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04-26-24 09:27 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 2 guests | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 194/466 EXP: 654302 Next: 5862 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 178 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 6/156 EXP: 105584 Next: 10575 Since: 04-11-16 From: Local trash can Last post: 1954 days ago Last view: 366 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 Posts: 11/59 EXP: 24023 Next: 720 Since: 08-16-16 Last post: 2357 days ago Last view: 1801 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 Posts: 195/466 EXP: 654302 Next: 5862 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 178 days ago |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1267/1416 EXP: 3484054 Next: 1814 Since: 08-11-12 From: El Salvador Last post: 1073 days ago Last view: 1067 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 624/815 EXP: 1516789 Next: 60757 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 3061 Next: 101 Since: 09-17-16 Last post: 2733 days ago Last view: 2148 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 Posts: 207/466 EXP: 654302 Next: 5862 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 178 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 3061 Next: 101 Since: 09-17-16 Last post: 2733 days ago Last view: 2148 days ago |
What do you mean by that? |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 37/79 EXP: 37384 Next: 5055 Since: 07-22-16 From: Somewhere Last post: 1935 days ago Last view: 922 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 3061 Next: 101 Since: 09-17-16 Last post: 2733 days ago Last view: 2148 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 Posts: 210/466 EXP: 654302 Next: 5862 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 178 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 19/156 EXP: 105584 Next: 10575 Since: 04-11-16 From: Local trash can Last post: 1954 days ago Last view: 366 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 Posts: 217/466 EXP: 654302 Next: 5862 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 178 days ago |
LuigiXHero |
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Member Normal user Level: 11 Posts: 17/18 EXP: 4474 Next: 1511 Since: 12-02-14 Last post: 2732 days ago Last view: 2388 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4259/4661 EXP: 20892893 Next: 338373 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 Posts: 238/466 EXP: 654302 Next: 5862 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 178 days ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 67/79 EXP: 37384 Next: 5055 Since: 07-22-16 From: Somewhere Last post: 1935 days ago Last view: 922 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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