Views: 19,987,388 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-18-24 06:48 AM |
Guest: |
0 users reading SM64DS File System Documentation [REVISION 3] | 1 bot |
Main - General SM64DS hacking - SM64DS File System Documentation [REVISION 3] | Hide post layouts | New reply |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 Posts: 68/270 EXP: 238478 Next: 15173 Since: 05-20-16 Last post: 2700 days ago Last view: 2560 days ago |
So, I've been slaving away at documenting the WHOLE file system, but there's just so much. I've already documented a bunch of the file system myself, so I feel I can open a thread and let other people contribute if they want.
Some stuff is listed as TODO which means I never finished documenting that, Assumed means I am just assuming, etc. To contribute, just post a reply to this thread with documentations or corrections. Also, please follow the general format I used, this will keep it neat and organized, and please include the frame count for animations. Latest: DOWNLOAD Revision 3 Revision 2: -Finished root/data/normal_obj except 6 animations -Added more enemies to root/data/enemies -Finished main DSMT folder documentation -Added Multiplayer Maps documentation -Added PLAYER section -Added Rainbow Ride Carpet to special_obj -Finished up some TODOs Revision 3: -Fixed the naming of some things -Added some ncg/ncl/nsc documentation -Add some player animations/models -Added more enemies and animations -Added more to the minigame folder (root/MG) -Other Stuff ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
CodingKoopa |
| ||
Lakitu she/her Level: 48 Posts: 434/560 EXP: 781119 Next: 42424 Since: 10-13-14 Last post: 1000 days ago Last view: 229 days ago |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 Posts: 71/270 EXP: 238478 Next: 15173 Since: 05-20-16 Last post: 2700 days ago Last view: 2560 days ago |
Posted by TheKoopaKingdom This is more simple. post reply>I add it(and a credit)>I post next revision ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Hiccup |
| ||
Normal user Level: 58 Posts: 586/815 EXP: 1515341 Next: 62205 Since: 09-06-12 Last post: 1683 days ago Last view: 39 days ago |
starbox - Star Sphere
arrow - arrow above yoshi heads in multiplayer vs course select also you sometimes describe objects rather than naming them. i suggest you use names from the object database and if necersary, mariowiki |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 Posts: 77/270 EXP: 238478 Next: 15173 Since: 05-20-16 Last post: 2700 days ago Last view: 2560 days ago |
Posted by Hiccup Ok, noted. I will probably go back and add the object database names when I finish documenting everything. A lot of clean up work is definitely needed. I started documenting thinking "ok, lets make this super retard friendly" so some stuff is probably different like swooper I just put bat, I am gonna change them soon. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - General SM64DS hacking - SM64DS File System Documentation [REVISION 3] | Hide post layouts | New reply |
Page rendered in 0.031 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 202/202, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |