![]() | ||
Views: 13,843,425 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-02-21 03:51 PM |
Guest: |
0 users reading NSMB2 Custom Content | 1 bot |
Main - NSMB2 hacking - NSMB2 Custom Content | New reply |
buddyroach |
| ||
Member Normal user Level: 8 ![]() Posts: 3/14 EXP: 2023 Next: 163 Since: 01-30-17 Last post: 850 days ago Last view: 829 days ago |
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 79/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
Just some stuff with the pillar positions.
|
buddyroach |
| ||
Member Normal user Level: 8 ![]() Posts: 4/14 EXP: 2023 Next: 163 Since: 01-30-17 Last post: 850 days ago Last view: 829 days ago |
that one i am still figuring out. i used an invisible solid tile which didnt seem to be solid in some areas. limited to only 2 layers. kind of hard to make solid objects go behind slopes. might just have to get rid of it entirely.
____________________ Words may hurt more than fists, but fists speak more than words.
|
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 80/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
The invisible tiles behave weirdly. I would suggest adding a custom tile to any tileset, with a blank tile, set to solid.
I'm thinking of making an invisible tileset for these needs. |
buddyroach |
| ||
Member Normal user Level: 8 ![]() Posts: 7/14 EXP: 2023 Next: 163 Since: 01-30-17 Last post: 850 days ago Last view: 829 days ago |
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 82/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
There's no such way, as far as I know. I did work out a labeling system though.
|
buddyroach |
| ||
Member Normal user Level: 8 ![]() Posts: 8/14 EXP: 2023 Next: 163 Since: 01-30-17 Last post: 850 days ago Last view: 829 days ago |
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 83/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
It's just a tile that shows what the invisible tile to the left of it is, along with an arrow pointing left so you know.
|
buddyroach |
| ||
Member Normal user Level: 8 ![]() Posts: 9/14 EXP: 2023 Next: 163 Since: 01-30-17 Last post: 850 days ago Last view: 829 days ago |
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 84/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
Nobody wants to work on ASM for this game, except one person.
We can already make semisolid invisibles. |
buddyroach |
| ||
Member Normal user Level: 8 ![]() Posts: 10/14 EXP: 2023 Next: 163 Since: 01-30-17 Last post: 850 days ago Last view: 829 days ago |
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 85/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
In the Coinkiller tileset editor. Select any white blank tile, and change it's behavior to `Solid on Top`
|
RaptorBR |
|
buddyroach |
|
Imnotstaple |
| ||
Member nothing to see here Level: 28 ![]() Posts: 176/194 EXP: 120548 Next: 10790 Since: 09-20-15 From: N/A Last post: 109 days ago Last view: 76 days ago |
So, I heard you like night backgrounds, eh? (Even though Nohara already has one)
![]() ![]() ____________________ sign |
RicBent |
| ||
Administrator Level: 43 ![]() Posts: 248/465 EXP: 556490 Next: 8556 Since: 09-25-12 From: Germany Last post: 138 days ago Last view: 5 days ago |
Imnotstaple |
| ||
Member nothing to see here Level: 28 ![]() Posts: 177/194 EXP: 120548 Next: 10790 Since: 09-20-15 From: N/A Last post: 109 days ago Last view: 76 days ago |
Yeah, I noticed. It'd be cool if lighting alterations could be made. :V ____________________ sign |
Hüseyin der Mächtige |
| ||
![]() Koopa Mareo Level: 20 ![]() Posts: 8/100 EXP: 38370 Next: 4069 Since: 02-19-17 From: World 8-4 Last post: 811 days ago Last view: 3 hours ago |
first world of my hack (worldmap not finished, and yes i did it myself. I try to retexture the "nohara" Background to a autumn version.
![]() ____________________ I'm lazy. |
Imnotstaple |
| ||
Member nothing to see here Level: 28 ![]() Posts: 178/194 EXP: 120548 Next: 10790 Since: 09-20-15 From: N/A Last post: 109 days ago Last view: 76 days ago |
Heh, I tried "replicating" Dark Bowser in NSMB2.
Didn't go out to good, but should make a good hack idea. ![]() ____________________ sign |
Gimzie |
| ||
![]() Paratroopa transphobe. Level: 24 ![]() Posts: 89/141 EXP: 68214 Next: 9910 Since: 08-15-16 From: Behind you. Last post: 722 days ago Last view: 404 days ago |
Posted by Imnotstaple Should be dark blue, not black. |
Main - NSMB2 hacking - NSMB2 Custom Content | New reply |
Page rendered in 0.040 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 236/236, time: 0.029 seconds. ![]() © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |