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03-29-24 02:53 PM
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shibboleet
Posted on 07-29-16 09:28 PM Link | #75209
depends if there's regional differences that are assigned per-console when loaded

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Imnotstaple
(post deleted) #75475

Imnotstaple
Posted on 01-08-17 08:19 PM Link | #80849
Hello, is there any way to change the blue background in 1-1? Would it be a texture?

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Toms
Posted on 01-09-17 12:36 AM Link | #80852
Do you mean the background?

Imnotstaple
Posted on 01-09-17 01:20 AM Link | #80853
Yes. The blue sky. I wanted to change it to an orange.

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Toms
Posted on 01-09-17 02:28 AM (rev. 2 of 01-09-17 02:28 AM) Link | #80855
You'll need to find some sort of program that can modify the background textures. Unfortunately, I don't know a program that would open/modify them.

Gimzie
Posted on 01-09-17 03:38 AM Link | #80857
The sky colors are actually based off one color shade, stored in one file in the ROMFS. Only thing is, I don't remember what exact file it was. You could ask explos, as he did it.

RaptorBR
Posted on 01-10-17 01:26 PM Link | #80868
Hello,I have a question.

Is possible change the ? Block and Brick Block sprites? And the enemies textures?

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I was a level designer, but now I just watch anime and play games.

Gimzie
Posted on 01-10-17 09:24 PM (rev. 2 of 01-10-17 09:48 PM) Link | #80870
Posted by RaptorBR
Hello,I have a question.

Is possible change the ? Block and Brick Block sprites? And the enemies textures?


Yeah, its possible. Me and Explos worked on it once. Some sort of encryption makes the spritesheet all garbled though. I don't remember exactly how we did it, but it is possible.

RaptorBR
Posted on 01-11-17 11:40 AM (rev. 2 of 01-11-17 11:41 AM) Link | #80872
Posted by Gimzie
Yeah, its possible. Me and Explos worked on it once. Some sort of encryption makes the spritesheet all garbled though. I don't remember exactly how we did it, but it is possible.


Oh really! I asked this question, because I did some sprites for ? Block and Brick Block.

If you want to change the sprites for the ones I did. It would be a big favor for me.



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I was a level designer, but now I just watch anime and play games.

explos
Posted on 01-11-17 12:56 PM (rev. 3 of 01-11-17 12:59 PM) Link | #80873
Explos

To edit the animations you:
1)Open the tileset sarc file in a hex editor
2)Ctrl + F and search for "CTPK"
3)A couple lines below "CTPK" you should see "xxx.tga" Find the one with the name of the animation you want to edit
4)Once you have found the one you want to edit, copy all data from CTPK to the last "..........ÿÿ...." (Usually just before another "CTPK" or some other random data)
5)Create a new file in your hex editor and paste the data you just copied, Save this file with the same name as the "xxx.tga" with the extension changed to ".ctpk"
6)Use ctpkTool to extract the ctpk and get the png image file
7)edit the png
8)use ctpkTool to repack the ctpk
9)Open your modified ctpk in your hex editor, copy all the data and paste it over the data you originally copied from the sarc
10)save the tileset and use it


Imnotstaple
Posted on 01-11-17 02:25 PM Link | #80874
Explos, is there a way to change the background (the blue) to per se an orange gradient?

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explos
Posted on 01-11-17 03:35 PM Link | #80875
Explos

Yes and no.
Each background uses the "Model/Distant_View/dv_noise.bctex" as the texture for the background. It is a grey scale texture that is tinted depending on the background in use.
I am unsure how the game tints this file for individual backgrounds, so the only way to adjust it is to change the base color of the file itself, though this will affect all backgrounds in the game.

Gimzie
Posted on 01-12-17 01:53 AM Link | #80877
Maybe some tool could be written that makes the CTPK edits much easier..

Other than that, thanks Explos for explaining the process! :D

RaptorBR
Posted on 02-04-17 01:37 PM Link | #81247
Can anyone help me, I'm doing a custom level based on a Poison Castle.
The level does not boot/initialize.

There is the level and tileet file:

https://mega.nz/#!Nk53xDyY!yalYKbizelM_pBn1XeAx3WXB9Tzgw9Z-U2u99cORK2s



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I was a level designer, but now I just watch anime and play games.

Imnotstaple
Posted on 02-19-17 04:43 PM (rev. 2 of 02-19-17 05:03 PM) Link | #81451
RaptorBR, your problem could lie in Area 2 Zone 1.

It could be because you have not selected any tilesets for it. Although they haven't been selected, they still appear as "invisible" in the editor; you can select them but you can't see them.

Try selecting the tilesets of your choice in that area and make sure they appear in the editor.

Also, I thought the level was based around a poisonous castle? Nonetheless, I would kindly recommend to clean up your level a bit, for there lies a tile within Mario so that he won't be able to move or might die on the spot, (I haven't tested this.) and there are plenty of tile errors throughout your level.

If the level still doesn't work after applying some of those changes I said, I'll see if I can fix the level myself. (I would do it now, but I'm busy ATM.) ;)

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Person74
Posted on 04-25-17 01:38 AM Link | #82719
Hello, I seem to be having a level problem, I have a pipe that leads to an underground area, but when I go through the pipe, the ground to stand on is not there, i checked, it's on layer 1, the only thing appearing is enemies, any idea what I can do?

RicBent
Posted on 04-25-17 01:11 PM Link | #82724

It's difficult to determine the problem without having the level file.

Just upload it to the board's uploader and we can have a look at it :)

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GitHub - YouTube - NSMBHD

Person74
Posted on 04-25-17 03:45 PM Link | #82725
Posted by RicBent
It's difficult to determine the problem without having the level file.

Just upload it to the board's uploader and we can have a look at it :)


Here's a dropbox link to the files you need to play the level, its 1-1, the entrance is the first green pipe.

poudink
Posted on 04-25-17 08:33 PM Link | #82730
There's no link.

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