Kuribo64
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03-29-24 01:37 PM
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Main - Gaming - Modelers Resourse some models textures not working Hide post layouts | New reply


meme_man64
Posted on 01-17-18 04:26 PM Link | #92853
so i was recently looking into making snapchat lenses and noticed that only models under 2 mb or so that was not a problem but the problem lies with the textures. when i open the model normally (let's use wii pokepark's scyther model found here for an example: https://www.models-resource.com/wii/pokeparkwiipikachusadventure/model/2909/ ) it loads the model in the site but the textures arent there. the same happens when i just open it in 3d paint.

it is really wierd and i have no idea what's causing it, does somebody have a "fix" for me?

thanks in advance

HEYimHeroic
Posted on 01-17-18 05:07 PM Link | #92855
why don't you ask on the VG Resource forums? or leave a comment on the model page? doing either one of these things will get you farther than asking here most likely.

____________________
yeah

meme_man64
Posted on 01-17-18 07:02 PM Link | #92858
Posted by RealHeroicGamer
why don't you ask on the VG Resource forums? or leave a comment on the model page? doing either one of these things will get you farther than asking here most likely.

ok thank you for the advice

LeftyGreenMario
Posted on 01-19-18 10:43 PM Link | #92896
Did you check the UV mapping for the model?

meme_man64
Posted on 01-20-18 01:25 PM Link | #92902
Posted by LeftyGreenMario
Did you check the UV mapping for the model?

no i didn't how can i do that?

LeftyGreenMario
Posted on 01-21-18 06:37 AM (rev. 6 of 01-21-18 06:56 AM) Link | #92907
What program do you use? 3D Paint seems to be one of them, but I've had similar problems with PokePark's models in the past. It seems like the UV Mapping is bad. The .dae is particulary buggy for me, with both the texture mapping and the rig not loading properly.

I checked the UV Map for it. This is not good.

[image]

The .OBJ, however, should have working textures while the .smd works as well. Both have normals problems for me, in the end (the reason it looks like a disco ball).

This is what a proper UV map should look like. See how the pieces neatly on the texture sheet?

[image]

I don't think the ripper did a good job in the end.

Finally, I opened the .dae file in Maya 2014. No texture problem there, textures are correctly unwrapped, but the normals are still undesirable.

But if you're having a problem of NO textures, this is because the 3D program can't find the textures. You just have to reapply them through the appropriate material editor. But as I warn you, the .dae file may have problems as I had with 3DS Max 2010, which is why I ask which program you're using.

meme_man64
Posted on 01-21-18 11:05 AM Link | #92910
Posted by LeftyGreenMario
What program do you use? 3D Paint seems to be one of them, but I've had similar problems with PokePark's models in the past. It seems like the UV Mapping is bad. The .dae is particulary buggy for me, with both the texture mapping and the rig not loading properly.

I checked the UV Map for it. This is not good.

[image]

The .OBJ, however, should have working textures while the .smd works as well. Both have normals problems for me, in the end (the reason it looks like a disco ball).

This is what a proper UV map should look like. See how the pieces neatly on the texture sheet?

[image]

I don't think the ripper did a good job in the end.

Finally, I opened the .dae file in Maya 2014. No texture problem there, textures are correctly unwrapped, but the normals are still undesirable.

But if you're having a problem of NO textures, this is because the 3D program can't find the textures. You just have to reapply them through the appropriate material editor. But as I warn you, the .dae file may have problems as I had with 3DS Max 2010, which is why I ask which program you're using.

i am not really familliar with 3d modeling and i want to learn more about it but for now i use nothing i just want to make a quagsire snapchat lens and saw that wen i put it in mixamo it doesn't show textures.

LeftyGreenMario
Posted on 01-22-18 03:11 AM Link | #92921
Maybe the program is looking for a texture file path and can't find the texture (which happened when I imported the model). You probably have to check its material editor.


Main - Gaming - Modelers Resourse some models textures not working Hide post layouts | New reply

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