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12-13-17 11:42 AM
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0 users reading About those white screens... | 1 bot

Main - General SM64DS hacking - About those white screens... New reply


Gota7
Posted on 06-12-17 11:02 AM (rev. 3 of 06-12-17 12:01 PM) Link | #83700
I'm trying to import a new model replacing the Big Boo fight's map. However, it seems to always cause the dreaded white screen. All textures are indexed png images, for the collisions, there are less than 1200 faces, and the objects don't seem to be the problem. I have removed all texture animations as well. I also never received any warning about textures being too big. Anyone know what may cause the white screen?


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And I somehow managed to solve it by importing the general test map XML, which removed all the extra areas, leaving only area 0. So it works now.

Might want to add this to the cause of white screens.




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Main - General SM64DS hacking - About those white screens... New reply

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