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04-26-18 05:01 PM |
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0 users reading Newer Wii hacking question | 1 bot |
Main - Misc. ROM hacking - Newer Wii hacking question | New reply |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 111 ![]() Posts: 4502/4620 EXP: 14456372 Next: 411988 Since: 07-07-12 Last post: 28 days ago Last view: 17 hours ago |
compression ____________________ a |
NokNokShell |
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![]() Paratroopa you are a fucking idiot Level: 19 ![]() Posts: 50/158 EXP: 30470 Next: 5307 Since: 09-03-17 Last post: 219 days ago Last view: 2 days ago |
And (probably) the last question:
How to add more objects and levels to game? ____________________ K64 and Relaxland - the best of the bests |
MarioBurger71 |
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![]() Nipper Plant gurpgee is a rapist pass it on Level: 31 ![]() Posts: 284/411 EXP: 171303 Next: 14060 Since: 02-27-17 From: The Succ Zone Last post: 39 days ago Last view: 2 days ago |
More levels are easy. Simply go to the "Stages" directory in Newer Decompressed and replace the stages you want to overwrite with your own. Also, what do you mean by objects? Do you mean things like custom sprites? ____________________ Layout thanks to the how to make a layout guide 'cause I'm lazy as fuck |
NokNokShell |
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![]() Paratroopa you are a fucking idiot Level: 19 ![]() Posts: 53/158 EXP: 30470 Next: 5307 Since: 09-03-17 Last post: 219 days ago Last view: 2 days ago |
Yep, I mean custom sprites. Such as Waddlewings which were created in NSMBU/NSLU.
And can I replace Newer bosses with other, with collision map and sound effects? ____________________ K64 and Relaxland - the best of the bests |
MarioBurger71 |
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![]() Nipper Plant gurpgee is a rapist pass it on Level: 31 ![]() Posts: 286/411 EXP: 171303 Next: 14060 Since: 02-27-17 From: The Succ Zone Last post: 39 days ago Last view: 2 days ago |
Yes. You can do all those things. They all require C++ and/or PPC knowledge. ____________________ Layout thanks to the how to make a layout guide 'cause I'm lazy as fuck |
NokNokShell |
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![]() Paratroopa you are a fucking idiot Level: 19 ![]() Posts: 57/158 EXP: 30470 Next: 5307 Since: 09-03-17 Last post: 219 days ago Last view: 2 days ago |
How? Where can I find info? (I know CPP) ____________________ K64 and Relaxland - the best of the bests |
MarioBurger71 |
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![]() Nipper Plant gurpgee is a rapist pass it on Level: 31 ![]() Posts: 289/411 EXP: 171303 Next: 14060 Since: 02-27-17 From: The Succ Zone Last post: 39 days ago Last view: 2 days ago |
Here's something I found. ____________________ Layout thanks to the how to make a layout guide 'cause I'm lazy as fuck |
Gamer Boy |
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![]() Koopa RiiMIXER Level: 21 ![]() Posts: 103/119 EXP: 44597 Next: 5346 Since: 02-01-15 Last post: 115 days ago Last view: 22 days ago |
I don't mean to hijack the thread or anything, but I figured it'd be redundant to make another thread just for asking one other question related to Newer Wii.
How do you make animated tiles in a tileset? I'd like to make a "Black Castle" tileset with the spaces between bricks glowing blue, then dimming, and then repeating. Here's a (rough) example of what I have so far: ![]() ____________________ ![]() |
MarioBurger71 |
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![]() Nipper Plant gurpgee is a rapist pass it on Level: 31 ![]() Posts: 293/411 EXP: 171303 Next: 14060 Since: 02-27-17 From: The Succ Zone Last post: 39 days ago Last view: 2 days ago |
What you're trying to do sounds pretty interesting, but I don't really know much (or anything) about animating. Maye someone else has a tutorial on such things, but I haven't been able to find one. ____________________ Layout thanks to the how to make a layout guide 'cause I'm lazy as fuck |
salty |
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constanze is my kinda weeb Level: 69 ![]() Posts: 1190/1744 EXP: 2836554 Next: 33189 Since: 03-01-14 From: rvlution Last post: 1 day ago Last view: 1 hour ago |
putting a link to your own thread about asking nsmbw questions and then saying you don't have an answer isn't exactly the best way to give help ____________________ switch fc: 5339-1748-2492 you should totally tell me if you add me, it would be kinda rad |
MarioBurger71 |
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![]() Nipper Plant gurpgee is a rapist pass it on Level: 31 ![]() Posts: 296/411 EXP: 171303 Next: 14060 Since: 02-27-17 From: The Succ Zone Last post: 39 days ago Last view: 2 days ago |
Just changed it, sorry for not being helpful Gamer Boy. ____________________ Layout thanks to the how to make a layout guide 'cause I'm lazy as fuck |
Ogu99 |
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Member Normal user Level: 6 ![]() Posts: 4/14 EXP: 831 Next: 76 Since: 08-17-17 Last post: 70 days ago Last view: 62 days ago |
Posted by NokNokShell There is also the possibility to .LZ compress them, if you really insist to compress your Level Files. The Newer Engine is also able to "read" LZ compressed files. I think this was also originally a deactivated feature of the retail game and they activated LZ and LH "reading" for Newer. If I'm right, there could also be support for .szs and some other compressions. |
Danster |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 191 Next: 88 Since: 08-09-14 Last post: 153 days ago Last view: 61 days ago |
Erm, Just don't use LH files if you don't understand them. Keep them uncompressed, and use the decompressed files.
Tutorial on making Animated Tilesets: http://horizonwii.net/?page=thread&id=196 |
Main - Misc. ROM hacking - Newer Wii hacking question | New reply |
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