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12-10-19 09:07 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
RicBent |
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Administrator Level: 42 ![]() Posts: 166/461 EXP: 507779 Next: 13583 Since: 09-25-12 From: Germany Last post: 2 days ago Last view: 1 day ago |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 150 ![]() Posts: 5818/8596 EXP: 41539036 Next: 768654 Since: 07-02-12 From: in a box ![]() Last post: 7 days ago Last view: 15 hours ago |
Hiccup |
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Normal user Level: 54 Posts: 547/815 EXP: 1197976 Next: 35894 Since: 09-06-12 Last post: 93 days ago Last view: 51 days ago |
Good work. A quick request though: could you make it so sprite and sprite setting notes appear in the editor? |
RicBent |
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Administrator Level: 42 ![]() Posts: 168/461 EXP: 507779 Next: 13583 Since: 09-25-12 From: Germany Last post: 2 days ago Last view: 1 day ago |
fiver |
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![]() Hammer Brother Normal user Level: 55 Posts: 392/1086 EXP: 1302673 Next: 11516 Since: 04-24-16 From: uhh Last post: 79 days ago Last view: 7 days ago |
Nice work. ![]() ![]() |
TheSaturnyoshi |
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![]() Goomba Derp Level: 11 Posts: 15/27 EXP: 5323 Next: 662 Since: 12-31-15 From: Canada Last post: 1202 days ago Last view: 1156 days ago |
I made a bunch of copies of the default tilesets to see if I could add extra ones, and whenever I select any of the new ones in the editor it crashes, originals are still good though. |
RicBent |
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Administrator Level: 42 ![]() Posts: 171/461 EXP: 507779 Next: 13583 Since: 09-25-12 From: Germany Last post: 2 days ago Last view: 1 day ago |
Because the internal files are named still like they used to be. I might add a messagebox that regognices wrongly named files in tilesets and then renames them properly. Oh, and don't wonder about no progress in the following two weeks. Im in Sicily currently. But I'm defenetly planning to release CoinKiller in the 4 weeks after I'm back home. ____________________ GitHub - YouTube - NSMBHD |
TheSaturnyoshi |
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![]() Goomba Derp Level: 11 Posts: 16/27 EXP: 5323 Next: 662 Since: 12-31-15 From: Canada Last post: 1202 days ago Last view: 1156 days ago |
What do you mean the "Internal files"? I notice a bunch of references to other stuff of the same name in the sarcs, and they're not in the ROMFS from what I can tell.
By the way, in case I wasn't clear I mean I just copy-pasted a bunch of them alongside the originals. |
RicBent |
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Administrator Level: 42 ![]() Posts: 172/461 EXP: 507779 Next: 13583 Since: 09-25-12 From: Germany Last post: 2 days ago Last view: 1 day ago |
TheSaturnyoshi |
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![]() Goomba Derp Level: 11 Posts: 17/27 EXP: 5323 Next: 662 Since: 12-31-15 From: Canada Last post: 1202 days ago Last view: 1156 days ago |
Oh derp of course.
But what exactly prevents it from being used? |
Toms |
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![]() Paratroopa transphobe. Level: 24 ![]() Posts: 2/156 EXP: 71261 Next: 6863 Since: 04-11-16 From: Local trash can Last post: 355 days ago Last view: 59 days ago |
Dayum, this looks pretty cool
And of course, since we're all thinking the same thing... DOES THIS MEAN THAT A NEWER2 IS COMING?!?!? Honestly, NSMB2 isn't all that bad. Sure it seems that it shamelessy rips everything from NSMBW, but there's actually alot of new stuff hidden under the hood Really looking forward to this (and possibly a tileset editor too) |
LeftyGreenMario |
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![]() Don't like politics? Too bad, it's-a Mario time. Level: 68 ![]() Posts: 398/1718 EXP: 2631693 Next: 97107 Since: 03-14-16 From: Stabbing Wario Last post: 157 days ago Last view: 156 days ago |
I don't think anyone ever said New Super Mario Bros. 2 is bad, per se, it's just that it's lazy and rehash.
'course, it took effort to make, but when people mean "lazy" they mean uninspired. Anyway, gr8 work. Keep it up. |
RicBent |
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Administrator Level: 42 ![]() Posts: 173/461 EXP: 507779 Next: 13583 Since: 09-25-12 From: Germany Last post: 2 days ago Last view: 1 day ago |
@SaturnYoshi The internal files are named like the tileset names with some addions. When Ck loads a tileset and the internal file is not existing, it crashes. @TMolter A fully working tileset editor is already included. And I don't think that skawo is interested into working on 3 hacks simultaniously. ____________________ GitHub - YouTube - NSMBHD |
fiver |
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![]() Hammer Brother Normal user Level: 55 Posts: 506/1086 EXP: 1302673 Next: 11516 Since: 04-24-16 From: uhh Last post: 79 days ago Last view: 7 days ago |
Posted by TMolter NSMB2 is a great game in terms of lazy design, it just got extremely lazy with music ![]() But yeah, I'm sure that Newer 2 will come at some point, and I'd be very interested in working on it if it does ![]() The scene has lotsa potential ![]() Anyway, great job on the editor, Staple and Mariomaster! Hopefully we can all get more sprite images soon ![]() |
Imnotstaple |
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Member nothing to see here Level: 27 ![]() Posts: 142/193 EXP: 105288 Next: 10871 Since: 09-20-15 From: N/A Last post: 102 days ago Last view: 54 days ago |
*ahem* Don't forget my own project!
But yeah, thank you a lot StapleButter, Mariomaster, and MrRean for your contributions to CoinKiller. Although I may be wrong, it sure as hell took a lot of effort and motivation to continue working on it and I truly appreciate it. Now that Mariomaster's tileset editor has some good functionality use, I may start working on a NSMBWii remake for the 3DS, of course after I finish my own NSMB2 project. ![]() ____________________ sign |
fiver |
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![]() Hammer Brother Normal user Level: 55 Posts: 508/1086 EXP: 1302673 Next: 11516 Since: 04-24-16 From: uhh Last post: 79 days ago Last view: 7 days ago |
that'll be really hard, though. remember rolling hills and layer 0 doesn't exist in NSMB2 ![]() edit: and, y'know, yoshi xD |
Imnotstaple |
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Member nothing to see here Level: 27 ![]() Posts: 143/193 EXP: 105288 Next: 10871 Since: 09-20-15 From: N/A Last post: 102 days ago Last view: 54 days ago |
Well of course.
It won't be an exact replica from my perspective, it will have new elements from NSMB2 and so on. It'll manage somehow. ![]() ____________________ sign |
Hiccup |
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Normal user Level: 54 Posts: 549/815 EXP: 1197976 Next: 35894 Since: 09-06-12 Last post: 93 days ago Last view: 51 days ago |
Some ideas for recreating missing things (other than ASM):
Rolling Hill * Slope tiles with optional conveyor belt behaviour (if conveyor belt behaviour works with slopes) Yoshi * Modify the level to work without Yoshi, or with a replacement powerup Layer 0 * Tiles that act differently than you expect (e.g. you can walk through them) * Use the tile creator/destroyer to destroy/replace the tiles when you approach them |
Imnotstaple |
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Member nothing to see here Level: 27 ![]() Posts: 144/193 EXP: 105288 Next: 10871 Since: 09-20-15 From: N/A Last post: 102 days ago Last view: 54 days ago |
That could work. Very nice ideals. ____________________ sign |
RicBent |
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Administrator Level: 42 ![]() Posts: 174/461 EXP: 507779 Next: 13583 Since: 09-25-12 From: Germany Last post: 2 days ago Last view: 1 day ago |
Why not make something original instead of redoing NSMBW? Why should I play levels made for a big screen, specifically for different powerups on a a small screen with strange trys to come the original as close as possible. Also I imaginge that remaking levels is kinda boring... ____________________ GitHub - YouTube - NSMBHD |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
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