Kuribo64
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03-28-24 08:42 PM
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0 users reading Editing the "play room" level | 1 bot

Main - General SM64DS hacking - Editing the "play room" level Hide post layouts | New reply


that guy over there
Posted on 12-31-16 09:25 PM (rev. 3 of 01-01-17 02:27 AM) Link | #80671
i was attempting to make a small change in the play room level for a hack i'm working on (i added one face i believe its called and pulled it outward in sketchup) and when i tried importing it to the game it said it had used to much or something i still went ahead with it however and when i relaunched the level in the level editor nothing looked right textures under the doors and in other places where missing.


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pacmainia&luigi
Posted on 01-01-17 05:25 PM Link | #80689
Have you checked " vertically flip all textures"?

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that guy over there
Posted on 01-01-17 07:40 PM Link | #80695
no but i finally did get everything anyway, i had to manually place the textures they were in the wrong places.

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Shugabush
Posted on 04-21-18 11:05 PM Link | #94143
Did you import the xml of Bobomb Battlefield?

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check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit


Main - General SM64DS hacking - Editing the "play room" level Hide post layouts | New reply

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