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04-20-24 08:06 AM |
Guest: |
0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 194/466 EXP: 653833 Next: 6331 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 6/156 EXP: 105475 Next: 10684 Since: 04-11-16 From: Local trash can Last post: 1948 days ago Last view: 360 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 Posts: 11/59 EXP: 23998 Next: 745 Since: 08-16-16 Last post: 2351 days ago Last view: 1795 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 Posts: 195/466 EXP: 653833 Next: 6331 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1267/1416 EXP: 3481585 Next: 4283 Since: 08-11-12 From: El Salvador Last post: 1067 days ago Last view: 1061 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 624/815 EXP: 1515708 Next: 61838 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 3058 Next: 104 Since: 09-17-16 Last post: 2726 days ago Last view: 2142 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 Posts: 207/466 EXP: 653833 Next: 6331 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 3058 Next: 104 Since: 09-17-16 Last post: 2726 days ago Last view: 2142 days ago |
What do you mean by that? |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 37/79 EXP: 37344 Next: 5095 Since: 07-22-16 From: Somewhere Last post: 1929 days ago Last view: 916 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 3058 Next: 104 Since: 09-17-16 Last post: 2726 days ago Last view: 2142 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 Posts: 210/466 EXP: 653833 Next: 6331 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 19/156 EXP: 105475 Next: 10684 Since: 04-11-16 From: Local trash can Last post: 1948 days ago Last view: 360 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 Posts: 217/466 EXP: 653833 Next: 6331 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
LuigiXHero |
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Member Normal user Level: 11 Posts: 17/18 EXP: 4470 Next: 1515 Since: 12-02-14 Last post: 2726 days ago Last view: 2382 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4259/4661 EXP: 20878212 Next: 353054 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 Posts: 238/466 EXP: 653833 Next: 6331 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 67/79 EXP: 37344 Next: 5095 Since: 07-22-16 From: Somewhere Last post: 1929 days ago Last view: 916 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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