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03-28-24 10:56 AM
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Main - Misc. ROM hacking - Newer Wii hacking question Hide post layouts | New reply

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shibboleet
Posted on 09-12-17 01:25 PM Link | #88319
compression

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a

NokNokShell
Posted on 09-14-17 05:56 AM Link | #88382
And (probably) the last question:

How to add more objects and levels to game?

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MarioBurger71
Posted on 09-14-17 01:31 PM Link | #88387

More levels are easy. Simply go to the "Stages" directory in Newer Decompressed and replace the stages you want to overwrite with your own. Also, what do you mean by objects? Do you mean things like custom sprites?

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NokNokShell
Posted on 09-14-17 03:43 PM (rev. 2 of 09-14-17 03:45 PM) Link | #88389
Yep, I mean custom sprites. Such as Waddlewings which were created in NSMBU/NSLU.


And can I replace Newer bosses with other, with collision map and sound effects?

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MarioBurger71
Posted on 09-14-17 09:57 PM Link | #88398

Yes. You can do all those things. They all require C++ and/or PPC knowledge.

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NokNokShell
Posted on 09-15-17 05:59 AM Link | #88420
How? Where can I find info? (I know CPP)

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MarioBurger71
Posted on 09-15-17 01:22 PM Link | #88423

Here's something I found.


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Gamer Boy
Posted on 09-15-17 07:25 PM Link | #88437
I don't mean to hijack the thread or anything, but I figured it'd be redundant to make another thread just for asking one other question related to Newer Wii.

How do you make animated tiles in a tileset? I'd like to make a "Black Castle" tileset with the spaces between bricks glowing blue, then dimming, and then repeating. Here's a (rough) example of what I have so far:

[thumbnail]

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MarioBurger71
Posted on 09-16-17 08:09 PM (rev. 2 of 09-17-17 01:11 AM) Link | #88479

What you're trying to do sounds pretty interesting, but I don't really know much (or anything) about animating. Maye someone else has a tutorial on such things, but I haven't been able to find one.

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salty
Posted on 09-16-17 11:54 PM Link | #88491
putting a link to your own thread about asking nsmbw questions and then saying you don't have an answer isn't exactly the best way to give help

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MarioBurger71
Posted on 09-17-17 01:12 AM Link | #88495

Just changed it, sorry for not being helpful Gamer Boy.

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Ogu99
Posted on 09-18-17 07:10 PM Link | #88743
Posted by NokNokShell
According to your post, Gamer Boy, the files are decompressed version of Newer files, so ...
How the thricely blargy blarg to compress them after editing?!

There is also the possibility to .LZ compress them, if you
really insist to compress your Level Files.
The Newer Engine is also able to "read" LZ compressed files.
I think this was also originally a deactivated feature of the retail game
and they activated LZ and LH "reading" for Newer.
If I'm right, there could also be support for .szs and some other
compressions.

Danster
Posted on 11-24-17 12:15 PM Link | #91390
Erm, Just don't use LH files if you don't understand them. Keep them uncompressed, and use the decompressed files.

Tutorial on making Animated Tilesets: http://horizonwii.net/?page=thread&id=196
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