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03-28-24 08:54 AM |
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0 users reading Warps, etc - Documentation | 1 bot |
Main - General SM64DS hacking - Warps, etc - Documentation | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 200/815 EXP: 1511601 Next: 65945 Since: 09-06-12 Last post: 1662 days ago Last view: 18 days ago |
Pastebin |
Fiachra |
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Local moderator Level: 65 Posts: 761/1065 EXP: 2231004 Next: 104624 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 81 days ago |
It's known how teleports work:
Source: Parameter 1: Byte 1 (right-most): 0 Byte 2: Zero-based index of the teleport destination Destination: Just zeroes Skawo made some notes on entrances and exits a while ago. |
Hiccup |
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Hiccup |
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Hiccup |
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Hiccup |
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Normal user Level: 58 Posts: 501/815 EXP: 1511601 Next: 65945 Since: 09-06-12 Last post: 1662 days ago Last view: 18 days ago |
Compiled it all now. Will do some testing to add extra info. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4055/4661 EXP: 20822443 Next: 408823 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
can you not edit your post a million fucking times, it spams the IRC. ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 503/815 EXP: 1511601 Next: 65945 Since: 09-06-12 Last post: 1662 days ago Last view: 18 days ago |
I guess I can link to a pastebin. |
Hiccup |
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Normal user Level: 58 Posts: 736/815 EXP: 1511601 Next: 65945 Since: 09-06-12 Last post: 1662 days ago Last view: 18 days ago |
A bit of a bump, but has anybody made any View object documentation or document ion on CAMERA_TAG? |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 201/331 EXP: 374207 Next: 30564 Since: 08-31-13 Last post: 1919 days ago Last view: 195 days ago |
I don't even know which level uses it.
And by the way, the format for an entrance in bits is MMMM MMMM MVVV VAAA , not
MMMM MMMM VVVV AAAA .____________________ Current hack: Excerpt from Super Mario 256 |
Hiccup |
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Normal user Level: 58 Posts: 740/815 EXP: 1511601 Next: 65945 Since: 09-06-12 Last post: 1662 days ago Last view: 18 days ago |
Okay, its in bits now with that correction. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 206/331 EXP: 374207 Next: 30564 Since: 08-31-13 Last post: 1919 days ago Last view: 195 days ago |
You didn't put in enough M bits in the mode description, and the V bits in the view description are misaligned. It should be:
0000: View 0 0010: View 2 0100: View 4 And in general, XXXX: View X. Area is just the area the player enters in, so it doesn't need a question mark. ____________________ Current hack: Excerpt from Super Mario 256 |
Hiccup |
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Normal user Level: 58 Posts: 742/815 EXP: 1511601 Next: 65945 Since: 09-06-12 Last post: 1662 days ago Last view: 18 days ago |
I'm pretty sure I have fixed it all now. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 252/331 EXP: 374207 Next: 30564 Since: 08-31-13 Last post: 1919 days ago Last view: 195 days ago |
Documentation for exits:
Parameter 1: X rotation (applied before Y rotation) Parameter 2: YXEE where X = scale X ((X + 1) * 0.1 is the side length) Y = scale Y ((Y + 1) * 0.1 is the side length) E = entrance ID when the player exits the level by dying or getting a Star Note: before rotation, the origin is at the BOTTOM CENTER. This means that flat exits (pipes) must be placed at the edge and not the center. Scale does not work in The Secret under the Moat or Over the Rainbows. ____________________ Current hack: Excerpt from Super Mario 256 |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 29/66 EXP: 27047 Next: 2850 Since: 04-09-17 From: Same as above. ^ Last post: 2002 days ago Last view: 1247 days ago |
I figured out entrance modes 0-15:
0 - Spawns on ground standing.
1 - Wingcap Mario for ? Switch level only, else Mario and other characters fall and take damage. 2 - Mario has Wingcap, other characters Spin in with Star wipe. 3 - Spin in with Circle wipe. 4 - Fall in, Star Wipe. 5 - Fall in, Star Wipe. (Duplicate?) 6 - Fall in, No Wipe. 7 - Fall in, No Wipe. (Duplicate?) 8 - Like jumping out of a pit/pipe, but lets you save. 9 - Like jumping out of a pit/pipe, but lets you save. (Duplicate?) 10 - Spin in, No Wipe. 11 - Acts like painting, makes sound, lets you save. 12 - Acts like painting, makes sound, lets you save. (Duplicate?) 13 - Jumps with fist in air, like coming out of a pipe. 14 - Spawns on ground standing (Castle Door Entrance). 15 - Fall in with Mario Wipe. Seems to repeat after 15 (Based on testing modes 16 and 17). All of these were tested for every character. I made the different entrances in the general test map. I used numbers instead of the binary representations. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Main - General SM64DS hacking - Warps, etc - Documentation | Hide post layouts | New reply |
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