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04-06-21 01:57 AM |
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| 0 users reading Warps, etc - Documentation | 1 bot |
| Main - General SM64DS hacking - Warps, etc - Documentation | New reply |
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Normal user Level: 55 Posts: 200/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Pastebin |
| Fiachra |
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Local moderator Level: 62 Posts: 761/1065 EXP: 1914207 Next: 70479 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
It's known how teleports work:
Source: Parameter 1: Byte 1 (right-most): 0 Byte 2: Zero-based index of the teleport destination Destination: Just zeroes Skawo made some notes on entrances and exits a while ago. |
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Normal user Level: 55 Posts: 501/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Compiled it all now. Will do some testing to add extra info. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 4055/4661 EXP: 17985888 Next: 397026 Since: 07-07-12 Last post: 234 days ago Last view: 27 days ago |
can you not edit your post a million fucking times, it spams the IRC. ____________________ a |
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Normal user Level: 55 Posts: 503/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I guess I can link to a pastebin. |
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Normal user Level: 55 Posts: 736/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
A bit of a bump, but has anybody made any View object documentation or document ion on CAMERA_TAG? |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 201/331 EXP: 317186 Next: 21067 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
I don't even know which level uses it.
And by the way, the format for an entrance in bits is MMMM MMMM MVVV VAAA , not
MMMM MMMM VVVV AAAA .____________________ Current hack: Excerpt from Super Mario 256 |
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Normal user Level: 55 Posts: 740/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Okay, its in bits now with that correction. |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 206/331 EXP: 317186 Next: 21067 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
You didn't put in enough M bits in the mode description, and the V bits in the view description are misaligned. It should be:
0000: View 0 0010: View 2 0100: View 4 And in general, XXXX: View X. Area is just the area the player enters in, so it doesn't need a question mark. ____________________ Current hack: Excerpt from Super Mario 256 |
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Normal user Level: 55 Posts: 742/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I'm pretty sure I have fixed it all now. |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 252/331 EXP: 317186 Next: 21067 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Documentation for exits:
Parameter 1: X rotation (applied before Y rotation) Parameter 2: YXEE where X = scale X ((X + 1) * 0.1 is the side length) Y = scale Y ((Y + 1) * 0.1 is the side length) E = entrance ID when the player exits the level by dying or getting a Star Note: before rotation, the origin is at the BOTTOM CENTER. This means that flat exits (pipes) must be placed at the edge and not the center. Scale does not work in The Secret under the Moat or Over the Rainbows. ____________________ Current hack: Excerpt from Super Mario 256 |
| Gota7 |
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![]() Paragoomba Star Wolf Level: 17
Posts: 29/66 EXP: 20469 Next: 4274 Since: 04-09-17 From: Same as above. ^ Last post: 915 days ago Last view: 160 days ago |
I figured out entrance modes 0-15:
0 - Spawns on ground standing.
1 - Wingcap Mario for ? Switch level only, else Mario and other characters fall and take damage. 2 - Mario has Wingcap, other characters Spin in with Star wipe. 3 - Spin in with Circle wipe. 4 - Fall in, Star Wipe. 5 - Fall in, Star Wipe. (Duplicate?) 6 - Fall in, No Wipe. 7 - Fall in, No Wipe. (Duplicate?) 8 - Like jumping out of a pit/pipe, but lets you save. 9 - Like jumping out of a pit/pipe, but lets you save. (Duplicate?) 10 - Spin in, No Wipe. 11 - Acts like painting, makes sound, lets you save. 12 - Acts like painting, makes sound, lets you save. (Duplicate?) 13 - Jumps with fist in air, like coming out of a pipe. 14 - Spawns on ground standing (Castle Door Entrance). 15 - Fall in with Mario Wipe. Seems to repeat after 15 (Based on testing modes 16 and 17). All of these were tested for every character. I made the different entrances in the general test map. I used numbers instead of the binary representations. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
| Main - General SM64DS hacking - Warps, etc - Documentation | New reply |
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