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03-28-24 08:44 PM
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SunakazeKun
Posted on 08-14-17 08:53 PM Link | #86343

TheSunCat
Posted on 08-14-17 10:02 PM Link | #86353
It depends on your point of view. :>

SunakazeKun
Posted on 08-14-17 10:06 PM Link | #86354
A Goomba is a Goomba. You can't say it's only a half.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Super Hackio
Posted on 08-14-17 10:14 PM Link | #86356



Posted by SunakazeKun
A Goomba is a Goomba. You can't say it's only a half.

Not the best example.

*Cuts a Goomba in half*

;)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-14-17 10:44 PM Link | #86359
Should we get back on topic?

I think we should..

JasonTGF
Posted on 08-15-17 03:25 PM Link | #86458
Posted by SunakazeKun
Look at the object database. It tells you how it's set up.


Ok I looked there, this is all it says: PetitPorter Bonus Planet Teleporter
Group: integer in Obj_arg0
Time: integer in Obj_arg1
Unknown: integer in Obj_arg3
Obj SMG2 legomariofanatic (rev. 4)
PetitPorterExitPoint Bonus Planet Teleporter (Exit Point)
Group: integer in Obj_arg0
Time: integer in Obj_arg1
Unknown: integer in Obj_arg2

It doesn't really specify how to use it it just tells me what the object arguments are.

____________________
Skek is a Fortnite god

TheSunCat
Posted on 08-15-17 09:44 PM Link | #86530
Copy Nintendo's setup.

If you can't remeber the location of any Petit Porters (By the way, it means Small Bringers in French (if Porter is Porteur misspelt), you can use YosshiHomeGalaxy

JasonTGF
Posted on 08-16-17 03:24 PM Link | #86568
Posted by TheSunCat
Copy Nintendo's setup.

If you can't remeber the location of any Petit Porters (By the way, it means Small Bringers in French (if Porter is Porteur misspelt), you can use YosshiHomeGalaxy

I already tried copying nintendo's setup but it doesn't work. The only thing I didn't do is make a custom zone for the teleport exit point.

____________________
Skek is a Fortnite god

SunakazeKun
Posted on 08-16-17 03:30 PM Link | #86569
The exit point is optional. You have to use the warp point to determine where the porter teleports you to.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Super Hackio
Posted on 08-16-17 04:01 PM Link | #86570



Basically, you'll need:

- PetitPorter
- PetitPorterWarpPoint
- PetitPorterExitPoint (Optional)

They all need the same number for Obj_arg0 (Group ID)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-16-17 09:27 PM Link | #86585
Is it working? If not, you can send me the file through PM. I will set it up. Just place some object of reference so I know where to place the porter.
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