Kuribo64
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08-21-17 05:47 PM
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Main - SM64DS hacks - Excerpt from Super Mario 256 New reply

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mibts
Posted on 05-24-17 11:15 PM Link | #83334
That's weird. It's hard to debug this without the registers.

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 06-18-17 04:42 PM Link | #83840
Can someone with a real DS go to Yoshi's Beautiful Garden, go up to the door in star 1 without killing the Magikoopa, and check whether there are screws on the wooden X blocking the door?

(I'm about to show another graphical inaccuracy in DeSmuME.)

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

Fiachra
Posted on 06-19-17 02:23 AM Link | #83851
No, there are not:
[thumbnail]

Checked using the "EFSM256 Invalidate Data Cache.xdelta" patch from the first post.

mibts
Posted on 06-19-17 08:20 AM Link | #83854
Thanks! Now I know not to use DEPTH_EQUAL anymore.

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-11-17 02:29 PM Link | #84525
There's a new demo on the front page. Please try it, because in addition to adding a new course, I made some changes to the game's engine (particularly collision), so I want to make sure it doesn't lag severely or freeze.

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

poudink
Posted on 07-11-17 05:40 PM Link | #84534
The part of the first course you access by taking a launch star inside some black bricks is pretty slow.0

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

mibts
Posted on 07-11-17 06:44 PM Link | #84535
Yeah, cause you're playing as a mega character destroying a whole bunch of blocks at the same time. Of course the game will lag to show the awesomeness then. ;)

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

poudink
Posted on 07-11-17 07:10 PM Link | #84536
Yeah but it lags even before that.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

SuperHer0brine
Posted on 07-11-17 08:35 PM (rev. 2 of 07-11-17 08:41 PM) Link | #84539
Does anybody know if there is a 32 bit version of xdelta3 v3.0.11, because my computer can't run the xdelta in the link(Page 1 comments)

Hiccup
Posted on 07-12-17 09:22 AM Link | #84549
Delta Patcher should work on 32bit systems.

poudink
Posted on 07-12-17 10:55 AM (rev. 2 of 07-12-17 10:59 AM) Link | #84562
It crashes when trying to patch, tho (probably because of an outdated xdelta version).
EDIT: PM'd him the rom. He should be alright.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

Hiccup
Posted on 07-23-17 01:45 PM Link | #85050
The game seems to crash sometimes when Drill Top smashes the ground.

Also, where is the "The Living-Stone Pyramids" star?

mibts
Posted on 07-23-17 10:56 PM Link | #85088
Debug screen, please?
As for that star,

Try going inside the alcove that the Spindel in the first pyramid rolls by.


____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-24-17 10:22 PM Link | #85134
Fun fact: Blocky Block Land star 2 has 119 collision maps (1 stage, 118 objects) in it, and collision detection is a main reason why it lags. So I replaced the existing broadphase with a bounding volume hierarchy. From tests with no$gba, it is a lot faster, but this needs testing on an actual DS.

http://kuribo64.net/get.php?id=1SMvxw8hphrmVMfA

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

Fiachra
Posted on 07-26-17 02:23 AM Link | #85191
Any particular area? Quickly testing, the only lag I noticed in either version was breaking the collection of black brick boxes.

mibts
Posted on 07-26-17 09:47 AM Link | #85197
Blocky Block Land, 2nd map

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

Fiachra
Posted on 07-26-17 01:56 PM (rev. 2 of 07-26-17 04:01 PM) Link | #85230
I meant any particular area within the 2nd star. Is there a particular part that lags in the old version?

Edit: The only lag I encountered was when breaking the black brick blocks.

mibts
Posted on 07-26-17 04:53 PM Link | #85238
Was that lag in the old or new version?

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 08-12-17 08:23 PM Link | #86141
Okay, I've got bad news and good news.
Bad news: Apparently I'm only 1/7 done with this.
Good news:

[image]
Hammer Yoshi will be in the hack!


____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

poudink
Posted on 08-13-17 05:12 PM (rev. 2 of 08-13-17 05:14 PM) Link | #86213
Nice! Hammer Yoshi [image]

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]
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Main - SM64DS hacks - Excerpt from Super Mario 256 New reply

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