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03-28-24 07:59 PM
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gridatttack
Posted on 06-06-16 08:18 PM Link | #71595
Posted by MrRean
We're most likely losing both the stagefright and the kernel. There is legit no entrypoint if this occurs.


Any chance that another entrypoint might be found?

Losing mods would suck.

Also, the RedNAND for Wii U is still being developed, but I doubt with this exploit on 5.5.x would be possible to create and use emuNAND.

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fiver
Posted on 06-07-16 01:09 AM (rev. 2 of 06-07-16 01:09 AM) Link | #71628
On an unrelated note, how much of Smash for Wii U is left out in the 3DS version? I'm starting to become jealous. :I

gridatttack
Posted on 06-07-16 02:24 AM (rev. 2 of 06-07-16 02:25 AM) Link | #71632
Actually NVM then. I can stay on 5.5.1 forever since its possible to spoof the firmware and I can use WUP installer to update smash.

Posted by xKitten
On an unrelated note, how much of Smash for Wii U is left out in the 3DS version? I'm starting to become jealous. :I


Master/special orders, events, and the board game (smash tour)

But IMO, Smash run is better than those.

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Timmy
Posted on 06-07-16 03:46 AM Link | #71635
Posted by xKitten
On an unrelated note, how much of Smash for Wii U is left out in the 3DS version? I'm starting to become jealous. :I


If you want better stages that are somewhat gimmicky but still fun and for the most part aren't too disruptive (Castle Siege, Delfino, Pokemon Stadium 2, Orbital Assault, etc.), then maybe consider it?

I'm not too fond of Master/Crazy orders (they call the latter Special in non-US versions? =P) nor Smash Tour however; Smash Run was actually fun and also I found the 3DS unlockables MUCH less tedious (customs, trophies, etc.) compared to the Wii U ones (a good majority of them are "do this mode no one plays with X character and get a score of X points or beat it within X time").

Also I dislike the Wii U classic mode compared to the 3DS one, I preferred the latter's 3 paths and not having to run into the chaos of a Smash match with more than 4 characters x.x

-

Speaking of Master/Crazy Orders, I REALLY wish it was more clear as to what stage you're playing on and if it's the Omega form or not. I usually do either Horde or Metal battles (I use Yoshi and just Egg Lay at the edge for the latter) mid game onward (and you don't have the bias 3v1 Giant battles for you lol) but it becomes a hassle having to KO a Metal character on a place like Flat Zone or Wii Fit Studio (and you're not aware if it's Omega) cause there isn't a bottom blastzone there. >__>

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LeftyGreenMario
Posted on 06-07-16 04:45 AM Link | #71641
I'm disappointed in you guys that you didn't mention how Smash 3DS doesn't have Special mode nor does it have coin battles and nor does it have 8-player Smash.

That being said, the 3DS version has a far superior 1 player mode, Smash Run absolutely shreds Smash Tour and Master/Crazy Orders are dispensable. You can also take it around. It's perfect for dealing with the DMV.

Also, Wario's screen KO face is funnier.

fiver
Posted on 06-07-16 02:26 PM Link | #71651
Yeah, I guess there's that.

but the graphics make Dark Pit's feet look melted and merged together
Smash Run is okay, imo. I would probably like Master/Crazy orders :P

MeTheMarioMan
Posted on 06-09-16 05:19 AM Link | #71741

I made a recreation of Melee's event 51 in Smash Wii U. Giga Bowser reverts back to Bowser once killed, so... close enough.

NintendoFan
Posted on 06-20-16 03:37 AM Link | #72300
Posted by LeftyGreenMario
I'm disappointed in you guys that you didn't mention how Smash 3DS doesn't have Special mode nor does it have coin battles and nor does it have 8-player Smash.

You do realize that the 3DS is much weaker hardware wise when compared to the Wii U? Of course it's not going to have an 8 player mode and all that stuff, I prefer classic 4 player smash anyway.

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gridatttack
Posted on 06-20-16 04:22 AM (rev. 2 of 06-20-16 04:22 AM) Link | #72302
Posted by NintendoFan
You do realize that the 3DS is much weaker hardware wise when compared to the Wii U? Of course it's not going to have an 8 player mode and all that stuff, I prefer classic 4 player smash anyway.


I think she meant it the other way.

The fact that we didn't acknowledge such modes existed, because frankly, I don't play coin battles at all and I seldom play special smash, so I sort of forgot they existed :v

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LeftyGreenMario
Posted on 06-23-16 11:59 PM Link | #72365
Posted by NintendoFan
You do realize that the 3DS is much weaker hardware wise when compared to the Wii U? Of course it's not going to have an 8 player mode and all that stuff, I prefer classic 4 player smash anyway.

You do realize the context of my statement? This question I responded to:

On an unrelated note, how much of Smash for Wii U is left out in the 3DS version? I'm starting to become jealous. :I


And sure, you and gridatttack don't care about coin battles, 8-player Smash, or special Smash, but that's totally irrelevant: they're still major modes that are not in the 3DS version. There are people that appreciate those options, and I'm one of them. They can offer interesting mixes to the gameplay that's fun to play around once in a while. I definitely don't play Smash as how most people play Smash and I don't even touch classic 4-player Smash because it's boring and some stages are pretty unplayable, particularly the big ones. Heck, I rarely play the classic 4-player free-for-all in Melee or in Brawl (both vBrawl and Project M).

Also, how exactly is Special Smash too powerful for the 3DS to handle? You have Special Smash-like variants at the end of Smash Run. Smash Run could've at the very least give you control over what the final battle will be, but no, Smash Run's biggest flaw is the lack of options. Even City Trial, which Smash Run was based on, had options to change the timer, set the final match (instead of shuffle, but shuffle is an option), and set the CPU level. The 3DS wasn't powerful for a co-op Smash Run, but I'm betting that it's capable of at least guaranteeing a 2 v. 2 final battle (and Player 1 is always paired with Player 2, and Player 3 is always paired with Player 4).

Anyway, hardware limitations are a reason, sure, but it's also ultimately irrelevant to the argument. We're talking about what has and lacks features plainly, not if one version is superior over the other.

gridatttack
Posted on 06-24-16 12:35 AM (rev. 2 of 06-24-16 12:36 AM) Link | #72366
You make it sound like I didn't mentioned such modes on purpose, which is not the case :P I actually forgot about them for real because I mostly never play them :P

But yeah, I don't see why special and coin smash wasn't included on the 3ds.

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LeftyGreenMario
Posted on 06-24-16 01:46 AM (rev. 3 of 06-24-16 01:47 AM) Link | #72368
I was mainly referring to NintendoFan's post, but yeah, I lumped you there only for your statement that you didn't touch Coin Battles that much.

I think Coin battles are just much more... chaotic in terms of those flying coin sprites/models and maybe it is indeed something that the 3DS can't handle. I still don't see why Special Smash isn't there, though; the Final Battle in Smash Run shows that it's possible.

Even if it can't handle a Special Smash, making so Smash Run actually has settings would definitely make up for that. Heck, as I said earlier, they wanted a co-op Smash Run. They could be clever and make it so you can always have a 2 v. 2 Final Battle so it makes up for it. You can't directly interact with other characters anyway! Or just port it with co-op included to the Wii U version in place of that wretched Smash Tour.

So yeah, the developers didn't really sought a fix for Smash Run's lack of options, and it really has disappointed me. I really hope I'm not the only one who cares about it, since I feel like I'm the only person who's annoyed by such oversight.

I also feel like I'm the only person who really hates how records are handled this Smash generation.

fiver
Posted on 07-09-16 04:10 PM Link | #73217
3DS Smash; Handheld, but less stages and features.

We don't even have Skyworld and Mario Circuit, for crying out loud. :v

I mean, sure, being Handheld is a great pro of being on the 3DS and why I love the game. I just dislike that there's more content for me to play on the Wii U. Which is why I may get Wii U version sometime soon. :P

Anyway, I feel like we had that melee debate in the wrong thread xD but anyways, I do prefer Smash 3DS over Melee, mostly because I feel it's more balanced, really

not only that, but my favorite character (Kirby) is extremely hard to win with in Melee. I suppose I could use Luigi, but still. :S

I can beat Level 9's in Smash 3DS with Zelda, though. and they're harder. And in Melee, the CPUs are crappier (lol) which means that you aren't really given a challenge when you aren't playing online. And Kirby is terrible, so good luck fighting against him. :P


...wow, that was a sloppy post, lol

NoThisIsStupider
Posted on 07-10-16 06:00 AM Link | #73242
IMO, after playing smash in no-items, legal stages only (no hazards, or walk offs, or general unfair stuff), the normal style of the game feels awful. Items take your chances of winning and puts it to luck. Remove them, and it's pure skill, which is how it should be. Because of this, the lack of stages is no big deal, they have about the same number of legal stages.

Also, I recommend finding a few friends with smash 3DS or using the Wii U version to play with them, CPU's will never help you, their AI is pure bullcrap. There are no mindgames, no reads, you can't practice playing well against them, unless your practicing a specific tech that the AI won't affect.

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gridatttack
Posted on 07-10-16 07:29 AM Link | #73244
The funny thing is, Sakurai envisions this as a party game :P

I don't mind playing with items with friends 4 free for all. It's pretty funny and it's a refreshing pace to the competitive environment :P

However, I feel competitive doubles is much more fun.

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LeftyGreenMario
Posted on 07-11-16 03:59 AM Link | #73301
Posted by NoThisIsStupider
Items take your chances of winning and puts it to luck. Remove them, and it's pure skill, which is how it should be.

Not necessarily. The problem with items that they overcentralize the match rather than leave it to luck. All items are useful in one way or another, but they are not sheer luck. Motion Sensor bombs are one of the more skill-based items, but they're powerful because of stage control. Firebars are powerful and fresh ones are long-reaching. Capsules are a decent projectile. But all take some degree of skill to use, so I think it's a matter of what items you enable.

And then, there's how you set up the match. Items are simply not compatible with, like, 1 v. 1 two stocks but once the match gets spaced to, like 17 minutes, and it's a free-for-all, things become more interesting and I think even fairer because that lucky item you have won't be the difference between a win or a loss. I'm a casual player at heart and I don't find 1 v. 1 two stocks with items on extremely fun. It has to be all 8 players (or 4 players), 17 minutes, and explosives on for me to derive the most enjoyment. I'm definitely in the minority here for how I play my Smash.

Posted by NoThisIsStupider
Also, I recommend finding a few friends with smash 3DS or using the Wii U version to play with them, CPU's will never help you, their AI is pure bullcrap. There are no mindgames, no reads, you can't practice playing well against them, unless your practicing a specific tech that the AI won't affect.

Disagree. CPUs may use some bad moves or make wrong approaches (like air dodging way too much and being predictable) but they're great fodder for combos and spacing practice. It really depends on the person, but I think it's a misconception to think CPUs are not a valid way of learning your character. And it's not like the people you play against are necessarily better; in fact, they may be even worse practice than the CPU because they have bad habits of their own, like using dash to approach, being predictable, and using inappropriate moves. In my personal experience, I'm able to be a competent match against tourney-goers, even beating several in friendlies, and they seem surprised that my only Smash experience are essentially CPUs.

salty
Posted on 07-11-16 05:17 PM Link | #73326
While I do usually go in the competitive spirit, I will agree with Lefty here. It is a nice change of pace of going into items guns a blazing, with rabbit heads that make you go fast, and a quick match of 300%.

Those were good times. Competitive can be exciting, but when you're playing Smash just to have some fun, it's nice to use some items.

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gridatttack
Posted on 07-11-16 05:38 PM Link | #73329
Yeah, smash with items is pretty fun with more people.

I mean, don´t you just love it when you have a capsule and throw it down so you can get the item, bu instead it explodes and kills you?

Also when the party ball just drop bombs. Hilarity ensues.

Posted by LeftyGreenMario
Disagree. CPUs may use some bad moves or make wrong approaches (like air dodging way too much and being predictable) but they're great fodder for combos and spacing practice. It really depends on the person, but I think it's a misconception to think CPUs are not a valid way of learning your character. And it's not like the people you play against are necessarily better; in fact, they may be even worse practice than the CPU because they have bad habits of their own, like using dash to approach, being predictable, and using inappropriate moves. In my personal experience, I'm able to be a competent match against tourney-goers, even beating several in friendlies, and they seem surprised that my only Smash experience are essentially CPUs.


True on a certain point. CPUs are great to start, but when you need to test out mingames, mixups and other stuff, you can´t train that on a CPU.

I say this because there´s a tourney player here that never plays online (because his internet doesn´t cut it) and he is a good player on it´s own right, but when he starts advancing on the brackets and reaching more experienced players, he falls short because he doesn´t adapt to the opponent playstyle (since CPU always do the same tyhing) and he always tend to do the same, just slighty varying his playstyle.

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Timmy
Posted on 07-11-16 07:15 PM Link | #73337
Posted by NoThisIsStupider
Items take your chances of winning and puts it to luck. Remove them, and it's pure skill, which is how it should be. Because of this, the lack of stages is no big deal, they have about the same number of legal stages.

One way or another, you WILL have to learn to play with items in competitive; characters who can produce throwable items (Peach, Diddy, Mega Man, Tink/Link, ROB, etc.) will give you trouble if you don't know how to handle their items, and you can't say there's "luck" involved with their item spawning/usage (bar Peach who can get a Stitch/Bomb/Saturn but even then she can mix up her usage very well due to float and still has basic setups from Turnips).

Also there's still some factors that can come down to luck, such as G&W's Side-B, Villager's Uair/Dair and Luigi's Side-B, or hell when a KO off the top is either a blast KO or Star/Screen splat KO, but would you remove it cause it's "luck" based?

If anything I find it adds hilarity to the matches, lol
My friend lost a set from a D-Throw > G&W 9 and it was his first tourney

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LeftyGreenMario
Posted on 07-11-16 09:54 PM Link | #73369
gridatttack, indeed. I also love it when a capsule breaks open a Blast Box (lol) and my Mario's forward Smash detonates it and sends Wario and Ganondorf flying, and we all die (and it's a time match, so no huge loss for anyone). It's just satisfying to pick up capsules and quickly do a normal throw at people when they're offguard too. Computers in Melee do this to me all the time so I kind of learned from them.

I also love Party Balls and it kind of sucks that in this Smash generation, some Party Balls don't even release items. In Melee, it was hilarious to see a Party Ball releasing a lot of Bob-ombs, and the Level 9 CPU Donkey Kong is on top of them and performs d-smash, ensuing in a beautiful noise and his death gurgle.

I also agree that to be shining in competitive Smash, you still need experience in playing other people. That's my personal biggest obstacle: I simply do not know how people use their characters effectively thanks to my lack of experience. I know how moves work for the most part, but I am unfamiliar with combo strings that, say, a Fox player might use. I fight Mario CPU players and I can quickly note all their flaws and what they DON'T do, but I cannot identify this with most other characters.

I also agree with Timmy too. Producing items is a great advantage in my opinion and they shouldn't be banned. They're also not cheap enough, but again, my problem with some items is just how reliant you can be on them. Even something seemingly useless like motion sensor bombs can be put to a deadly effect (especially in Battlefield; it's satisfying knocking someone to it, but you're at risk too), so you like to go for it.

As for blast KO - Star/Screen KO, I don't know why Smash 4 even decided to throw in blast KOs into the mix. It's already somewhat of a problem that Star and Screen KOs are not synced with each other, but Star/Screen KOs do add to the satisfaction of KOing someone, making them important to the overall experience so they shouldn't be removed. Blast KOs have no business being there unless you're playing a timed match and it's the last five seconds. Overall, it's an arbitrary change. I hope mods can reenable Star KOs as it was in Melee and maybe even sync it like Project M.
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