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03-28-24 08:51 AM |
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0 users reading FF Emulator! | 1 bot |
Main - Computers and technology - FF Emulator! | Hide post layouts | New reply |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 269/345 EXP: 375437 Next: 29334 Since: 11-03-14 Last post: 1919 days ago Last view: 860 days ago |
Well, I'm making a 3D console, and thus far I have a small demo! The console's acronym is FF, I will not reveal the entire name, as it includes my company name which I have not created as of yet. I will say that it uses a x86 processor, and has a very unique way of doing 3D graphics (exactly how I haven't settled on yet).
Download preview (Linux executable, need to compile for Windows): https://github.com/Yoshimaster96/FF_Emulator |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4053/4661 EXP: 20822437 Next: 408829 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
why are you using github repo for just releases, that's just wrong ____________________ a |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 270/345 EXP: 375437 Next: 29334 Since: 11-03-14 Last post: 1919 days ago Last view: 860 days ago |
Posted by MrRean Because there will be more versions. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4054/4661 EXP: 20822437 Next: 408829 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
but those are releases, you didn't answer my question ____________________ a |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 332/560 EXP: 778764 Next: 44779 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
Posted by Yoshimaster96 That doesn't change anything, Github is for source code. And if you want to keep it closed-source, than use the release section of your repository. ____________________ Website | Twitter |
Yami |
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(ーωー。) Level: 60 Posts: 469/959 EXP: 1731393 Next: 41385 Since: 12-07-14 From: Japan Last post: 2452 days ago Last view: 2450 days ago |
Either that, or just use a File Hoster...
Also, "FF" reminds me to "Fire Fox", somehow. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5523/9016 EXP: 56048698 Next: 438946 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
Final Fantasy
anyway yeah, don't fucking squat Github with closed source software. also, any reason we should download an emulator for a console that doesn't even exist, produced by a company that doesn't exist either, and that is closed source? even if you provide demos, this is nothing more than a mere toy. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Spacey |
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Ninji Normal user Level: 34 Posts: 181/244 EXP: 229778 Next: 23873 Since: 04-15-14 Last post: 2097 days ago Last view: 1271 days ago |
What I find confusing is why you called an emulator, its not doing any sort of emulation, its like saying that microsoft word is an emulator for a non-existant microsoft word console. You may as well just call it a 3d engine (its not even really that though, from what I can tell its just drawing simple graphics with a pre-existing library) because emulator is misleading imo, as that would imply its reading some sort of machine code\executable for another system. ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 271/345 EXP: 375437 Next: 29334 Since: 11-03-14 Last post: 1919 days ago Last view: 860 days ago |
Well, I guess I should totally revamp this thread...
For starters, I plan to add support to load games, so the name "emulator" will eventually fit once I settle on a way to do the graphics engine. Second, I totally understand your points StapleButter, and this is going to be a super long project, but it is something that might actually become reality in the future. All in all though, the criticism is very understandable. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 334/560 EXP: 778764 Next: 44779 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
Yami |
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(ーωー。) Level: 60 Posts: 470/959 EXP: 1731393 Next: 41385 Since: 12-07-14 From: Japan Last post: 2452 days ago Last view: 2450 days ago |
Posted by Yoshimaster96 An "Emulator" is an application that Emulates software, not written for that Hardware or OS. Your "Emulator" is specially written to run on PC, and therefore, calling it an "Emulator" is misleading. It's more like saying that Steam is a CD-ROM or DVD Emulator, because games like Age of Empires II weren't meant to be published on Steam at first (even though the HD Version is, but just put this aside). |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 272/345 EXP: 375437 Next: 29334 Since: 11-03-14 Last post: 1919 days ago Last view: 860 days ago |
Sorry for all the confusion with the terminology, I'll consider changing it.
Also, I think I may have settled on a graphics model, now just to implement it! |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 278/345 EXP: 375437 Next: 29334 Since: 11-03-14 Last post: 1919 days ago Last view: 860 days ago |
Status:
I'm almost done making ROMs loadable, just a few segfault errors to fix, and those are in my game. I've narrowed down where the errors are coming from as well. Will post an update when I have fixed these issues. Status update: I'm running into some linker script problems. Specifically, whenever I MAKE my game, I keep getting segmentation fault errors. Here is the script: ENTRY(main) OUTPUT_FORMAT(binary) STARTUP(crt0.o) INPUT(main.o bios/bios.o) OUTPUT(main.rom) MEMORY { RAM(rw) : ORIGIN = 0x00000000, LENGTH = 0x04000000 ROM(rx) : ORIGIN = 0x04000000, LENGTH = 0x04000000 } SECTIONS { .text.start (0x04000000) : { crt0.o(.text) } .text : ALIGN(0x1000) { _TEXT_START_ = .; *(.text) _TEXT_END_ = 0x06000000; } .data : ALIGN(0x1000) { _DATA_START_ = 0x06000000; *(.data) _DATA_END_ = 0x08000000; } .bss : ALIGN(0x1000) { _BSS_START_ = 0x00000000; *(.bss) _BSS_END_ = 0x02000000; } } |
Main - Computers and technology - FF Emulator! | Hide post layouts | New reply |
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