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04-24-24 12:35 PM |
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0 users reading J3DAnim: WIP Animation Converter for BCK | 1 bot |
Main - Misc. ROM hacking - J3DAnim: WIP Animation Converter for BCK | Hide post layouts | New reply |
MasterF0x |
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Member Normal user Level: 9 Posts: 1/14 EXP: 2596 Next: 566 Since: 08-02-17 From: Sector Zero Last post: 1873 days ago Last view: 1873 days ago |
Hi there! I'm the new A few months ago, I wrote a tool that converts Maya ASCII animation data to J3D joint animation data. (BCK) Supports the following games: Super Mario Sunshine, Mario Kart: Double Dash!!, LoZ: Wind Waker, Super Mario Galaxy 1/2, Pikmin 2, and whatever other game that utilizes JSYSTEM on GameCube or Wii. So far it doesn't support tangents, but I'll get to that in the future. Required: - Maya (I've only tested this with Maya 2014; feel free to try any other version) - BMD model used for the animation - A semi-functional brain Results: Link: https://github.com/masterf0x/J3DAnim Have fun! |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 515/876 EXP: 1361539 Next: 36637 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Well MR. New I'm Super Hackio, the New Whitehole dev and Leader of Team SpeedDash. Nice program. It says that It'll work with SMG1/2. Have you tested this? And would it work with Blender? SMG1/2 Use BDL. But BMD = BDL 2.0 soooo.... ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 1054/1099 EXP: 2380083 Next: 81768 Since: 08-17-12 From: Belgium Last post: 767 days ago Last view: 357 days ago |
This is pretty crazy actually. Mad props, many projects will benefit from this. ____________________ |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 151/234 EXP: 200699 Next: 5743 Since: 09-15-15 Last post: 1870 days ago Last view: 284 days ago |
Holy crap this is GREAT!!!
Ever since I saw this, I knew it would be only a matter of time before this would be possible. Now we can do custom animations AND possibly new cutscenes! Keep this up; don't let this die. We believe in you man! (I'm so happy right now!!!) EDIT: also there's a severed Peach head in the background of the first gif. ??? ____________________ Irony is the spice of life. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 516/876 EXP: 1361539 Next: 36637 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Posted by JakoNintenCraft I'm with you on that bro! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MasterF0x |
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Member Normal user Level: 9 Posts: 3/14 EXP: 2596 Next: 566 Since: 08-02-17 From: Sector Zero Last post: 1873 days ago Last view: 1873 days ago |
Posted by Super Hackio BMD actually came first. The only difference between BMD and BDL is that BDL contains an extra chunk that has pre-compiled GX commands to speed up the rendering process. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 586/876 EXP: 1361539 Next: 36637 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
But BDL = BMD 2.0 is what I meant to say. I accidentally switched them. Would it be hard to switch the converter to convert to BDL instead of BMD then? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MasterF0x |
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Member Normal user Level: 9 Posts: 4/14 EXP: 2596 Next: 566 Since: 08-02-17 From: Sector Zero Last post: 1873 days ago Last view: 1873 days ago |
I suppose. OBJ2BDL already converts models straight to BDL; BMDCubed converts them to BMD but you can easily convert them to BDL with J3DViewer |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 595/876 EXP: 1361539 Next: 36637 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Oh... The only problem is the limitation to MAYA models... Blender models don't work. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MasterF0x |
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Member Normal user Level: 9 Posts: 6/14 EXP: 2596 Next: 566 Since: 08-02-17 From: Sector Zero Last post: 1873 days ago Last view: 1873 days ago |
Do they really not work with Maya?
Hmm, odd. I could have sworn the model I used was exported from Blender |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 674/876 EXP: 1361539 Next: 36637 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
The point is Maya costs $$$ We shouldn't have to spend more than we need to. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 181/502 EXP: 566581 Next: 44704 Since: 05-13-17 Last post: 1857 days ago Last view: 286 days ago |
You can get cracked Maya. Or, when I get my new PC, I might be able to give you my old copy of Maya, if you need it. I will get my PC hopefully this week if not next. The thread about it is in Computers and Technology. |
RicBent |
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Administrator Level: 45 Posts: 363/466 EXP: 654157 Next: 6007 Since: 09-25-12 From: Germany Last post: 1021 days ago Last view: 176 days ago |
Can't you simply get the students version for free? Also I have bad experiences with Maya If you have to animate crap for a DS game and one vertex can only be affected by one bone you get frustrated pretty quickly. I guess that'S not a problem with GC/Wii games tho. ____________________ GitHub - YouTube - NSMBHD |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 183/502 EXP: 566581 Next: 44704 Since: 05-13-17 Last post: 1857 days ago Last view: 286 days ago |
I honestly never use Maya. I just have a copy laying around somewhere. I find Cinema4D easier to use. |
Main - Misc. ROM hacking - J3DAnim: WIP Animation Converter for BCK | Hide post layouts | New reply |
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