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03-28-24 12:08 PM
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0 users reading Super Mario Mushroom Madness (USMBW Rebrand) | 1 bot

Main - Misc. ROM hacking - Super Mario Mushroom Madness (USMBW Rebrand) Hide post layouts | New reply

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Super Hackio
Posted on 03-05-17 09:46 PM Link | #81752



Posted by MarioBurger71
A Reply to Super Hackio: I mean no hard feelings in this video. Your application still stands, and everything I say is feedback. I will keep your application on the table because I know it will take a while to finish an entirely new level. Just remember the feedback I give, and use it in the future.
Just remember, I'm a SMG2 hacker, not a NSMB WII hacker. I just thought that I would try something new and help.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-05-17 11:18 PM Link | #81753

Posted by Super Hackio
Just remember, I'm a SMG2 hacker, not a NSMB WII hacker. I just thought that I would try something new and help.

I understand. I will actually let you join the team, and you can use my feedback in future levels, or I could make small modifications. So, what I'm trying to say is, welcome to the team :)

____________________
Just a fucktard

poudink
Posted on 03-06-17 02:36 AM Link | #81755
I don't agree with most of the feedback in the video. For example, most of the "kaizo traps" were not kaizo traps at all, in both "put something that tells the player to go down there", I think it wasn't actually needed to put something as it was pretty obvious you needed to go there, and for the first star coin in the sewer level, I think putting a star coin would have made it way too obvious there was something there.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Super Hackio
Posted on 03-06-17 03:17 AM Link | #81759



Posted by Super Hackio
Just remember, I'm a SMG2 hacker, not a NSMB WII hacker.

Allow me to elaborate on my rushed post.
I can Level design really well. Its just that, organizing on layers and working with tilesets like the NSMB series tilesets can screw me over on occasion.
Posted by MarioBurger71
I understand. I will actually let you join the team, and you can use my feedback in future levels, or I could make small modifications. So, what I'm trying to say is, welcome to the team :)

OK great... To start, I will need a theme for the level. (EX: Overworld, Underground, Snow, Goomba is main enemy, etc) oh, an a length. (Short, Long, Medium, XL) and a style. (Standard, Maze, Fore-Background, up-scroller) And once I have those, I can start making the level.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 03:29 AM Link | #81760

Posted by poudink
I don't agree with most of the feedback in the video. For example, most of the "kaizo traps" were not kaizo traps at all, in both "put something that tells the player to go down there", I think it wasn't actually needed to put something as it was pretty obvious you needed to go there, and for the first star coin in the sewer level, I think putting a star coin would have made it way too obvious there was something there.

Huh. Guess I made a few mistakes. Turns out feedback needs feedback, too. Thanks for pointing that out, I really appreciate it :)

____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 03:38 AM Link | #81761



also, KAIZO TRAPS? Now I know I'm working on a SMG2 Kaizo hack, but these were made just for me to mess around with different things. (And also to be "nice" to my friend who is a bad NSMB WII player. XD)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 03:41 AM (rev. 3 of 03-06-17 03:53 AM) Link | #81762

Posted by Super Hackio
also, KAIZO TRAPS? Now I know I'm working on a SMG2 Kaizo hack, but these were made just for me to mess around with different things. (And also to be "nice" to my friend who is a bad NSMB WII player. XD)

XD! Big mistake of me, although I did point out that poudink was right about my feedback being inaccurate at times.


A Quick Note to Everybody Reading: Just needed to point out that I do apologize for some of the inaccurate feedback in the "Application 1" video. I hope you understand. Thank you.


____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 04:51 AM (rev. 2 of 03-06-17 04:52 AM) Link | #81766



Alright, Apologies accepted. BUT CAN YOU COMPLETE ALL THE STAGES? (that's a challenge. NOT an insult.)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 04:57 AM Link | #81767

Posted by Super Hackio
Alright, Apologies accepted. BUT CAN YOU COMPLETE ALL THE STAGES? (that's a challenge. NOT an insult.)

I will indeed challenge myself to do that.

____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 05:01 AM Link | #81768



O_0 Holy cow dude, you respond to anything on this thread like *snaps finger* THAT!
Impressive... Sorta like me. :D (EXTRA CHALLENGE: collect ALL the star coins)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 02:47 PM Link | #81776

Posted by Super Hackio
Allow me to elaborate on my rushed post.
I can Level design really well. Its just that, organizing on layers and working with tilesets like the NSMB series tilesets can screw me over on occasion.
OK great... To start, I will need a theme for the level. (EX: Overworld, Underground, Snow, Goomba is main enemy, etc) oh, an a length. (Short, Long, Medium, XL) and a style. (Standard, Maze, Fore-Background, up-scroller) And once I have those, I can start making the level.

Well, World 1 is sort of beach/forest themed. So, try designing beach or forest levels for World 1. Sorry for a response taking awhile, I didn't see the post at first.

____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 04:23 PM Link | #81780



Posted by MarioBurger71
Well, World 1 is sort of beach/forest themed. So, try designing beach or forest levels for World 1.

Ok, But you didn't give me a length, or a style. I can choose those if you wish.
(for length: Short, Long, Medium, XL. for style: Standard, Maze, Fore-Background, up-scroller, auto-Scroller)
Posted by MarioBurger71
Sorry for a response taking awhile, I didn't see the post at first.
Its fine. That's why you ALWAYS refresh the page kids! XD

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 10:40 PM Link | #81789

Posted by Super Hackio
Ok, But you didn't give me a length, or a style. I can choose those if you wish.
(for length: Short, Long, Medium, XL. for style: Standard, Maze, Fore-Background, up-scroller, auto-Scroller)
Its fine. That's why you ALWAYS refresh the page kids! XD

Most levels would be medium.

____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 10:57 PM Link | #81790



Posted by MarioBurger71
Most levels would be medium.

OK. Are you choosing a style?? If not, It will be random.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 11:00 PM Link | #81791

Posted by Super Hackio
OK. Are you choosing a style?? If not, It will be random.

The style will be normal.

____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 11:13 PM Link | #81792



Ok! In that Case, I can get started.

INFO: A Medium sized Forest Themed Normal stage.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 11:14 PM Link | #81793

Posted by Super Hackio
INFO: A Medium sized Forest Themed Normal stage.

Correct


____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 11:25 PM Link | #81794



For a progress report, look at my signature, under SMG2 Kaizo Edition.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MarioBurger71
Posted on 03-06-17 11:27 PM Link | #81795

Posted by Super Hackio
For a progress report, look at my signature, under SMG2 Kaizo Edition.

Hey, it went up a bit :D

____________________
Just a fucktard

Super Hackio
Posted on 03-06-17 11:36 PM Link | #81796



Posted by MarioBurger71
Hey, it went up a bit :D

If you mean from -1 (not working on it) to 0% (Brainstorming ideas) then yes. :D

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel
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Main - Misc. ROM hacking - Super Mario Mushroom Madness (USMBW Rebrand) Hide post layouts | New reply

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