Kuribo64
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03-28-24 01:18 PM
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Hiccup
Posted on 06-25-16 05:41 PM Link | #72389
Uhh

You use an exit like in the levels I specified in the post above. They probably use a parameter that makes in very or infinitely large.

Read here for some info on warp parameters:
https://kuribo64.net/board/thread.php?id=2158

Resilixia
Posted on 06-25-16 08:10 PM Link | #72391
I did not fully understand your notes but thanks for pointing out

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Curently working on SMG DS

Hiccup
Posted on 06-26-16 10:18 AM Link | #72399
It'll might work if you just copy the warp parameter-for-paramater (including posistion and rotation) to your level. Try it out.

Resilixia
Posted on 06-26-16 11:52 AM (rev. 3 of 06-27-16 12:00 AM) Link | #72401
Nope did nothing, it must be much complex than that like I presumed, internal codes or something which i'm not gonna dig for now simply because I'm unable to.

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Curently working on SMG DS

Hiccup
Posted on 06-27-16 06:40 AM Link | #72430
You probably just need to increase the number in the parameter that controls the size, and/or add multiple warps.
Does it work when you touch the "base" location of the object?

Resilixia
Posted on 06-27-16 04:47 PM (rev. 6 of 06-27-16 04:52 PM) Link | #72443
I don't know but that's not pressing there're more urgent stuff to fix like level loading I am very unlucky with Sm64dse if someone who masters it could give me advice such as triangulate or not etc I tired every combinations possible, project is at a very steady position which is wrecking me.

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Curently working on SMG DS

pacmainia&luigi
Posted on 06-28-16 12:38 AM Link | #72484
If you want, I'll help you make the SMG models Low poly. Just send me the high poly versions. I'm happy to help any way I can.

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

Resilixia
Posted on 06-28-16 12:59 PM (rev. 3 of 06-28-16 01:00 PM) Link | #72489
@pacmainia&luigi DUDE I really appreciate that, problem is not getting lower Resolution I use Metasequoia 4.5.5 which has a very smart algorithm but I guess corrupt data for Smgdse... Anyway hope you can get anywhere further than me =] : http://s000.tinyupload.com/?file_id=15110116223137593320


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Curently working on SMG DS

pacmainia&luigi
Posted on 06-28-16 05:40 PM (rev. 10 of 06-28-16 07:18 PM) Link | #72496
Posted by Resilixia
@pacmainia&luigi DUDE I really appreciate that, problem is not getting lower Resolution I use Metasequoia 4.5.5 which has a very smart algorithm but I guess corrupt data for Smgdse... Anyway hope you can get anywhere further than me =] : http://s000.tinyupload.com/?file_id=15110116223137593320


a technique I use to make my levels in my hack is to make the KCL models and the models that appear onscreen different so that I dont have to worry about textures messing up if its all the same model.
I got gold leaf galaxy fown to 7,269 tris. maybe this program you metioned could get it down 2,000 more.
gold leaf:https://kuribo64.net/get.php?id=5YRXpxm2M31jTbQp
note: this only contains the main planet and a couple of objects.
I only used blender's "decimate" modifier for this.
Posted by Resilixia
Yeah I was interesed in coolcool mountain teleport thingy at the bridge (warps) but since you can't scale them (avoiding putting bunch next to each other) I put them aside maybe exits would do but would not prevent from falling until death plane is there a way to move it btw ?

You could make an egg around the comet observatory with the unclimbable hill collision and at the bottom add a warp.

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

Resilixia
Posted on 06-28-16 10:06 PM (rev. 3 of 06-28-16 10:08 PM) Link | #72502
Thanks for your effort I reduced to 4k polys I succefully imported it and there is no collision at all but the file goes corrupted when I experiment on it, this is what harass me with this editor and rom. I'm using 2.3 BETA something wrong with it that I should know about ? https://3.sendvid.com/g9gxpxu3.mp4

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Curently working on SMG DS

pacmainia&luigi
(post deleted) #72645

pacmainia&luigi
Posted on 07-01-16 12:18 AM (rev. 6 of 07-01-16 12:27 AM) Link | #72647
Remove the objects, and try importing on a different level. Then see if it works.
If not, PM me your ROM (and the low poly model). I need to look at it.
also in SMG, The "power" icon says "life", not "energie".
Try using the "decimate" modifier in blender. The reason I didn't make it more low poly was because I didn't want any holes in it.

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

Anthe
Posted on 07-01-16 10:15 AM Link | #72725
Posted by Banmainia&luigi
also in SMG, The "power" icon says "life", not "energie".

I'm pretty sure he's just running the German version of the game.

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[image]

pacmainia&luigi
Posted on 07-01-16 10:21 PM Link | #72786
Posted by Anthe
I'm pretty sure he's just running the German version of the game.

Ah.

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

Fiachra
Posted on 07-02-16 09:45 AM Link | #72840
Posted by Resilixia
Thanks for your effort I reduced to 4k polys I succefully imported it and there is no collision at all but the file goes corrupted when I experiment on it, this is what harass me with this editor and rom. I'm using 2.3 BETA something wrong with it that I should know about ? https://3.sendvid.com/g9gxpxu3.mp4

That version of the editor is years old, you should download the latest version from here.

Resilixia
Posted on 07-02-16 04:19 PM (rev. 4 of 07-02-16 04:24 PM) Link | #72852
@Anthe, I am french and using the European Rom
@Fiachra, that's actually the exact same version I've been using
@Banmainia&luigi, I purposly didn't remove objects because even simple edit like that matters to produce a crash trust me XD but I don't think giving you my custom Rom would matter since I only corrupt them but there we go : http://www.filedropper.com/smgds_1 the only build that work for now including mario retexture

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Curently working on SMG DS

Anthe
Posted on 07-02-16 04:31 PM Link | #72854
Posted by Resilixia
@Anthe, I am french and using the European Rom

Ah. I wondered why it didn't say "Kraft". Energie is indeed French as well. My mistake.

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[image]

Fiachra
Posted on 07-02-16 06:52 PM Link | #72857
Posted by Resilixia
...
@Fiachra, that's actually the exact same version I've been using
@Banmainia&luigi, I purposly didn't remove objects because even simple edit like that matters to produce a crash trust me XD ...

Sorry, got it mixed up with v1 beta 3.
Which object is causing the level to crash?

Resilixia
Posted on 07-03-16 02:45 PM Link | #72927
I believe no original objects cause the crashes but whenever I replace their mesh I got a crash like the manta ray

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Curently working on SMG DS

lezg_g
Posted on 07-03-16 06:13 PM (rev. 2 of 07-03-16 06:16 PM) Link | #72930
Resilixia, this is a great work you got :D, I support you.
If you want some help at making SMG music in midi format(by ear)(I have some like dusty dunes galaxy and melty molten galaxy) be sure to tell me!
PD: haven't visited this site a while ago...

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Main - SM64DS hacks - Super Mario Galaxy DS Hide post layouts | New reply

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