Kuribo64
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03-28-24 03:46 PM
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0 users reading DS Wario Stadium (MKDS) [Custom level] | 1 bot

Main - SM64DS hacks - DS Wario Stadium (MKDS) [Custom level] Hide post layouts | New reply


Louiskovski
Posted on 06-26-16 12:55 PM Link | #72404
Yeah! Check it out!! The cool Mario Kart DS track made his way into SUPER MARIO 64 DS :D



Unfortunately i couldn't make texture animations working.

fiver
Posted on 06-26-16 07:26 PM Link | #72412
Interesting. Was it imported, or made from scratch?

SGC
Posted on 06-26-16 08:58 PM Link | #72413
It's obviously an import, created by extracting the course model from MKDS, and converting it to an OBJ file using MKDSCM.

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lezg_g
Posted on 07-03-16 06:19 PM Link | #72931
Looks really good!(specially on that part full of goombas XD )

____________________
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Celestial
Posted on 07-10-16 08:01 PM Link | #73267
So much fire everywhere! Coming soon, Wario's Firey Stadium of DOOM.

Arisotura
Posted on 07-10-16 08:03 PM Link | #73268
what a loud thread title


my ears hurt

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Louiskovski
Posted on 07-11-16 03:50 PM Link | #73319
Better now ?

FireMario74
Posted on 07-12-16 05:37 AM Link | #73412
Posted by Louiskovskie
Unfortunately i couldn't make texture animations working.

You probably didn't write the correct material name in. Open your .mtl file in notepad and look at the name of it. Copy what it says in the .mtl file into the "Material Name" box and try that.

Louiskovski
Posted on 07-18-16 03:14 PM Link | #73871
I tried it many times, but it ever crashed. I don't know, what a mtl file is. I just opened the Model Importer and opened the "Texture and BTP Editor". There is also a list with the textures. I also tried to open the model as an DAE file with Notepad. But all these name couldn't help me. Where can i find this mtl file?

Sparsite
Posted on 07-21-16 07:03 AM Link | #74158
Posted by Louiskovskie
Better now ?


No, the YouTube embed is still screaming in my ears.

____________________
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*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Resilixia
Posted on 07-21-16 06:27 PM Link | #74203
Since when .dae files have a .mtl associated with them ?

____________________
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Louiskovski
Posted on 07-22-16 08:59 AM Link | #74291
I opened the DAE file with notepad. There you can also see the material names.

FireMario74
Posted on 07-26-16 01:44 PM Link | #74780
Okay I thought you were using .obj files to make the texture scroll. In the case of .obj files you need to open the .mtl files in notepad to see the material name. But I didn't know you were using .dae files.

TheHappyFaceKing
Posted on 04-07-17 03:45 PM Link | #82389
It would be very cool if you changed the model of the Koopa shell to say...Mario's standard kart from Mario Kart DS


Louiskovski
Posted on 04-23-17 05:44 PM Link | #82702
Okay I thought you were using .obj files to make the texture scroll. In the case of .obj files you need to open the .mtl files in notepad to see the material name. But I didn't know you were using .dae files.

Ah ok. Then i will try it with obj files.

It would be very cool if you changed the model of the Koopa shell to say...Mario's standard kart from Mario Kart DS

That's a cool idea :) but the problem is, that the kart model will rotate when riding it. Maybe it can be disabled.


Main - SM64DS hacks - DS Wario Stadium (MKDS) [Custom level] Hide post layouts | New reply

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