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04-15-21 04:49 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
RicBent |
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Administrator Level: 43 ![]() Posts: 194/465 EXP: 560406 Next: 4640 Since: 09-25-12 From: Germany Last post: 181 days ago Last view: 1 day ago |
Toms |
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![]() Paratroopa transphobe. Level: 25 ![]() Posts: 6/156 EXP: 83338 Next: 6282 Since: 04-11-16 From: Local trash can Last post: 847 days ago Last view: 551 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 16 ![]() Posts: 11/59 EXP: 18702 Next: 1554 Since: 08-16-16 Last post: 1250 days ago Last view: 694 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 43 ![]() Posts: 195/465 EXP: 560406 Next: 4640 Since: 09-25-12 From: Germany Last post: 181 days ago Last view: 1 day ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 70 ![]() Posts: 1267/1414 EXP: 2992916 Next: 22895 Since: 08-11-12 From: El Salvador Last post: 349 days ago Last view: 16 days ago |
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Hiccup |
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Normal user Level: 55 Posts: 624/815 EXP: 1304365 Next: 9824 Since: 09-06-12 Last post: 584 days ago Last view: 17 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 2374 Next: 788 Since: 09-17-16 Last post: 1626 days ago Last view: 1041 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 43 ![]() Posts: 207/465 EXP: 560406 Next: 4640 Since: 09-25-12 From: Germany Last post: 181 days ago Last view: 1 day ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 2374 Next: 788 Since: 09-17-16 Last post: 1626 days ago Last view: 1041 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 18 ![]() Posts: 37/79 EXP: 29185 Next: 712 Since: 07-22-16 From: Somewhere Last post: 828 days ago Last view: 23 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 2374 Next: 788 Since: 09-17-16 Last post: 1626 days ago Last view: 1041 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 43 ![]() Posts: 210/465 EXP: 560406 Next: 4640 Since: 09-25-12 From: Germany Last post: 181 days ago Last view: 1 day ago |
Toms |
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![]() Paratroopa transphobe. Level: 25 ![]() Posts: 19/156 EXP: 83338 Next: 6282 Since: 04-11-16 From: Local trash can Last post: 847 days ago Last view: 551 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 43 ![]() Posts: 217/465 EXP: 560406 Next: 4640 Since: 09-25-12 From: Germany Last post: 181 days ago Last view: 1 day ago |
LuigiXHero |
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Member Normal user Level: 10 ![]() Posts: 17/18 EXP: 3682 Next: 732 Since: 12-02-14 Last post: 1625 days ago Last view: 1281 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 4259/4661 EXP: 18011543 Next: 371371 Since: 07-07-12 Last post: 243 days ago Last view: 13 hours ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 43 ![]() Posts: 238/465 EXP: 560406 Next: 4640 Since: 09-25-12 From: Germany Last post: 181 days ago Last view: 1 day ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 18 ![]() Posts: 67/79 EXP: 29185 Next: 712 Since: 07-22-16 From: Somewhere Last post: 828 days ago Last view: 23 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
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