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04-05-21 09:19 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
| RicBent |
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Administrator Level: 43
Posts: 194/465 EXP: 559570 Next: 5476 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
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![]() Paratroopa transphobe. Level: 25
Posts: 6/156 EXP: 83125 Next: 6495 Since: 04-11-16 From: Local trash can Last post: 838 days ago Last view: 542 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 16
Posts: 11/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 43
Posts: 195/465 EXP: 559570 Next: 5476 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 70
Posts: 1267/1414 EXP: 2988514 Next: 27297 Since: 08-11-12 From: El Salvador Last post: 339 days ago Last view: 6 days ago |
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| Hiccup |
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Normal user Level: 55 Posts: 624/815 EXP: 1302431 Next: 11758 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 2367 Next: 795 Since: 09-17-16 Last post: 1616 days ago Last view: 1031 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 43
Posts: 207/465 EXP: 559570 Next: 5476 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 2367 Next: 795 Since: 09-17-16 Last post: 1616 days ago Last view: 1031 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 18
Posts: 37/79 EXP: 29106 Next: 791 Since: 07-22-16 From: Somewhere Last post: 819 days ago Last view: 14 days ago |
| iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 2367 Next: 795 Since: 09-17-16 Last post: 1616 days ago Last view: 1031 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 43
Posts: 210/465 EXP: 559570 Next: 5476 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 25
Posts: 19/156 EXP: 83125 Next: 6495 Since: 04-11-16 From: Local trash can Last post: 838 days ago Last view: 542 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 43
Posts: 217/465 EXP: 559570 Next: 5476 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| LuigiXHero |
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Member Normal user Level: 10
Posts: 17/18 EXP: 3675 Next: 739 Since: 12-02-14 Last post: 1616 days ago Last view: 1272 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 4259/4661 EXP: 17985344 Next: 397570 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 43
Posts: 238/465 EXP: 559570 Next: 5476 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 18
Posts: 67/79 EXP: 29106 Next: 791 Since: 07-22-16 From: Somewhere Last post: 819 days ago Last view: 14 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
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