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03-28-24 11:07 PM
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Main - NSMB2 hacking - NSMB2 Help Thread Hide post layouts | New reply

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Hiccup
Posted on 02-28-16 04:34 PM Link | #68089
So the CoinKiller development thread doesn't get clogged up.

Imnotstaple
(post deleted) #68090

Yami
Posted on 02-28-16 09:38 PM Link | #68091
Thank you for your concerns, I have forwarded your complaint to the right department.
You will get a proper response within 5 weekdays.

Kind regards,

A regular Forum Member.

Imnotstaple
Posted on 02-28-16 09:48 PM Link | #68092
what

oh, and is there any other way to set the horizontal/verticle camera limit without use of the proper sprite placement?

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RicBent
Posted on 02-28-16 10:17 PM Link | #68093

Editing the zone itself. The things needed to do that are already coded. Just need to commit it.

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Imnotstaple
Posted on 02-28-16 10:25 PM Link | #68094
Okay, thank you.

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Imnotstaple
Posted on 03-14-16 11:17 PM Link | #68578
Could anyone do a tutorial on bounds and how they work?

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Hiccup
Posted on 07-24-16 10:18 AM (rev. 2 of 07-24-16 10:48 AM) Link | #74511
Does anybody know why the Special Exit Controller in this level working? It also doesn't work with a pipe.

explos
(post deleted) #74851

Hiccup
(post deleted) #74868

Hiccup
Posted on 07-27-16 12:19 PM (rev. 2 of 07-27-16 12:21 PM) Link | #74872
0 actually means the current area, so that isn't the problem.

I remade the level, and entrances still aren't working. Here is the current level.

explos
Posted on 07-28-16 12:04 AM (rev. 4 of 07-28-16 12:20 AM) Link | #74963
Explos

Posted by Hiccup
0 actually means the current area, so that isn't the problem.

I remade the level, and entrances still aren't working. Here is the current level.

Sorry about my previous answer being incorrect, I didn't have time to test changes made to your stage, I just assumed you were making a simple mistake(I didn't realize 0 means current area).

I will take another look at your level and see if I can get your entrance to work now that I have time to test it.

EDIT: I managed to get your entrance to work, I extended the length of the special exit controller and moved the exit outside of the controller. Updated version of level with working exit

I believe the problem was caused by the game trying to trigger both the exit and the special exit controller at the same time due to them both occupying the same tile.

Hiccup
Posted on 07-28-16 07:05 AM Link | #74995
Hmm, odd. Thanks for the fix

Hiccup
Posted on 07-28-16 10:35 AM (rev. 2 of 07-28-16 10:35 AM) Link | #75004
Know my level is crashing for no reason. Hmm...

fiver
Posted on 07-29-16 06:26 PM Link | #75186
derp question incoming; how do I play levels? :P

CodingKoopa
Posted on 07-29-16 07:00 PM Link | #75188
Read step 12 and on of this.

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explos
(post deleted) #75189

fiver
Posted on 07-29-16 07:08 PM Link | #75190
I can't find the NSMB2 title ID anywhere, where do I find it, or what is the title ID of it?

RicBent
Posted on 07-29-16 07:36 PM Link | #75191

http://www.3dsdb.com/

Just search for NSMB2 and you will find the title ids of the different versions.

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GitHub - YouTube - NSMBHD

explos
Posted on 07-29-16 09:27 PM Link | #75207
Explos

Just curious, but if I extracted the Romfs from an EU version of NSMB2 could I name my Romfs the US title ID and use it with the US version of the game?
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