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03-28-24 10:48 AM
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0 users reading SMG 2 How do you import StarManFort? | 1 bot

Main - Misc. ROM hacking - SMG 2 How do you import StarManFort? Hide post layouts | New reply


XFusion
Posted on 12-10-17 05:59 PM Link | #91875
Hi! I really want to import StarManFort in to SMG 2 but I have no idea how because all tutorials failed me! Please help me!

shibboleet
Posted on 12-10-17 06:00 PM Link | #91876
thanks for saying how they failed

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XFusion
Posted on 12-10-17 06:02 PM Link | #91877
That does not help me find out how to do it please tell me if you know!

shibboleet
Posted on 12-10-17 06:08 PM Link | #91878
You help us figure out "how" it failed, we help you figured out "why" it failed. You give us no information about what you did, nor the tutorials that "failed" you.

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XFusion
Posted on 12-10-17 06:20 PM Link | #91879
ok I was using dossun2 and following the tutorial and adding starman fort to the PlanetMapDataTable which the tutorial said it would show up on the object list on whitehole. It didn't

TheSunCat
Posted on 12-10-17 06:21 PM Link | #91880
Just add it using its ID. Type what you added to PlanetMapDataTable in the "Add Object" prompt.

shibboleet
Posted on 12-10-17 06:22 PM Link | #91881
add a Coin, change its object name to StarManFort

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XFusion
Posted on 12-10-17 06:53 PM Link | #91885
I am a noob and don't know how to do either of these things please explain in a way I would understand

TheSunCat
Posted on 12-10-17 08:25 PM Link | #91891
Go to Whitehole, open the galaxy you want to edit. Select an object. Change "Object name" to StarManFort. The click save and run from a folder to see your changes.

XFusion
Posted on 12-11-17 07:41 AM Link | #91908
It worked thank you so much sun cat!

TheSunCat
Posted on 12-12-17 12:32 AM Link | #91926
Did it load ingame though? I had problems with that but found a (somewhat random) solution.


Main - Misc. ROM hacking - SMG 2 How do you import StarManFort? Hide post layouts | New reply

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