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03-09-21 01:52 AM |
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0 users reading NSMB2 Help Thread | 1 bot |
Main - NSMB2 hacking - NSMB2 Help Thread | New reply |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 4145/4661 EXP: 17907004 Next: 475910 Since: 07-07-12 Last post: 206 days ago Last view: 3 days ago |
depends if there's regional differences that are assigned per-console when loaded ____________________ a |
Imnotstaple |
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Imnotstaple |
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Member nothing to see here Level: 28 ![]() Posts: 164/194 EXP: 120742 Next: 10596 Since: 09-20-15 From: N/A Last post: 116 days ago Last view: 6 hours ago |
Hello, is there any way to change the blue background in 1-1? Would it be a texture? ____________________ sign |
Toms |
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![]() Paratroopa transphobe. Level: 25 ![]() Posts: 126/156 EXP: 82489 Next: 7131 Since: 04-11-16 From: Local trash can Last post: 810 days ago Last view: 514 days ago |
Do you mean the background?
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Imnotstaple |
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Member nothing to see here Level: 28 ![]() Posts: 165/194 EXP: 120742 Next: 10596 Since: 09-20-15 From: N/A Last post: 116 days ago Last view: 6 hours ago |
Yes. The blue sky. I wanted to change it to an orange. ____________________ sign |
Toms |
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![]() Paratroopa transphobe. Level: 25 ![]() Posts: 127/156 EXP: 82489 Next: 7131 Since: 04-11-16 From: Local trash can Last post: 810 days ago Last view: 514 days ago |
You'll need to find some sort of program that can modify the background textures. Unfortunately, I don't know a program that would open/modify them.
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Gimzie |
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![]() Paratroopa transphobe. Level: 24 ![]() Posts: 68/141 EXP: 68346 Next: 9778 Since: 08-15-16 From: Behind you. Last post: 728 days ago Last view: 411 days ago |
The sky colors are actually based off one color shade, stored in one file in the ROMFS. Only thing is, I don't remember what exact file it was. You could ask explos, as he did it.
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RaptorBR |
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Member Weeb Level: 17 ![]() Posts: 32/65 EXP: 21230 Next: 3513 Since: 09-09-16 From: Jurassic Park Last post: 1401 days ago Last view: 36 days ago |
Hello,I have a question.
Is possible change the ? Block and Brick Block sprites? And the enemies textures? ____________________ I was a level designer, but now I just watch anime and play games. |
Gimzie |
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![]() Paratroopa transphobe. Level: 24 ![]() Posts: 69/141 EXP: 68346 Next: 9778 Since: 08-15-16 From: Behind you. Last post: 728 days ago Last view: 411 days ago |
Posted by RaptorBR Yeah, its possible. Me and Explos worked on it once. Some sort of encryption makes the spritesheet all garbled though. I don't remember exactly how we did it, but it is possible. |
RaptorBR |
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Member Weeb Level: 17 ![]() Posts: 34/65 EXP: 21230 Next: 3513 Since: 09-09-16 From: Jurassic Park Last post: 1401 days ago Last view: 36 days ago |
Posted by Gimzie Oh really! I asked this question, because I did some sprites for ? Block and Brick Block. If you want to change the sprites for the ones I did. It would be a big favor for me. ____________________ I was a level designer, but now I just watch anime and play games. |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 18 ![]() Posts: 64/79 EXP: 28870 Next: 1027 Since: 07-22-16 From: Somewhere Last post: 791 days ago Last view: 3 days ago |
To edit the animations you:
1)Open the tileset sarc file in a hex editor 2)Ctrl + F and search for "CTPK" 3)A couple lines below "CTPK" you should see "xxx.tga" Find the one with the name of the animation you want to edit 4)Once you have found the one you want to edit, copy all data from CTPK to the last "..........ÿÿ...." (Usually just before another "CTPK" or some other random data) 5)Create a new file in your hex editor and paste the data you just copied, Save this file with the same name as the "xxx.tga" with the extension changed to ".ctpk" 6)Use ctpkTool to extract the ctpk and get the png image file 7)edit the png 8)use ctpkTool to repack the ctpk 9)Open your modified ctpk in your hex editor, copy all the data and paste it over the data you originally copied from the sarc 10)save the tileset and use it |
Imnotstaple |
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Member nothing to see here Level: 28 ![]() Posts: 166/194 EXP: 120742 Next: 10596 Since: 09-20-15 From: N/A Last post: 116 days ago Last view: 6 hours ago |
Explos, is there a way to change the background (the blue) to per se an orange gradient? ____________________ sign |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 18 ![]() Posts: 65/79 EXP: 28870 Next: 1027 Since: 07-22-16 From: Somewhere Last post: 791 days ago Last view: 3 days ago |
Yes and no.
Each background uses the "Model/Distant_View/dv_noise.bctex" as the texture for the background. It is a grey scale texture that is tinted depending on the background in use. I am unsure how the game tints this file for individual backgrounds, so the only way to adjust it is to change the base color of the file itself, though this will affect all backgrounds in the game. |
Gimzie |
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![]() Paratroopa transphobe. Level: 24 ![]() Posts: 70/141 EXP: 68346 Next: 9778 Since: 08-15-16 From: Behind you. Last post: 728 days ago Last view: 411 days ago |
Maybe some tool could be written that makes the CTPK edits much easier..
Other than that, thanks Explos for explaining the process! ![]() |
RaptorBR |
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Member Weeb Level: 17 ![]() Posts: 41/65 EXP: 21230 Next: 3513 Since: 09-09-16 From: Jurassic Park Last post: 1401 days ago Last view: 36 days ago |
Can anyone help me, I'm doing a custom level based on a Poison Castle.
The level does not boot/initialize. There is the level and tileet file: https://mega.nz/#!Nk53xDyY!yalYKbizelM_pBn1XeAx3WXB9Tzgw9Z-U2u99cORK2s ____________________ I was a level designer, but now I just watch anime and play games. |
Imnotstaple |
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Member nothing to see here Level: 28 ![]() Posts: 172/194 EXP: 120742 Next: 10596 Since: 09-20-15 From: N/A Last post: 116 days ago Last view: 6 hours ago |
RaptorBR, your problem could lie in Area 2 Zone 1.
It could be because you have not selected any tilesets for it. Although they haven't been selected, they still appear as "invisible" in the editor; you can select them but you can't see them. Try selecting the tilesets of your choice in that area and make sure they appear in the editor. Also, I thought the level was based around a poisonous castle? Nonetheless, I would kindly recommend to clean up your level a bit, for there lies a tile within Mario so that he won't be able to move or might die on the spot, (I haven't tested this.) and there are plenty of tile errors throughout your level. If the level still doesn't work after applying some of those changes I said, I'll see if I can fix the level myself. (I would do it now, but I'm busy ATM.) ![]() ____________________ sign |
Person74 |
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![]() Micro-Goomba Lord Kek Level: 9 ![]() Posts: 1/16 EXP: 2406 Next: 756 Since: 04-24-17 From: UNITED STATES OF MURICA Last post: 1400 days ago Last view: 534 days ago |
Hello, I seem to be having a level problem, I have a pipe that leads to an underground area, but when I go through the pipe, the ground to stand on is not there, i checked, it's on layer 1, the only thing appearing is enemies, any idea what I can do? |
RicBent |
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Administrator Level: 43 ![]() Posts: 257/465 EXP: 557070 Next: 7976 Since: 09-25-12 From: Germany Last post: 144 days ago Last view: 12 days ago |
Person74 |
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![]() Micro-Goomba Lord Kek Level: 9 ![]() Posts: 3/16 EXP: 2406 Next: 756 Since: 04-24-17 From: UNITED STATES OF MURICA Last post: 1400 days ago Last view: 534 days ago |
Posted by RicBent Here's a dropbox link to the files you need to play the level, its 1-1, the entrance is the first green pipe. |
poudink |
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![]() Lakitu [sic] Level: 44 ![]() Posts: 208/566 EXP: 576569 Next: 34716 Since: 03-01-16 From: Québec (Canada) Last post: 1 day ago Last view: 1 day ago |
There's no link. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. cring |
Main - NSMB2 hacking - NSMB2 Help Thread | New reply |
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