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03-28-24 11:04 AM |
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0 users reading Adding SMG1 Objects | 1 bot |
Main - Archived forums - General SMG hacking - Adding SMG1 Objects | Hide post layouts | New reply |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1098/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Post here if you find out if any objects from SMG1 that didn't appear in SMG2 work with it.
Here is a current list of what works: Red Koopas/Shells Tweesters Big Galactic Tornadoes Torpedo Teds Ice Swoopers Blue Star Chips Also, we should really look into some ASM and see if some of the Objects that don't work can be imported. I know ASM is difficult. I know it just doesn't piece by piece like Lego blocks. I know Mega-Mario will be angry about this. But come on, we can't just give up because something is too difficult, the harder we try, the better we get. SMG1 had some of the coolest elements, like Ice Mario, Bubbles, Ray Races, is it really worth it just saying "this is too hard, I give up" to lose some of these valuable treasures? I don't think so, but I digress. A good example is Chadderz, he made SPLIT SCREEN MULTIPLAYER, something that doesn't even exist in either games. He tried hard, and it probably didn't work often, but at least he tried. Anyways, post if you find something from SMG1 that works in SMG2 without any codehassles. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1301/5087 EXP: 23742011 Next: 639689 Since: 07-07-12 Last post: 2176 days ago Last view: 738 days ago |
Blue Star Chips work 100%? I didn't know that ____________________
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MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1099/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
I think they do, NWP said at least.
Here are some of the major targets. The Flame Shooter doesn't work in SMG2 IDK if the Bubble Generator does, MN1 said it had no code when looking through main.dol, so I looked up Tweesters in main.dol, they had no code either, but they work, so blarg. Jiraira Bowser Mine, this probably doesn't work, but it is in the objnametable for SMG2, so maybe the same case as the bubbles. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 952/3604 EXP: 14157810 Next: 251076 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
jiraira has no code, and I assume the code didn't "exist" for tweesters because it was the silly koura jetturtle 2 name thing
____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1101/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Nah, they are not an obj_arg change, they are their own object.
TwisterSanSlim are the SMG2 Tornadoes SunakazeKun are Tweesters |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1304/5087 EXP: 23742011 Next: 639689 Since: 07-07-12 Last post: 2176 days ago Last view: 738 days ago |
This is kinda off topic but...Do you have a SMG1 xml that I could use? Along with that edited comet observatory? ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 953/3604 EXP: 14157810 Next: 251076 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Hmm, then IDK. It may be because MN1 used IDA pro, which doesnt have as good of finding as just searching the strings in a text file like I do. ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Marionumber1 |
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Wii U hacker Level: 55 Posts: 88/709 EXP: 1235329 Next: 78860 Since: 07-07-12 Last post: 2188 days ago Last view: 564 days ago |
Well, I use IDA Pro when I'm looking for object classes, but if I'm only trying to see if the object is in SMG2, I use a hex editor. I'm sure that I didn't find the Bubble Generator in SMG2's main.dol, but it might have just been under a different name. Also, SunakazeKun is definitely in SMG2's main.dol. I've seen it before, and besides, we know that Tweesters work in SMG2. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1111/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
[12:47] [12:47] [12:47] [12:48] [12:48] |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 543/2178 EXP: 6535176 Next: 115488 Since: 12-02-12 Last post: 369 days ago Last view: 369 days ago |
Is that honestly reliable info? Status: It was really, really fun, guys - thanks for the ride!
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 968/3604 EXP: 14157810 Next: 251076 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Yes, MN1 has said the same thing many times to me. Of course this is all secret since you guys know nothing. But something like bosses may or may not happen by the end of the project. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 692/4661 EXP: 20822661 Next: 408605 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Yeah, that would involve adding many new things to the whole game, and coding in every single thing to it. ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1181/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Does MagicBell work in SMG2? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 716/4661 EXP: 20822661 Next: 408605 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
You can test to see if it does :p ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1182/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Well, I can't add files in WiiScrubber, so blarg, and also, looking in Main.dol doesn't mean it wont work. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 875/9016 EXP: 56049302 Next: 438342 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
Looking at main.dol is a good thing to do, though. If the object's name doesn't appear in main.dol, you can tell that the object doesn't exist, and you can save yourself the trouble of testing it and seeing that it does nothing. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 91/709 EXP: 1235329 Next: 78860 Since: 07-07-12 Last post: 2188 days ago Last view: 564 days ago |
Also, if the object name does appear in main.dol, as well as a few strings related to it like animations and joints, followed by some memory addresses in hex, it's likely that the object is in the game. The memory addresses in hex actually represent the object vtable, which is a list of all its functions. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1183/3145 EXP: 11540906 Next: 321220 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Well, TeresaChief has code in Main.dol. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1053/3604 EXP: 14157810 Next: 251076 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
The magicbell doesn't even exist in SMG1 with a model. All it has is code. And no, it doesn't exist in SMG2. ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Archived forums - General SMG hacking - Adding SMG1 Objects | Hide post layouts | New reply |
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