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10-21-18 01:56 AM
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Main - Misc. ROM hacking - Super Mario Galaxy 64 New reply

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MeTheMarioMan
Posted on 10-10-17 06:34 PM (rev. 2 of 12-29-17 11:58 AM) Link | #90257
[image]

Super Mario Galaxy 64 is a hack of Super Mario Galaxy 2 that remakes levels from Super Mario 64 and Super Mario 64 DS using the Galaxy 2 engine. It isn't an exact remake, since Galaxy 2 does not have the same assets as Mario 64, of course. As such, many concepts have been altered to make the game more enjoyable and different than its N64 and DS counterparts.

The game is decently far into development. Several levels have been made, but not many are close to completely finished. I don't have any estimated release date yet. But I am working on a demo that will be released soon.

I'm currently working on everything, meaning the level design, 3D modelling, etc. I would like to thank SunakazeKun for so much advice and being the reason I could get into SMG hacking, and SY24 for the incredible logo.


Screenshots (I'll add more as I make more progress):
[image]
[image]
[image]


First Look Trailer:



Comparison of old and new versions of Bob-omb Galaxy:



Holiday Special:



Holiday Special Download:
http://www.mediafire.com/file/926q2e99cj7oiih/smg64hs.rar

JasonTGF
Posted on 10-10-17 08:17 PM Link | #90261
I must congratulate you on the 2017 version. The level looks so full and alive! It really does feel like that's what the level would've been if it was made in 2011!

____________________
Skek is a Fortnite god

Swingball
Posted on 10-10-17 09:57 PM Link | #90262
So will this be a highlight reel of worlds from SM64/DS?

Will there be any multiplayer/minigames?

____________________
Here’s my Discord. Still setting stuff up though.

https://discord.gg/CqMArxq

iyenal
Posted on 10-11-17 07:25 AM Link | #90274
Totally support this project, awesome level recreation !

____________________
[image][image]
"I failed in some subjects in exam, but my friend passed in all. Now he is an engineer in Microsoft and I am the owner of Microsoft." -Bill Gates

MeTheMarioMan
Posted on 10-11-17 04:35 PM Link | #90309
Posted by Swingball
So will this be a highlight reel of worlds from SM64/DS?

Will there be any multiplayer/minigames?

Nah. Every single level that you could play in SM64DS will be in it. :)
Though, not every star. I'll be mixing together the stars from the retail game and adding my own flare to them to increase their length.

As for multiplayer, probably not because I have no idea how to implement that.

And minigames, if you're referring to the ones in the Rec Room from SM64DS, then no. But some stars act like minigames you'd find in SMG2, such as the rolling Star Ball.

Swingball
(post deleted) #90310

PotatoMaster123
Posted on 10-12-17 01:27 PM (rev. 2 of 10-12-17 01:45 PM) Link | #90341
Nice! If you can, you should try to make it where Mario can punch and tackle like in SM64. Maybe by replacing B or shaking with a tackle command rather than launching starbits/spinning. Also, is it possible to edit things like how much health Mario starts with or button commands?

Swingball
Posted on 10-12-17 02:39 PM Link | #90343
Fun fact:

Punching and diving were actually from Mario’s SMG beta moveset! ;)

____________________
Here’s my Discord. Still setting stuff up though.

https://discord.gg/CqMArxq

MarioBurger71
Posted on 10-12-17 11:47 PM Link | #90401

Looks so well done! Keep it up, man, nice work!

iyenal
Posted on 10-13-17 10:27 AM Link | #90410
Also, graphics are well intergrated into the theme of SMG2, and the logo is really awesome.
Looking forward for the complete mod !

____________________
[image][image]
"I failed in some subjects in exam, but my friend passed in all. Now he is an engineer in Microsoft and I am the owner of Microsoft." -Bill Gates

Gamer Boy
Posted on 10-13-17 10:52 AM Link | #90413
I'm excited for this mod! Looks like you've made a lot of progress. (Also, that logo looks awesome.)

____________________
[thumbnail]"You slick bastard with that optimal 1-5 route" -Mullkaw

GalacticPirate
Posted on 10-13-17 11:47 AM Link | #90414
Nice! This SY24 guy really is good at making logos, and the project looks amazing!

pacmainia&luigi
Posted on 10-17-17 04:50 PM (rev. 2 of 10-17-17 04:54 PM) Link | #90608
I would suggest changing mario's running speed because otherwise in galaxy it is SO SLOW!
There are also the flying star codes aand the red coins from galaxy 2.5

____________________
Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

SY24
Posted on 10-18-17 06:14 PM (rev. 2 of 10-18-17 06:14 PM) Link | #90648
Posted by MeTheMarioMan
I would like to thank [...] SY24 for the incredible logo.

Posted by iyenal
The logo is really awesome.

Posted by Gamer Boy
(Also, that logo looks awesome.)

Posted by GalacticPirate
This SY24 guy really is good at making logos.


Aww people, these are too many kind words!
I was happy that MTMM has let me help him out with the logo. Thanks bud!

MeTheMarioMan
Posted on 10-18-17 11:46 PM Link | #90651
Posted by PotatoMaster123
Nice! If you can, you should try to make it where Mario can punch and tackle like in SM64. Maybe by replacing B or shaking with a tackle command rather than launching starbits/spinning. Also, is it possible to edit things like how much health Mario starts with or button commands?

Posted by pacmainia&luigi
I would suggest changing mario's running speed because otherwise in galaxy it is SO SLOW!

This would take away from the point of the hack. It's meant to be Mario 64 levels using Mario Galaxy mechanics. Meaning the running speed and spin attack will be utilized. I am changing the levels to fit these conditions, you know.
Posted by pacmainia&luigi
There are also the flying star codes aand the red coins from galaxy 2.5

...Yes, I know. I'm using the flying star but not the red coins.

TheSunCat
Posted on 10-19-17 08:05 AM Link | #90655
The red coins were just a model swap.


Flying star + model change == wing cap?

____________________
I love SMG2 and Odyssey so I am merging them. :)


Be ready for Whitehole 1.5...
Did you hear? An SMO level editor? Could it be true??? Shhh... [discord strikethrough] I am its developer ok now shaddup [/discord strikethrough]

sub to me plz: SUBSCRIBE TO MEEEEEEEEE

pacmainia&luigi
Posted on 10-19-17 09:40 PM (rev. 2 of 10-19-17 09:40 PM) Link | #90677
Posted by TheSunCat
The red coins were just a model swap.


Flying star + model change == wing cap?

Really? If you collected 8, a star did spawn. Was it some unused code that got that to work?

____________________
Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

TheSunCat
Posted on 10-20-17 08:08 AM Link | #90682
It was a group switch I think.

____________________
I love SMG2 and Odyssey so I am merging them. :)


Be ready for Whitehole 1.5...
Did you hear? An SMO level editor? Could it be true??? Shhh... [discord strikethrough] I am its developer ok now shaddup [/discord strikethrough]

sub to me plz: SUBSCRIBE TO MEEEEEEEEE

Anthe
Posted on 10-20-17 09:51 AM Link | #90684
Posted by pacmainia&luigi
Really? If you collected 8, a star did spawn. Was it some unused code that got that to work?

If I recall correctly, we model swapped the giant (?) coin and put a bunch of "dome things" over the star. Every coin would remove one dome and if you had collected them all, they'd all gone so you could get to the star.

____________________
[image]

Fruity Dee
Posted on 12-25-17 10:52 AM Link | #92498
Just saw the new holiday special, and it looks AMAZING! The levels look cool (no pun intended) and well polished. I cant wait to play the full hack.

____________________
I tend to scrap ideas a lot.
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Main - Misc. ROM hacking - Super Mario Galaxy 64 New reply

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