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04-19-24 06:47 PM |
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0 users reading [Super Mario Galaxy 2 Hack] Wuhu Island (WIP: Still Kicking!) | 1 bot |
Main - Misc. ROM hacking - [Super Mario Galaxy 2 Hack] Wuhu Island (WIP: Still Kicking!) | Hide post layouts | New reply |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 129/234 EXP: 200547 Next: 5895 Since: 09-15-15 Last post: 1865 days ago Last view: 280 days ago |
[sigh]. I haven't been in these waters since almost two years ago. I think it's time to finish what I started.
So after a LONG time in choppy waters I finally landed on the shores of Wuhu Isle once more! I'm currently remaking the entire model with vertex coloring (and hopefully some alpha and/or scrolling textures) to add some good realism-ish vibes to the level. This is an image of the inside of Maka Wuhu, currently the only fully complete part of the level model. All of the coloring is homemade, no baking shadows or taking the easy way out like a chump. Click on the thumbnail for a larger image. There will be two (maybe three) renditions of the island's model: one for daytime, one for nighttime, and perhaps one for dusk. Actually, if it's possible, maybe I could do a real-time day/night cycle. Hmm... Let me know if you all approve. More will be on the way in couple of days. ____________________ Irony is the spice of life. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 417/876 EXP: 1360368 Next: 37808 Since: 10-05-16 From: The true North, Strong & free! Last post: 1863 days ago Last view: 1426 days ago |
I definitely approve!! This is amazing! And if you can make a Daytime-Nightime cycle, then you will be the first known person to ASM hack SMG2 with something that was released! (NOTE: the Red star and Ice flower Don't count) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 130/234 EXP: 200547 Next: 5895 Since: 09-15-15 Last post: 1865 days ago Last view: 280 days ago |
Thank you so much! Love that you like my handiwork.
I'm currently working on the model right now. Is there anything you would want to suggest for any of the model? ____________________ Irony is the spice of life. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 418/876 EXP: 1360368 Next: 37808 Since: 10-05-16 From: The true North, Strong & free! Last post: 1863 days ago Last view: 1426 days ago |
Yes, actually. When you get to the windmills, DON'T MODEL THE ACTUAL SPINNING PART! Instead, make the spinning part seperatly and then import it into the game. Then, individually place the windmills on their stands. Doing it this way will allow the windmills to actually spin! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
MarioBurger71 |
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Buster Beetle succ Level: 42 Posts: 122/467 EXP: 515340 Next: 6022 Since: 02-28-17 From: The Succ Zone Last post: 1762 days ago Last view: 1283 days ago |
This looks incredible. Keep up the good work . ____________________ Just a fucktard |
MeTheMarioMan |
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Member Normal user Level: 25 Posts: 85/128 EXP: 88715 Next: 905 Since: 01-09-14 Last post: 2224 days ago Last view: 2109 days ago |
Nice work. Good luck finishing it.
Also, if you can get scrolling textures working on your model, could you post a tutorial or show a way how to do so? That's something I've always been trying to figure out, since I know they revolve around btk files, but I've no idea how to incorporate them with a custom model. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 421/876 EXP: 1360368 Next: 37808 Since: 10-05-16 From: The true North, Strong & free! Last post: 1863 days ago Last view: 1426 days ago |
I know as well... but that tutorial isn't coming until Thursday this week. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 143/234 EXP: 200547 Next: 5895 Since: 09-15-15 Last post: 1865 days ago Last view: 280 days ago |
A sneak peak at what's in store.
(Click thoumbnail for larger image.) Just completed The Candle Lighthouse! A scenic landscape of said lighthouse and Wedge Island in the background. Skybox coming soon. Also, after some major deliberation, I have chosen to have all the stars on one large mission so you can get them in any order and to have an expansive feel for the level. Also the sea is in the works. Since BMDCubed can use transparent textures correctly, I'm going to rip the proper sea textures from Wii Sports Resort and make it look more realistic. The textures currently being used are those textures without the alpha channel; that channel has the color for the texture, so without it I had to apply color myself. Stay tuned for more! ____________________ Irony is the spice of life. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 20/502 EXP: 566051 Next: 45234 Since: 05-13-17 Last post: 1853 days ago Last view: 282 days ago |
So excited for this to come out!!
YES! (timer switches + a bunch of sky models appearing and disappearing could work maybe) |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 144/234 EXP: 200547 Next: 5895 Since: 09-15-15 Last post: 1865 days ago Last view: 280 days ago |
Posted by TheSunCat I was thinking using a VERY slow scrolling texture on the skybox so that the transitions between times of day would be smoother, as well as using timer switches to change the lighting and objects. ____________________ Irony is the spice of life. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 21/502 EXP: 566051 Next: 45234 Since: 05-13-17 Last post: 1853 days ago Last view: 282 days ago |
Great idea, I just wonder how you would do the lighting change. Will you use custom LightData or the ones already in the game? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1419/1551 EXP: 3663126 Next: 163778 Since: 06-15-14 From: Germany Last post: 2280 days ago Last view: 2253 days ago |
You could also use a LightCtrlArea that moves on a circle-shaped path around the lighthouse. The lighting source is the center of the LightCtrlArea. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 466/876 EXP: 1360368 Next: 37808 Since: 10-05-16 From: The true North, Strong & free! Last post: 1863 days ago Last view: 1426 days ago |
So you got BMDCubed working with SMG2? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 148/234 EXP: 200547 Next: 5895 Since: 09-15-15 Last post: 1865 days ago Last view: 280 days ago |
I'm going to try. Haven't gotten the chance to test it yet. Good chance that it'll work though.
If you read up on some game knowledge you'll know that Pikmin 2 and Super Mario Galaxy use derivatives of the same engine. In the video I posted with the BMDCubed thread, it worked for that game so there should be little reason for it to not work with the Galaxy games. ____________________ Irony is the spice of life. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 472/876 EXP: 1360368 Next: 37808 Since: 10-05-16 From: The true North, Strong & free! Last post: 1863 days ago Last view: 1426 days ago |
Huh. Neat. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 158/234 EXP: 200547 Next: 5895 Since: 09-15-15 Last post: 1865 days ago Last view: 280 days ago |
Another screenshot just to keep things fresh. I'm almost done with the town's vertex coloring. ____________________ Irony is the spice of life. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 554/876 EXP: 1360368 Next: 37808 Since: 10-05-16 From: The true North, Strong & free! Last post: 1863 days ago Last view: 1426 days ago |
Nice ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 644/654 EXP: 1045211 Next: 38629 Since: 08-10-13 From: Paperplate Land Last post: 1581 days ago Last view: 1594 days ago |
Wow, this is excellent. It would be great to see BMDCubed working with SMG. I have waited so long for the ability to use transparent textures. Keep up the good work! ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
XenonNSMB |
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Koopa It's a UNIX system, I know this! Level: 22 Posts: 51/108 EXP: 56029 Next: 2321 Since: 06-23-17 From: Last post: 2146 days ago Last view: 2142 days ago |
This is so cool. I really hope this gets finished. I loved Wii Sports Resort (especially the island flyover thingy) so I'm looking forward to playing this.
• Nadia: makes her BQFX file an AJ7
• SuperHackio: questions what that is <~StapleButter> the AJ7 is an automatic rifle model based on the well-known AK47 |
Cono |
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Member Normal user Level: 18 Posts: 44/71 EXP: 27827 Next: 2070 Since: 05-18-18 Last post: 1668 days ago Last view: 1095 days ago |
How it's going |
Main - Misc. ROM hacking - [Super Mario Galaxy 2 Hack] Wuhu Island (WIP: Still Kicking!) | Hide post layouts | New reply |
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