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11-20-18 04:40 PM
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Main - Computers and technology - Opinions on Game Engines? New reply


Which do you prefer?
Unity 5
57.1% (4)
Unreal Engine 4
28.6% (2)
CryEngine
0.0% (0)
Other(Specify in Comment)
14.3% (1)
Multiple voting is not allowed. Changing your vote is allowed. 7 users have voted so far.

FinalShroom81
Posted on 01-15-17 05:06 PM Link | #80948
So I am aware that people on this site are mostly rom hackers. However I myself do not rom hack. Instead I create games from scratch. So I want to hear your opinions on Game engines. The Engine I use for developing my games is Unity 5. It's a great engine in my opinion. What do you prefer and why?

Yami
Posted on 01-16-17 12:26 AM Link | #80952
Posted by FinalShroom81
I create games from scratch. ... The Engine I use for developing my games is Unity 5.

So, is that from scratch, or using Unity?
Can't be both...

I use Unity myself, my last time I used it was here:


Unity allows you to create any game very easily for any platform, that's why I love this engine so much.
However, I've lately become more interested to learn to make games from scratch (so C++, and either OpenGL or SFML, although Vulkan looks promising).

cros107
Posted on 01-16-17 08:51 AM (rev. 2 of 01-16-17 08:51 AM) Link | #80955
How did you use unity to make 3ds homebrew?

Unless I've missed something?

____________________
No, not doing SM64DS hacking, just here for the waffles.

MC708
Posted on 01-16-17 10:44 AM Link | #80956
I don't know if it's a game engine, but I use Game Maker Pro 8.0. I'm pretty sure it is <_<

I like it because... I don't really know, actually. I just like it :)

____________________

Sorry for the maintenance -- we'll be back soon!

Yami
Posted on 01-16-17 01:53 PM Link | #80958
Posted by cros107
How did you use unity to make 3ds homebrew?

Unless I've missed something?

I can't disclose that, sorry.

FinalShroom81
Posted on 01-16-17 02:42 PM Link | #80960
Posted by Yami
So, is that from scratch, or using Unity?
Can't be both...

I use Unity myself, my last time I used it was here:


Unity allows you to create any game very easily for any platform, that's why I love this engine so much.
However, I've lately become more interested to learn to make games from scratch (so C++, and either OpenGL or SFML, although Vulkan looks promising).

When I say "from scratch" I mean that in terms of an empty project in Unity. Creating games from absolute scratch is cool but takes much more time. If I were to do something like that I would probably make my own game engine.

Spacey
Posted on 01-17-17 02:30 PM Link | #80969
Unreal is the best of the engines in my opinion, and godot is pretty cool too, but then again im awful at using engines and always tend to fair better when starting from absolutley nothing. Im not sure why that is exactly, but engines just dont click with me as easily as making it from nothing does.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

FinalShroom81
Posted on 01-17-17 04:36 PM Link | #80971
Posted by Spacey
Unreal is the best of the engines in my opinion, and godot is pretty cool too, but then again im awful at using engines and always tend to fair better when starting from absolutley nothing. Im not sure why that is exactly, but engines just dont click with me as easily as making it from nothing does.

What do you use to make a game from scratch?, you know like sfml or OpenGL, something like that?

Spacey
Posted on 01-18-17 07:38 PM Link | #80976
Posted by FinalShroom81
What do you use to make a game from scratch?, you know like sfml or OpenGL, something like that?

Pygame is a good place to start, it offers a nice wrapper for sdl and such in python, though sometimes has performance issues. This is usually due to things related with event loops though, sdl can have the same issue but it can be greatly reduced by using wait event timeout and pygame probably has something similar.

I dont know very much about sfml because I haven't used it, I usually just stick with opengl (and if I ever learn it, vulkan may be nice) or SDL. Both are really nice and work fairly well.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

cros107
Posted on 01-28-17 02:57 AM Link | #81141
Posted by Yami
I can't disclose that, sorry.


It took about 5 seconds to type in "unity 3ds" and find my answer lol. That's really cool though!

____________________
No, not doing SM64DS hacking, just here for the waffles.

StapleButter
Posted on 01-29-17 08:59 AM Link | #81146
it's interesting that you can actually develop for the 3DS without being a company. it likely still includes the steps of "throw a few hundred dollars at Nintendo" and "sign a NDA", though.

I wonder if Unity 3DS would be usable in homebrew at all.

____________________
NSMBHD - Kafuka - Jul

communism

Yami
Posted on 01-31-17 07:44 AM Link | #81172
Unity for 3DS spits out Dev CCI and CIA files by default, so you'll need to convert them to Retail CIA first.
Luckily, this is easy, once you get the RSF file down.

StapleButter
Posted on 02-01-17 02:58 AM Link | #81180
if you have haxed your 3DS, that is -- otherwise, you'd need Nintendo to sign your game :P

____________________
NSMBHD - Kafuka - Jul

communism


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