Kuribo64
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03-29-24 02:00 PM
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MC708
Posted on 10-12-16 03:37 PM Link | #78603
You can achieve something similar with a ROM Corrupter, except probably not as crazy as doing it manually.

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Sparsite
Posted on 10-12-16 08:14 PM Link | #78629
Posted by MattCrafter
You can achieve something similar with a ROM Corrupter, except probably not as crazy as doing it manually.


Are there any real time rom corrupters anyway? no$gba debugger is a lot better because it allows you to make savestates and easily undo any code you got rid of, plus its real time and you can corrupt very specific stuff by looking at the actual code and not hex.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

MC708
Posted on 10-12-16 08:37 PM Link | #78632
There are probably some real-time corrupters, but for casual purposes I just use the Vinesauce ROM corrupter, easy and effective.

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Sorry for the maintenance -- we'll be back soon!

NintendoFan
Posted on 10-12-16 09:33 PM Link | #78647
Posted by Sparsite
Are there any real time rom corrupters anyway?

oh lookie here

In other words, yes.

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A nobody.

Sparsite
Posted on 10-12-16 10:57 PM Link | #78657
Posted by NintendoFan
oh lookie here

In other words, yes.


I couldn't care less. My point was that I have not come acrosss any real time "corrupters" when looking for useful hacking tools. Corrupting random data seems like a last resort if you have no idea what the fuck you are doing.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 11-20-16 04:26 AM (rev. 2 of 11-20-16 04:29 AM) Link | #79791
[image]]

White christmas part 2 (set bit 5 at 0x04000060 to 0)

[image]

its playable

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

FireMario74
Posted on 11-20-16 05:47 AM Link | #79792
OMG YES! I've been waiting SO long for a sequel! This reminds me of an old action replay code I used to use. However it removed everything's animations. Way to make a weird hack weirder!

mibts
Posted on 12-20-16 08:16 PM Link | #80446
This game uses separate colliders for colliding with other objects (a cylinder collider) and for colliding with mesh colliders (a sphere collider). What was the point of that?

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Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
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Main - Gaming - Normal Day in SM64DS Hide post layouts | New reply

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