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04-24-24 11:08 AM |
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0 users reading SMG RUN: The first proper trailer! :O | 1 bot |
Main - Misc. ROM hacking - SMG RUN: The first proper trailer! :O | Hide post layouts | New reply |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 179/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
On a differnt note, ModelShapeNo. do we know how to use this for our own models? EX: say I have 2 different flowers. I wan't BOTH models to go to the object. Which one chosen signified by ModelShapeNo. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4370/4661 EXP: 20888215 Next: 343051 Since: 07-07-12 Last post: 1348 days ago Last view: 361 days ago |
Posted by Anthe it was posted by NWP a while ago iirc ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1359/1551 EXP: 3665509 Next: 161395 Since: 06-15-14 From: Germany Last post: 2285 days ago Last view: 2257 days ago |
Posted by Super Hackio Only some of the plant objects can use ShapeModelNo. However, if we take a look at some unused zones in SMG1, we can see that the developers had many different models for various testing objects. It could be possible that different models can be used for basic objects. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 180/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Like those on the ProductMapPlanet-thingy list? (ProductMapObjDataList) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1361/1551 EXP: 3665509 Next: 161395 Since: 06-15-14 From: Germany Last post: 2285 days ago Last view: 2257 days ago |
Yep, these ones. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 181/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
So if we have a model of... Model of... O_0 I dunno. A COMPUTER MOUSE! and a model of something else, we could use ModelShapeNo? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1362/1551 EXP: 3665509 Next: 161395 Since: 06-15-14 From: Germany Last post: 2285 days ago Last view: 2257 days ago |
Yeah, probabyl. It just needs to be tested.
For example, your object and models could be organized like this: ComponentPlanet00.arc -> ShapeModelNo = 0 -> mouse ComponentPlanet01.arc -> ShapeModelNo = 1 -> keyboard I think I have implemented some shitty ShapeModelNo rendering in the latest Whitehole release. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 182/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Posted by SunakazeKun "ComponentPlanet00.arc -> ShapeModelNo = 0 -> mouse" is its own model. What I don't understand is how we set this: ShapeModelNo = 0. Inside a file in the arc? or what? (NOTE: I fixed your typo ) Posted by SunakazeKun You have ALSO! The Not-So-Simple Demo Executor STRIKES AGAIN! When it is active, the camera just moves to 0,0,0 (x,y,z) and stays until the demo is over. EDIT: Are you sure those Japanese characters are correct? AncientExcavationGalaxy has a Not-So-Simple Demo Executor and the camera used is not listed. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 183/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Just a small update on the hacks progress: W1 Galaxys: 23% -----Spiral Field: ---------Still needs a mini-model but otherwise 100% -----Crossovers: --------Needs The bonus area simple-demo fixed --------More enemies and goodies --------Fix the Snap-into-place blocks --------Needs its own banner --------needs a mini-model but otherwise 64% -----Bom-omb's Space war --------Better name --------Other than that, I haven't started yet. 1% I Will NOT record a video of crossovers. (unless of course, you want me to make one ) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 193/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
MSBT says : hi mario, we need to speak In-game says: hi mario, we nee????????????? Is there a way to fix this? You can't live update text editing. Anyway, a MSBF editor would come in handy right now... "Bomb-omb's Space War Galaxy" Is now called "Space War Galaxy" ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 194/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Quick update: I will be releasing a demo of W1 sometime soon. It will feature: The Galaxy's Above will be in the demo of SMG RUN. It will most likely be available before the end of April, but it might not be. So don't get mad if it isn't. I also just wanted to mention my workflow. This is mainly to answer any questions like... Posted by "MK7Tester" on a Youtube comment While this is true, that doesn't mean I am breaking all laws of computers. It goes like this: -ALPHA STAGE: The galaxy is around 1-30% And occasionally, a video is made. -BETA STAGE: The galaxy is around 31-70% NO INFO IS RELEASED -GAMMA STAGE: The Galaxy is around 71-99% Occasionally, a video is made. -FINISHED: the galaxy is 100% and complete. this doesn't mean it won't have small changes made though. So I hope this clears any confusion that you may have. ----------------------------------------------------------------------------------------------------- The ShapeModelNo Doesn't work. I tried it. the game just hangs itself. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1364/1551 EXP: 3665509 Next: 161395 Since: 06-15-14 From: Germany Last post: 2285 days ago Last view: 2257 days ago |
About the ShapeModelNo problem: Why does it crash? Does it print a crash log? If not, it can't find the model file. I can take a look at the model files if you want. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
mustafa |
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Normal user Level: 26 Posts: 133/142 EXP: 101115 Next: 1160 Since: 07-15-14 Last post: 1712 days ago Last view: 869 days ago |
I saw the levels in your video.. Honestly looks very empty and remember to shade your models a bit so they dont look bland and boring :-) |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 195/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Posted by mustafa Don't worry. Detail is increasing as I get the feel for it. (I don't mean the program, I mean where everything looks nice where I place it) I also have to figure out what objects are the decorations. XD I did shade them. (I also forgot to add trees and other plants... Crud. Need to fix that.) Posted by SunakazeKun There is no crash log. Posted by Super Hackio Its an infinite loop. It doesn't print crash logs. Also, you viewing the models provides a spoiler to SMG RUN. So I cannot send it to you in public. I do, however, believe it is not the models causing the loop because they load (and function ) just fine when they are their own objects. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1365/1551 EXP: 3665509 Next: 161395 Since: 06-15-14 From: Germany Last post: 2285 days ago Last view: 2257 days ago |
Send me a private message then. Otherwise I can't help you. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 196/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Posted by SunakazeKun Will do! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 205/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
New video featuring the Experimental bob-omb suit in Space war galaxy. The huge bob-omb is suppost to actually explode the glass. The fact that it doesn't is why it is still experimental. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 207/616 EXP: 833979 Next: 49904 Since: 03-01-16 From: Québec (Canada) Last post: 896 days ago Last view: 830 days ago |
The only problem I have with this level is that the player doesn't seem to be forced to kill all those enemies, making them useless. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 206/876 EXP: 1361524 Next: 36652 Since: 10-05-16 From: The true North, Strong & free! Last post: 1868 days ago Last view: 1431 days ago |
Posted by poudink You will have to kill all of the Hammer/Boomerang bros. in the end, I didn't have those three in the bob-omb suit part of the video hooked up to the extermination switch. the gimmick of the stage is that you HAVE to explode the cages with the bob-ombs & bob-omb Suit in order to destroy the hammer/boomerang bros, which, in turn, hold the key to the star. The only flaw I see with this is the fact that there are no extra bombs to use, so when they're gone, they're gone! Maybe a checkpoint before this section? (Also, the video doesn't show the whole stage. It only shows the Airship section.) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 1033/1099 EXP: 2380067 Next: 81784 Since: 08-17-12 From: Belgium Last post: 767 days ago Last view: 357 days ago |
It's a bit boring though to wait for these things to explode while crouching. At no time there is any threat to the player whatsoever. Spice it up! ____________________ |
Main - Misc. ROM hacking - SMG RUN: The first proper trailer! :O | Hide post layouts | New reply |
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