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Main - Archived forums - General SMG hacking - Adding SMG1 Objects Hide post layouts | New reply

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MK7tester
Posted on 01-20-13 07:08 AM (rev. 3 of 01-20-13 07:10 AM) Link | #7868
Post here if you find out if any objects from SMG1 that didn't appear in SMG2 work with it.

Here is a current list of what works:
Red Koopas/Shells
Tweesters
Big Galactic Tornadoes
Torpedo Teds
Ice Swoopers
Blue Star Chips


Also, we should really look into some ASM and see if some of the Objects that don't work can be imported.
I know ASM is difficult.
I know it just doesn't piece by piece like Lego blocks.
I know Mega-Mario will be angry about this.

But come on, we can't just give up because something is too difficult, the harder we try, the better we get. SMG1 had some of the coolest elements, like Ice Mario, Bubbles, Ray Races, is it really worth it just saying "this is too hard, I give up" to lose some of these valuable treasures? I don't think so, but I digress. A good example is Chadderz, he made SPLIT SCREEN MULTIPLAYER, something that doesn't even exist in either games. He tried hard, and it probably didn't work often, but at least he tried.

Anyways, post if you find something from SMG1 that works in SMG2 without any codehassles.

Tahcryon
Posted on 01-20-13 07:19 AM Link | #7870
Blue Star Chips work 100%? I didn't know that

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



MK7tester
Posted on 01-20-13 07:26 AM Link | #7871
I think they do, NWP said at least.


[image]

Here are some of the major targets.
The Flame Shooter doesn't work in SMG2
IDK if the Bubble Generator does, MN1 said it had no code when looking through main.dol, so I looked up Tweesters in main.dol, they had no code either, but they work, so blarg.
Jiraira Bowser Mine, this probably doesn't work, but it is in the objnametable for SMG2, so maybe the same case as the bubbles.

NWPlayer123
Posted on 01-20-13 07:57 AM Link | #7877
jiraira has no code, and I assume the code didn't "exist" for tweesters because it was the silly koura jetturtle 2 name thing


____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-20-13 08:01 AM Link | #7878
Nah, they are not an obj_arg change, they are their own object.

TwisterSanSlim are the SMG2 Tornadoes
SunakazeKun are Tweesters

Tahcryon
Posted on 01-20-13 08:04 AM Link | #7879
This is kinda off topic but...Do you have a SMG1 xml that I could use? Along with that edited comet observatory?

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-20-13 08:04 AM Link | #7880
Hmm, then IDK. It may be because MN1 used IDA pro, which doesnt have as good of finding as just searching the strings in a text file like I do.

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
(post deleted) #7881

Marionumber1
Posted on 01-20-13 01:19 PM Link | #7919
Well, I use IDA Pro when I'm looking for object classes, but if I'm only trying to see if the object is in SMG2, I use a hex editor. I'm sure that I didn't find the Bubble Generator in SMG2's main.dol, but it might have just been under a different name. Also, SunakazeKun is definitely in SMG2's main.dol. I've seen it before, and besides, we know that Tweesters work in SMG2.

MK7tester
Posted on 01-20-13 08:49 PM Link | #8109
[12:47] We need him to figure out if we can import ASM code from SMG1
[12:47] to get old bosses working, etc.
[12:47] For SMG2
[12:48] Well of course you can, you'll just have to re write the data adresses and add them to the tables.
[12:48] The same thing could be done with the Sonic 1/2/3/ & Knuckes/CD/Chaotix.

Stygmax
Posted on 01-20-13 08:50 PM Link | #8111
Is that honestly reliable info? o_O
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 01-20-13 08:56 PM Link | #8120
Yes, MN1 has said the same thing many times to me. Of course this is all secret since you guys know nothing. But something like bosses may or may not happen by the end of the project.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 01-20-13 10:15 PM Link | #8192
Yeah, that would involve adding many new things to the whole game, and coding in every single thing to it.

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a

MK7tester
Posted on 01-21-13 09:24 AM Link | #8418
Does MagicBell work in SMG2?

shibboleet
Posted on 01-21-13 09:30 AM Link | #8419
You can test to see if it does :p

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a

MK7tester
Posted on 01-21-13 09:31 AM Link | #8420
Well, I can't add files in WiiScrubber, so blarg, and also, looking in Main.dol doesn't mean it wont work. :P

Arisotura
Posted on 01-21-13 12:52 PM Link | #8427
Looking at main.dol is a good thing to do, though. If the object's name doesn't appear in main.dol, you can tell that the object doesn't exist, and you can save yourself the trouble of testing it and seeing that it does nothing.

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melonDS the most fruity DS emulator there is

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Marionumber1
Posted on 01-21-13 01:09 PM Link | #8433
Also, if the object name does appear in main.dol, as well as a few strings related to it like animations and joints, followed by some memory addresses in hex, it's likely that the object is in the game. The memory addresses in hex actually represent the object vtable, which is a list of all its functions.

MK7tester
Posted on 01-21-13 05:45 PM Link | #8593
Well, TeresaChief has code in Main.dol.

NWPlayer123
Posted on 01-21-13 06:26 PM Link | #8616
The magicbell doesn't even exist in SMG1 with a model. All it has is code. And no, it doesn't exist in SMG2.

____________________
"I hate playing musical chats" ~ Quote of the month
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Main - Archived forums - General SMG hacking - Adding SMG1 Objects Hide post layouts | New reply

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