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03-29-24 01:11 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3987/4661 EXP: 20824093 Next: 407173 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
lol tbh the NSMBU editor doesn't even use fixed points for the image, so I just make rough estimates on where it is on the plane. And 99.9% of the time it's completely accurate. ____________________ a |
RicBent |
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Administrator Level: 45 Posts: 130/466 EXP: 652106 Next: 8058 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 50/67 EXP: 29973 Next: 5804 Since: 01-24-16 Last post: 2542 days ago Last view: 1445 days ago |
Can you upload a build? Whenever I try to open it in QT Creator it says it doesn't have a Qmake file or something. ____________________ :^) |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 110/194 EXP: 150749 Next: 15120 Since: 09-20-15 From: N/A Last post: 1231 days ago Last view: 442 days ago |
I can build it but it doesn't seem to load the images for save, cut, copy, etc. It also can't read the tileset editor, music ID, and so forth. ____________________ sign |
RicBent |
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Administrator Level: 45 Posts: 132/466 EXP: 652106 Next: 8058 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 111/194 EXP: 150749 Next: 15120 Since: 09-20-15 From: N/A Last post: 1231 days ago Last view: 442 days ago |
Thanks, I got it to work. ____________________ sign |
Hiccup |
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Normal user Level: 58 Posts: 443/815 EXP: 1511723 Next: 65823 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Can you post your new build then? |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 112/194 EXP: 150749 Next: 15120 Since: 09-20-15 From: N/A Last post: 1231 days ago Last view: 442 days ago |
https://kuribo64.net/get.php?id=4FOYyeG7UioxmPGV ____________________ sign |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 258/560 EXP: 778841 Next: 44702 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
I added Banzai Bill sprites
https://github.com/StapleButter/CoinKiller/pull/8 ____________________ Website | Twitter |
Hiccup |
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Normal user Level: 58 Posts: 444/815 EXP: 1511723 Next: 65823 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
In what way are they not precise? How did you make them? |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 259/560 EXP: 778841 Next: 44702 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
Look at the last picture, the banzai bill is supposed to be directly over the light blue block, but it's shifted to the left a little in game. Also, it doesn't line up with the grid, not sure if that's a problem or not.
In CoinKiller, I placed a Banzai Bill at the beginning of the level, with a blue background on layer 2. When I loaded up the level, I spammed the absolute crap out of the home button to take screenshots. This is the extracted result from scrtool: Notice how in the bottom right, there's still a part of the Mario head silhouette, and as the screen shot numbers decrease, the game is still zooming in slightly, making the first screenshot the best candidate. Crop with Photoshop: Magic Eraser (With no anti-aliasing): Crop (Photoshop can automatically crop like this): And then the finally result: ____________________ Website | Twitter |
Hiccup |
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Normal user Level: 58 Posts: 446/815 EXP: 1511723 Next: 65823 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I'm not sure spamming the home button is very reliable. You might be better off waiting until somebody with a capture card takes a video. |
RicBent |
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Administrator Level: 45 Posts: 133/466 EXP: 652106 Next: 8058 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5023/9016 EXP: 56053151 Next: 434493 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
RicBent |
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Administrator Level: 45 Posts: 139/466 EXP: 652106 Next: 8058 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
I'm fucking going to eat my shoes. I double and triple checked the saving algorithmus for tilesets, but whenever the object definition size changes, the tileset gfx fuck up or the game crashes away (Depends if the ctpk is before or after the object defs in the sarc, it seems like). In the editor everything seems fine, meaning that there is no corruption in the sarc archive. But if I change the object defs in any way that the new file sizes match the old ones everything works perfectly ingame. My first guess was that there is somewhere a header in a file which defines some data sizes in the tileset, but I couldn't find anything Just wtf. If someone has some time and could have a look at the problem it would be greatly appreciated. ____________________ GitHub - YouTube - NSMBHD |
NoThisIsStupider |
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Normal user Level: 31 Posts: 161/207 EXP: 180381 Next: 4982 Since: 03-13-14 Last post: 1893 days ago Last view: 1661 days ago |
So, I just took a look at the latest build off the uploader, and, unless i'm missing something, is there no way to switch the area? Like go from 1-1 Overworld to the Cave? Or is that one of the things yet to be implemented? ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 5088/9016 EXP: 56053151 Next: 434493 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
that's a pretty tileset you've got there
* Arisotura runs more seriously, though, maybe it has to do with file aligment? http://mk8.tockdom.com/wiki/SARC_%28File_Format%29 says it should have 256-byte alignment, but 3DS SARCs don't seem to observe that, they do have some alignment though an example: file start/end offsets
00000000 000000A8 000000B0 00040130 00040130 00040EF8 00040F00 00041300 00041300 000414BC 00000000 00000DC8 00000DD0 000011D0 000011D0 00041250 00041250 000415F7 00041600 00041732 it looks like there's 16-byte alignment between files edit- yep, it was that, it's fixed now ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
RicBent |
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Administrator Level: 45 Posts: 140/466 EXP: 652106 Next: 8058 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Posted by NoThisIsStupider For now area selection is hardcoded ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 141/466 EXP: 652106 Next: 8058 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Hiccup |
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Normal user Level: 58 Posts: 452/815 EXP: 1511723 Next: 65823 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Nice. This should really spruce up custom levels. |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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