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Main - Misc. ROM hacking - Question(s) about SMG2 Hacking Hide post layouts | New reply

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legomariofanatic
Posted on 03-26-16 09:50 PM Link | #69109
So, it's been a while since I've last been on these forums, and I've noticed: Even though SMG2 hacking has been "dead," there are still a few people that hack the game. So, I have a few questions about SMG2 hacking because I wanted to get back into it...

1. How exactly does the World Map Editor work? (This may be a dumb question.)
2. If I want to use the Ultimate Zone Template (created by SunakazeKun), do I leave all the files inside each LayerX folder, or do I remove the ones I don't want to use?
3. I read somewhere that Whitehole v1.1.3 can edit the game's cameras. Is that true?

Thanks. :)

____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

SunakazeKun
Posted on 03-26-16 10:19 PM Link | #69115
1. You open WorldMap0X.arc in ObjectData. X is the world number and 8 is the grand world map :)
2. Just leave it as it is.
3. Every version that has the BCSV editor can edit the CameraParam.bcam. Camera areas are rendered in v1.2 only.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


JakoNintenCraft
Posted on 03-26-16 11:08 PM Link | #69119
Anyone know what this error message means?
[thumbnail]

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


legomariofanatic
Posted on 03-26-16 11:25 PM Link | #69120
Posted by SunakazeKun
1. You open WorldMap0X.arc in ObjectData. X is the world number and 8 is the grand world map :)
2. Just leave it as it is.
3. Every version that has the BCSV editor can edit the CameraParam.bcam. Camera areas are rendered in v1.2 only.


1. OK! :)
2. So... if I want to port Flip-Swap (for example) into the Ultimate Zone Template, would I replace the Template files with Flip-Swap's files, or would I leave them both in there?
3. Cameras only render in v1.2... Got it! :)


Posted by JakoNintenCraft
Anyone know what this error message means?
[thumbnail]


Shouldn't you make a separate thread for that?

____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

SunakazeKun
Posted on 03-26-16 11:31 PM Link | #69121
Posted by legomariofanatic
2. So... if I want to port Flip-Swap (for example) into the Ultimate Zone Template, would I replace the Template files with Flip-Swap's files, or would I leave them both in there?

Err, why would you do that? The zone template is for adding new zones to a galaxy.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


legomariofanatic
Posted on 03-26-16 11:45 PM Link | #69122
Posted by SunakazeKun
Err, why would you do that? The zone template is for adding new zones to a galaxy.


OHHHHHH....... *facepalm*

Then... How do you add a new layer to an existing zone/galaxy?

____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

SunakazeKun
Posted on 03-26-16 11:47 PM Link | #69123
I recommend you to create galaxies from the beginning. Use my galaxy template for that, it has all layers.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


legomariofanatic
Posted on 03-27-16 12:45 AM Link | #69124
Well... How exactly do layers work, anyways?

____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

SunakazeKun
Posted on 03-27-16 01:14 AM Link | #69125

legomariofanatic
Posted on 03-27-16 01:51 AM Link | #69126
Posted by SunakazeKun
https://kuribo64.net/board/thread.php?id=2044

There's more in the SMG archive :)



Oh, yeah. Forgot about that thread's existence.

Also, three more questions:
1. Is there a tutorial anywhere for how exactly the World Map Editor works?
2. Is there a way to know which Zone hashes are assigned to each Galaxy's zones (in the BCSV editor)?
3. Are you the only one that is still active on hacking Super Mario Galaxy 2?


____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

Splitwirez
Posted on 03-27-16 02:54 AM Link | #69127
Posted by legomariofanatic
3. Are you the only one that is still active on hacking Super Mario Galaxy 2?

Nope :3

legomariofanatic
Posted on 03-27-16 04:20 AM Link | #69130
Oh... Hey, Splitwirez! Didn't know that YOU were also still a Galaxy 2 hacker.

Anyways... Do you know how exactly the World Map Editor works? I can't seem to figure out how to add new points and paths. (I know that moving them editing the X-Y-Z position of the point, but how do you add new ones?)


____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

SunakazeKun
Posted on 03-27-16 10:17 AM (rev. 2 of 03-27-16 10:18 AM) Link | #69133
1. I wanted to write a detailed tutorial back then, but the forums were closed :O
World Map Editor v0.4 has a lot descriptions for most of its features.
2. I usually note down my zone names along with theirs hashes, but you can change the values and test which zone it affects.
3. Splitwirez already gave an answer. :)



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 03-27-16 01:02 PM Link | #69138
Posted by legomariofanatic
Oh... Hey, Splitwirez! Didn't know that YOU were also still a Galaxy 2 hacker.

Well I am.
[image]
Tbh I've mostly been doing modelling for NMG...

Posted by legomariofanatic
Anyways... Do you know how exactly the World Map Editor works? I can't seem to figure out how to add new points and paths. (I know that moving them editing the X-Y-Z position of the point, but how do you add new ones?)

I have no idea :C

JakoNintenCraft
Posted on 03-27-16 04:13 PM Link | #69144
Posted by legomariofanatic:
Shouldn't you make a separate thread for that?

I tried, but no one's responded and that error has been around for about a month and I really need to play-test my level.
Darn SMG's sensitivity!

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


legomariofanatic
Posted on 03-28-16 02:56 AM Link | #69174
To: Anyone that Knows How the World Map Editor Works

I created a custom map for Worlds 1 and 2, but there are a few issues that I can't seem to figure out.
1. The warp between W1 and W2 is broken. (The warp in W1 activates on the space before the actual warp's location, and the W2 warp to W1 warps you inside the warp portal.)
2. The warp from W2 to W3 is broken as well. (The warp in W2 also activates on the space before the actual warp's location, and the W3 warp to W2 puts you on a map point that you can't move from.)

If anyone knows how to fix these issues, please help me. Thanks!

____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

SunakazeKun
Posted on 03-28-16 12:18 PM Link | #69185
Uhh, send me the files and I'll take a look at them :)
I can tell you what you did wrong then.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


legomariofanatic
Posted on 03-28-16 08:54 PM Link | #69201
Posted by SunakazeKun
Uhh, send me the files and I'll take a look at them :)
I can tell you what you did wrong then.


Sure... Here you go: CLICK :D

____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)

JakoNintenCraft
(post deleted) #69213

legomariofanatic
Posted on 03-30-16 11:46 PM Link | #69266
Posted by legomariofanatic
Posted by SunakazeKun
Uhh, send me the files and I'll take a look at them :)
I can tell you what you did wrong then.

Sure... Here you go: CLICK :D


Although I don't like double-posting... I must ask: Have you gotten a chance to look at my World Map files and see what I did wrong?


____________________
It's a me, legomariofanatic!

HACKS IN PROGRESS:
Retro Super Mario Bros. Wii (v1.00)
Super Mario Galaxy 2 Expansion (v1.00)
The Speedy Simpsons Mod (v1.04)
Pages: 1 2

Main - Misc. ROM hacking - Question(s) about SMG2 Hacking Hide post layouts | New reply

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