Kuribo64
Views: 8,014,000 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
02-17-18 07:57 PM
Guest:

0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot

Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

Pages: 1 2 3 4 5 ... 58 59 60 61 62
mibts
Posted on 08-24-17 03:41 PM Link | #87101
I do know that if Parameter 1 (the X rotation) for an exit is exactly 0, it acts like a painting; otherwise, it acts like a different warp.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

My Gaming Dreams
(post deleted) #87830

Spmario233
Posted on 09-17-17 03:53 AM Link | #88513
How soon will this tool support the rom of iQue Version?

supermariofan123
Posted on 09-17-17 03:51 PM (rev. 2 of 09-17-17 03:51 PM) Link | #88628
how do you change toads animation?

supermariofan123
Posted on 09-29-17 04:45 PM Link | #89671
when i try to load the castle grounds on my rom hack it comes up with a white screen

poudink
Posted on 09-29-17 05:19 PM Link | #89672
Delete the texture animations.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

supermariofan123
Posted on 09-30-17 03:54 AM (rev. 5 of 09-30-17 04:23 AM) Link | #89684
[image]
i would but texture animations don't work

NoThisIsStupider
Posted on 01-28-18 01:01 PM Link | #93008
So, I've tried to research this myself a ton, found every possible resource on model importing to SM64DS that I could get my hands on, and still no dice. Whenever I import a model, the texture's colours get messed up. Easiest way to explain is a picture:

[thumbnail]

Also, here's a link to the model in skp form and obj form, if this helps for figuring it out.

With that out of the way, I'll go into more detail just in case. The editor used for the imports in the picture is this fork, however the problem also occurs on the R104 official version grabbed from the locked and pinned last download thread.

I used Sketchup 2017's built in exporter to get the obj file, the textures were on the front (white) side of the model, and here's a picture of the export settings. [thumbnail]

If you're wondering why only a couple things are textured, I want to make sure it works before I do the whole model, so I don't end up redoing absolutely everything.

Thanks for your time.


____________________
o2DS on Latest firm w/ B9S (used mostly only for Smash)
Wii U 5.5.1 w\ DNS, Haxchi, & Softmodded vWii
Switch that will be updated to latest versions as they come out because I want to play games on it
PC with an i7-4790K (wish I had gone for a 6th gen i5 instead, rarely use the CPU's power), RX480, 16GB ram

StarPants
Posted on 01-28-18 02:34 PM Link | #93011
Open the mtl file and replace every line starting with "Kd" with "Kd 1 1 1" without quotes. This needs to be done because SketchUp imports the materials with some seemingly random diffuse lighting settings and these need to be neutralized or your models colours will look funny. You probably want to write a script to do this for you because replacing the lines manually is annoying and takes time and effort. I personally use daes more often so i don't have a one to share with you. Maybe this could be done in some code editors too, but i haven't found one yet.

NoThisIsStupider
Posted on 01-28-18 02:58 PM Link | #93012
Worked perfectly, thanks. Made a quick lua script to do it for me. For anyone interested:

io.output("new.mtl", a)

for line in io.lines("old.mtl") do
if string.sub(line, 1, 2) == "Kd" then
io.write("Kd 1 1 1\n")
else
io.write(line .. "\n")
end --if
end --for


____________________
o2DS on Latest firm w/ B9S (used mostly only for Smash)
Wii U 5.5.1 w\ DNS, Haxchi, & Softmodded vWii
Switch that will be updated to latest versions as they come out because I want to play games on it
PC with an i7-4790K (wish I had gone for a 6th gen i5 instead, rarely use the CPU's power), RX480, 16GB ram

StarPants
Posted on 01-28-18 03:11 PM Link | #93013
You're welcome! That script might come in handy or at least now i don't have to write it myself if i need to use objs for some reason.

FZone96
Posted on 02-01-18 11:48 AM Link | #93056
Hello, I'm new here. I just registered at this forum because there is one thing that bothers me in SM64DSe:
Whenever I try to replace the "primary" heads of the playable characters (Mario/Luigi/Wario with hat, Yoshi's head) the game crashes after selecting a save file, but I can edit the "secondary" heads just fine. (Mario/Luigi/Wario without hat, Yoshi's filled head)

Is there a way to fix this?

mibts
Posted on 02-02-18 02:33 AM (rev. 2 of 02-02-18 02:33 AM) Link | #93061
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

FZone96
Posted on 02-03-18 05:53 AM Link | #93070
Posted by mibts
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file.


That does work, however, I'm gonna put my character over Yoshi. The only times we get to see his filled head is when he ate an enemy or has the power flower ability.

Perhaps I can leave Yoshi's head unused and to apply an ASM hack that gives Yoshi a permanent filled head and changes his moves to punching etc. just like Mario, Luigi and Wario do. (I never did an ASM hack before tho.)
Pages: 1 2 3 4 5 ... 58 59 60 61 62

Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

Page rendered in 0.032 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 222/222, time: 0.023 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2017-11-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.