Kuribo64
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03-28-24 08:46 PM
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buddyroach
Posted on 02-02-17 09:44 AM Link | #81206
what small graphics stuff?

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Words may hurt more than fists, but fists speak more than words.

Gimzie
Posted on 02-02-17 11:45 PM Link | #81212

buddyroach
Posted on 02-03-17 05:42 PM Link | #81223
that one i am still figuring out. i used an invisible solid tile which didnt seem to be solid in some areas. limited to only 2 layers. kind of hard to make solid objects go behind slopes. might just have to get rid of it entirely.

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Words may hurt more than fists, but fists speak more than words.

Gimzie
Posted on 02-03-17 08:45 PM (rev. 2 of 02-03-17 08:45 PM) Link | #81227
The invisible tiles behave weirdly. I would suggest adding a custom tile to any tileset, with a blank tile, set to solid.
I'm thinking of making an invisible tileset for these needs.

buddyroach
Posted on 02-04-17 08:03 AM Link | #81245
Cool. Some semi-solid invisible platforms would be cool too. I wonder if there is a way to make them visible in the editor like Reggie did but keep them invisible in the game?

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Words may hurt more than fists, but fists speak more than words.

Gimzie
Posted on 02-04-17 11:37 PM Link | #81254
There's no such way, as far as I know. I did work out a labeling system though.

buddyroach
Posted on 02-05-17 04:54 AM Link | #81256
labeling system? could you elaborate on this?

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Words may hurt more than fists, but fists speak more than words.

Gimzie
Posted on 02-05-17 10:36 PM Link | #81266
It's just a tile that shows what the invisible tile to the left of it is, along with an arrow pointing left so you know.

buddyroach
Posted on 02-06-17 06:49 PM Link | #81275
with a little ASM hacking, we could add semisolid invisibles.


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Words may hurt more than fists, but fists speak more than words.

Gimzie
Posted on 02-06-17 11:35 PM (rev. 2 of 02-06-17 11:36 PM) Link | #81276
Nobody wants to work on ASM for this game, except one person.

We can already make semisolid invisibles.

buddyroach
Posted on 02-08-17 11:11 AM Link | #81289
how?

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Words may hurt more than fists, but fists speak more than words.

Gimzie
Posted on 02-08-17 11:50 PM Link | #81293
In the Coinkiller tileset editor. Select any white blank tile, and change it's behavior to `Solid on Top`

RaptorBR
(post deleted) #81307

buddyroach
(post deleted) #81371

Imnotstaple
Posted on 02-26-17 03:44 PM Link | #81581
So, I heard you like night backgrounds, eh? (Even though Nohara already has one)

[image]

[image]



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RicBent
Posted on 02-26-17 03:46 PM Link | #81582

Looks kinda strange with the default lighting though.

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-26-17 03:48 PM Link | #81583
Yeah, I noticed. It'd be cool if lighting alterations could be made. :V

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sign

Huseyin the Mighty
Posted on 02-26-17 05:33 PM (rev. 2 of 02-26-17 05:35 PM) Link | #81587
first world of my hack (worldmap not finished, and yes i did it myself. I try to retexture the "nohara" Background to a autumn version.
[image]

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i make stuff

Imnotstaple
Posted on 02-26-17 05:40 PM Link | #81588
Heh, I tried "replicating" Dark Bowser in NSMB2.

Didn't go out to good, but should make a good hack idea.

[image]

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sign

Gimzie
Posted on 02-27-17 05:21 AM Link | #81621
Posted by Imnotstaple
So, I heard you like night backgrounds, eh? (Even though Nohara already has one)

[image]

[image]


Should be dark blue, not black.
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Main - NSMB2 hacking - NSMB2 Custom Content Hide post layouts | New reply

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