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03-29-24 11:28 AM |
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0 users reading CoinKiller - Bug reports | 1 guest | 1 bot |
Main - NSMB2 hacking - CoinKiller - Bug reports | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 123/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
If you encounter any bugs using CoinKiller post them here.
____________________ GitHub - YouTube - NSMBHD |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4950/9016 EXP: 56055948 Next: 431696 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 39/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
If you try changing the level timer, it will just automatically go to zero, making the level unplayable.
Also, while I wait for this to be fixed, would anyone mind telling me at what offset the level timer is in the sarc file so I can attempt to fix it manually? ____________________ :^) |
RicBent |
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Administrator Level: 45 Posts: 126/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 41/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
Posted by Mariomaster Yeah, the timer says 0 when I open it, and the level is refusing to play even though it was working before. ____________________ :^) |
RicBent |
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Administrator Level: 45 Posts: 128/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 42/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
Thanks! ____________________ :^) |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 48/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
"Special Exit Controller (Warp Entrance)" is invisible and can't be clicked on for some reason. You select it in the sprite selector, right click, it'll open up a little menu showing the sprites settings until you click off like normal, but the blue box image is invisible and you can't select it again once you've clicked off. Saving and reopening the level doesn't seem to fix it either. I can't test to see if it functions right in game atm because the timer glitch made all my levels unplayable. :/ ____________________ :^) |
RicBent |
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Administrator Level: 45 Posts: 131/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
TRS |
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Member [insert title here] Level: 17 Posts: 9/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Five and a half month bump, but I was specifically pointed to this thread by Mariomaster so eh?
Original post this post refers to (for posterity): Posted by TRS So, trying to figure out exactly what's causing this: I copied 2-1, a level that has a tileset already selected in tileset 2, to 1-1. To test if maybe 1-1.sarc simply can't use a tileset in tileset 2. I then deleted all the level objects and sprites and moved everything over from old 1-1. Didn't work, same result as the level screenshot above. Then, I changed the tileset 2 set to an unedited one, and it shows up perfectly in-game: Really strange, it appears the problem is the tileset itself. Something in the tileset is causing it to show the graphics and behaviors from tileset 0 using the object data of tileset 2. |
RicBent |
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Administrator Level: 45 Posts: 189/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 4/156 EXP: 105080 Next: 11079 Since: 04-11-16 From: Local trash can Last post: 1926 days ago Last view: 338 days ago |
So I'm making a castle and a few things are refusing to appear in my level no matter what I try
-2 Big Thwamps in a hidden starcoin area -Door that leads to the halfway flag -Starcoins 1 and 2 I've already checked the data values and it seems that they match up with those sprites in other levels I also cannot provite screenshots because my computer currently has no access to the internet |
RicBent |
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Administrator Level: 45 Posts: 193/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
It'd be nice if you could provide me the level file, since a sprites not appearing bug was reported multiple times. And have you tried re-saving your level with a new build? I fixed a bug regarding sprites not appearing with this commit: https://github.com/StapleButter/CoinKiller/commit/b38c7172b2d8136459a25872524559c82e77dfbf ____________________ GitHub - YouTube - NSMBHD |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 5/156 EXP: 105080 Next: 11079 Since: 04-11-16 From: Local trash can Last post: 1926 days ago Last view: 338 days ago |
I'll try to get that to you ASAP
(Though I won't be home until tomorrow) |
TRS |
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Member [insert title here] Level: 17 Posts: 10/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Posted by Mariomaster I did actually, but uh... I guess I forgot to save the tileset afterwards. I just did it again and it works properly now. Thanks for the assistance. |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 7/156 EXP: 105080 Next: 11079 Since: 04-11-16 From: Local trash can Last post: 1926 days ago Last view: 338 days ago |
Oh yeah. Why do you have to click save 20 times for it to actually save?
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RicBent |
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Administrator Level: 45 Posts: 197/466 EXP: 652139 Next: 8025 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 9/156 EXP: 105080 Next: 11079 Since: 04-11-16 From: Local trash can Last post: 1926 days ago Last view: 338 days ago |
I think I may actually be using an older version of the editor
Explains some of the crap I've run into |
TRS |
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Member [insert title here] Level: 17 Posts: 19/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
New bug:
1) Download this 1-1 .sarc 2) Go to Area 2 3) Place any number of sprites, whatever sprites, anywhere in the level 4) Save the level, and wait a few seconds if necessary 5) All the sprites disappear I'm using the version linked in this post. |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 35/79 EXP: 37200 Next: 5239 Since: 07-22-16 From: Somewhere Last post: 1907 days ago Last view: 894 days ago |
I had the same bug happen to me, a temporary solution is:
1) Copy everything to area 3 2) Add your sprites to the copy in area 3 3) Delete the old area 2 It should prevent the sprites from disappearing when you place them. I have experienced this bug twice, each time it has been in area 2 so it seems like it only happens in area 2. |
Main - NSMB2 hacking - CoinKiller - Bug reports | Hide post layouts | New reply |
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