normal user Level: 24 Posts: 17/124 EXP: 74729 Next: 3396 Since: 04-12-16 Last post: 1364 days ago Last view: 5 days ago |
That sounds good, hopefully it works, but environment maps? Aren't those used to make reflections and stuff? |
iyenal |
| ||
Mole Multiplatform developer Level: 38 Posts: 171/362 EXP: 350706 Next: 19741 Since: 03-14-17 From: Europe Last post: 658 days ago Last view: 628 days ago |
Posted by StarPants Yes if I remember well environnement maps should be used for PBL, in the case of rendering the model. Just UV remap the model, or re-export in another format/find another way to export the model. ____________________ "I failed in some subjects in exam, but my friend passed in all. Now he is an engineer in Microsoft and I am the owner of Microsoft." -Bill Gates |
StarPants |
| ||
Red Koopa Normal user Level: 24 Posts: 18/124 EXP: 74729 Next: 3396 Since: 04-12-16 Last post: 1364 days ago Last view: 5 days ago |
I tried that thing Doopz_JK proposed with sm64ds castle backyards model because i was curious and it changes the textures somehow. I doubt it will fix the UV maps of the coin just as they were but it may be still worth trying. |
Islender |
| ||
Goomba I'm still hacking SMG2 :o Level: 13 Posts: 1/34 EXP: 9484 Next: 783 Since: 01-12-18 From: Dusty Dunes Galaxy Last post: 1403 days ago Last view: 247 days ago |
U know it's easy to recreate a purple coin model? In Blender.
In Sketchup it's even easier ____________________ https://discord.gg/pXdeUqb - if you want to contact me for some reason. Or you can just pop islender#3477 a friendo and DM me instead |
Doopz_JK |
| ||
Normal user Level: 10 Posts: 13/19 EXP: 4071 Next: 343 Since: 09-07-17 From: Vukovar Last post: 1808 days ago Last view: 673 days ago |
Posted by Islender Its not even close to easier in sketchup |
Main - Misc. ROM hacking - Super Mario Galaxy: Is it possible to import .bdl model with vertex colors to blender? | Hide post layouts | New reply |
Page rendered in 0.034 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 219/219, time: 0.016 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |