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04-05-21 08:59 PM |
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| 0 users reading help with custom mario galaxy 2 hacking | 1 bot |
| Main - Misc. ROM hacking - help with custom mario galaxy 2 hacking | New reply |
| meme_man64 |
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| meme_man64 |
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Member Meme Man Level: 18
Posts: 11/80 EXP: 26150 Next: 3747 Since: 08-09-17 Last post: 1030 days ago Last view: 959 days ago |
Posted by TheSunCat ok i can't find the file for sky station also how do i port my level to sky station |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 4467/4661 EXP: 17985306 Next: 397608 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
the file is literally called GalaxyName ____________________ a |
| TheSunCat |
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![]() Bullet Bill Passively Working on a Mod Since 1998 Level: 40
Posts: 218/502 EXP: 424293 Next: 17016 Since: 05-13-17 From: Supermassive Galaxy Last post: 743 days ago Last view: 234 days ago |
Follow the porting tutorial on this forum. It shouldn't be hard to find. ____________________ I love SMG2 and Odyssey so I am merging them int SMG:O.
Also actively working on a new Whitehole revision, hopefully to release soon... YouTube: click here to become all-powerful |
| iyenal |
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![]() Mole Multiplatform developer Level: 35
Posts: 57/360 EXP: 263069 Next: 16867 Since: 03-14-17 From: Europe Last post: 106 days ago Last view: 60 days ago |
Posted by JakoNintenCraft Do you know the rendering limits of SMG2 please, what is the maximum limit for textures count and do you have already done some tests ? Thanks in advance. ____________________ ![]()
"I failed in some subjects in exam, but my friend passed in all. Now he is an engineer in Microsoft and I am the owner of Microsoft." -Bill Gates |
| JakoNintenCraft |
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![]() Ninji The Relic of the Jakostanis Level: 30
Posts: 180/234 EXP: 161246 Next: 4623 Since: 09-15-15 From: The Nation of Eüneliai Last post: 755 days ago Last view: 418 days ago |
Posted by iyenal I've done a few tests. For one, when I first tried to make my Wuhu Island Galaxy, the game crashed multiple times. So I edited down the model to about 57,000 triangles and had the equivalent of 9 256x256 pixel textures. At that point it stopped crashing, so I think that is the upper threshold for custom models. This limit could however be stretched a bit by yaz-0 compressing all of the textures, which should give some more room for about 4 to 7 more 256x256 textures. However, I have found no tutorial on how to do that though, so either I will find out myself or request someone to find out. ____________________ Irony is the spice of life. |
| TheSunCat |
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![]() Bullet Bill Passively Working on a Mod Since 1998 Level: 40
Posts: 227/502 EXP: 424293 Next: 17016 Since: 05-13-17 From: Supermassive Galaxy Last post: 743 days ago Last view: 234 days ago |
Yep. Compressing. The thing I never understand about SMG2 hacking. Oh great... xD ____________________ I love SMG2 and Odyssey so I am merging them int SMG:O.
Also actively working on a new Whitehole revision, hopefully to release soon... YouTube: click here to become all-powerful |
| Main - Misc. ROM hacking - help with custom mario galaxy 2 hacking | New reply |
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