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04-18-24 01:58 PM |
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0 users reading NSMB2 -- the BBID files | 1 bot |
Main - NSMB2 hacking - NSMB2 -- the BBID files | Hide post layouts | New reply |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5221/9019 EXP: 56215265 Next: 272379 Since: 07-03-12 From: in a box Last post: 6 days ago Last view: 1 day ago |
in Sound/BgmInfoData
relate to the bahps, trying to find out what the fuck they're about seem to be divided in 4 parts: header, block 0, block 1, block 2 (whatever they're about) the file is always 0x244 bytes long (parts are respectively 0x4, 0x100, 0x40, 0x100 bytes long) header (4 bytes) 00: ??? 01: ?? always zero 02: number of entries in blocks 0 and 1 03: ?? always 4 block 0: 4 bytes per entry bahp positions in samples block 1: one byte per entry bahp type(??), values: 01, 02, 03, 04 block 2: oddball shit, all the files have it filled with the same pattern repeating, 40 44 48 4C ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
TheSaturnyoshi |
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Goomba Derp Level: 12 Posts: 10/27 EXP: 7723 Next: 198 Since: 12-31-15 From: Canada Last post: 2793 days ago Last view: 2747 days ago |
Interestingly, you can delete the folder containing them entirely and the only consequence is that you don't get to see the enemies dance. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5222/9019 EXP: 56215265 Next: 272379 Since: 07-03-12 From: in a box Last post: 6 days ago Last view: 1 day ago |
well yeah, block 0 is the positions of the events, I tried laying them on a graph and it pretty much fits
block 1 must be dance type or something -- observed values are: 01, 02, 03, 04 in the Sabaku file, consecutive bahps use values 01 then 03, lone bahps use 02 and 04 (except the bahp in the beginning which uses 03) also, the block0 positions are in samples (sample rate is typically 32000Hz) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5224/9019 EXP: 56215265 Next: 272379 Since: 07-03-12 From: in a box Last post: 6 days ago Last view: 1 day ago |
maybe the first byte in the file is the song ID or something
so far: ATHLETIC: 71 ATHLETIC_FAST: 88 CHIJOU: 64 CHIJOU_FAST: 78 CHIKA: 61 CHIKA_FAST: 74 KAZAN: 78 KAZAN_FAST: 90 .. nope, there are dupes, derpo here's a null BBID file: https://kuribo64.net/get.php?id=yJD1ylYgzhiNHyyq try replacing a song with a custom one, and replacing the associated BBID with this one (might need fixing the first byte in the file, but dunno) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
RicBent |
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Administrator Level: 45 Posts: 148/466 EXP: 653697 Next: 6467 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 170 days ago |
TheSaturnyoshi |
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Goomba Derp Level: 12 Posts: 11/27 EXP: 7723 Next: 198 Since: 12-31-15 From: Canada Last post: 2793 days ago Last view: 2747 days ago |
The BBID files aren't related to why custom music isn't working. Even swapping the BCSTM and BBID of a song with those of a vanilla song causes it to crash. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5388/9019 EXP: 56215265 Next: 272379 Since: 07-03-12 From: in a box Last post: 6 days ago Last view: 1 day ago |
TheSaturnyoshi |
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Goomba Derp Level: 12 Posts: 13/27 EXP: 7723 Next: 198 Since: 12-31-15 From: Canada Last post: 2793 days ago Last view: 2747 days ago |
I've already tried changing them to other file names, and while it loads the files I change it to, it still crashes all the same. |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 40/79 EXP: 37333 Next: 5106 Since: 07-22-16 From: Somewhere Last post: 1927 days ago Last view: 914 days ago |
Not sure if anyone is still interest in the bbid files, but I found this while searching through the depths of the internet.
Wait, nm this was already listed in the main post. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4250/4661 EXP: 20873953 Next: 357313 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
0x244 byte rule is false, STRM_BGM_CHIJOU breaks this with 0x580. ____________________ a |
Main - NSMB2 hacking - NSMB2 -- the BBID files | Hide post layouts | New reply |
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