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04-25-24 10:07 PM |
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0 users reading Super Mario Sunshine 64 DS | 1 bot |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
MarioFanatic64 |
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Member The guy who does things. Level: 31 Posts: 156/207 EXP: 183454 Next: 1909 Since: 12-05-13 From: Australia Last post: 2365 days ago Last view: 2084 days ago |
I reckon Fiachra did a solid job with the Bianco Hills theme here |
skawo |
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Normal user Level: 32 Posts: 200/216 EXP: 194763 Next: 11679 Since: 01-04-14 Last post: 2481 days ago Last view: 1170 days ago |
Oh, sure. Your point being? I said "I could help with the music", not "replace yours with mine, now!" |
Fiachra |
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Local moderator Level: 65 Posts: 908/1065 EXP: 2238720 Next: 96908 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Posted by skawo Yeah, if you could do music for any of the levels that would be very great. Stomatol's already done the Bianco Hills, Gelato Beach and bonus level music though. |
skawo |
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Normal user Level: 32 Posts: 201/216 EXP: 194763 Next: 11679 Since: 01-04-14 Last post: 2481 days ago Last view: 1170 days ago |
Well, alright. Tell me when you'd need it and how it needs to be setup swar/bank wise and I'll do it. |
MarioFanatic64 |
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Member The guy who does things. Level: 31 Posts: 157/207 EXP: 183454 Next: 1909 Since: 12-05-13 From: Australia Last post: 2365 days ago Last view: 2084 days ago |
Posted by skawo I'm sorry, I thought this was a discussion. No need to get defensive. |
SuperMario64DS |
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Normal user Level: 27 Posts: 91/141 EXP: 107202 Next: 8957 Since: 02-03-13 Last post: 2665 days ago Last view: 2551 days ago |
Posted by skawo That's really impressive! Is that the vanilla soundfont? Regarding the samples, for the purpose of this hack, some could be replaced where sufficient sounds do not exist. Someone awhile back formulated a Mario Sunshine soundfont using similar samples. |
skawo |
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Normal user Level: 32 Posts: 202/216 EXP: 194763 Next: 11679 Since: 01-04-14 Last post: 2481 days ago Last view: 1170 days ago |
*eye twitches*
DS games do not use "soundfonts". Each song has it's own little file of instruments, crafted specifically for it. Replacing them is not that simple, if you just replace the sample itself, it's almost assuredly going to play wrong. And, if you just used Sunshine samples, they wouldn't fit in there anyway, as there's a fairly tight limit on the filesize of the things; you'd have to lower their bitrate, and they'd just sound like crap. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 242/560 EXP: 781977 Next: 41566 Since: 10-13-14 Last post: 1007 days ago Last view: 236 days ago |
SuperMario64DS |
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Normal user Level: 27 Posts: 92/141 EXP: 107202 Next: 8957 Since: 02-03-13 Last post: 2665 days ago Last view: 2551 days ago |
@skawo
From what I've witnessed you've been overly critical to anyone even speaking of the 'work' you posted. Whether here or on YouTube, for some reason you've chosen to snap at anyone for whatever reason. I was extending a nice gesture in complementing your *amazing* work in getting that much juice out of a simple instrument set. Don't post anything if you aren't prepared to discuss it. :) That also falls under the definition of soundfont. Surely you would not need every key at every pitch; similar samples aren't necessarily larger than the original. I suppose it could also work with a single base note and change it's pitch - I do not know. I'll say it again: That's really impressive! I prefer it over the version currently in the project. You're welcome. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4909/9020 EXP: 56272494 Next: 215150 Since: 07-03-12 From: in a box Last post: 4 hours ago Last view: 4 hours ago |
skawo |
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Normal user Level: 32 Posts: 203/216 EXP: 194763 Next: 11679 Since: 01-04-14 Last post: 2481 days ago Last view: 1170 days ago |
I disagree it does. And no, the problem with making a proper soundbank is that every single sample has to be adjusted to play properly. You cannot just shove it into a SWAR and then have some generic info in the sbnk. It'll play wrong. There's fields: attack rate, decay rate, sustain rate, release rate, pan, and first and foremost, the sample's loop point to fill into the SBNK and each SWAV. I don't have this information and finding it out would take several forevers. EDIT: But, apparently someone does. I suppose it would be possible, if some bitrate changes could be excused. ...but I don't, again. |
SGC |
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Yellow Level: 40 Posts: 87/369 EXP: 420303 Next: 21006 Since: 09-09-14 Last post: 1548 days ago Last view: 1220 days ago |
I remember when I was messing around with replacing instruments samples in MKDS with ones from MK64.
It didn't work properly and, some instruments didn't play at all. Though I was successful with a few sound effects. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 1/616 EXP: 834184 Next: 49699 Since: 03-01-16 From: Québec (Canada) Last post: 897 days ago Last view: 831 days ago |
I tried it and it worked fine until the game crashed at the pianta village wile going in a pipe. I am using DesMume, so does anyone now how to fix it? ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Fiachra |
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Local moderator Level: 65 Posts: 912/1065 EXP: 2238720 Next: 96908 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
I would recommend you just ignore that demo, it's nowhere near the quality of the final game. |
Slick9000 |
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Member Normal user Level: 8 Posts: 1/10 EXP: 1724 Next: 463 Since: 03-03-16 Last post: 2673 days ago Last view: 1934 days ago |
☺ Nice Work, Fiachra! I've been here since you first added F.L.U.D.D. I can't believe you added the sand bird! At this rate, you could add portal guns to SM64DS. Keep it up!
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Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4949/9020 EXP: 56272494 Next: 215150 Since: 07-03-12 From: in a box Last post: 4 hours ago Last view: 4 hours ago |
subscorpion |
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Newcomer Normal user Level: 7 Posts: 4/7 EXP: 1010 Next: 438 Since: 03-03-16 Last post: 2973 days ago Last view: 2971 days ago |
The game is planned for when?I look forward to playing it!
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poudink |
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Bob-Omb [sic] Level: 49 Posts: 2/616 EXP: 834184 Next: 49699 Since: 03-01-16 From: Québec (Canada) Last post: 897 days ago Last view: 831 days ago |
Posted by skawo https://dl.dropboxusercontent.com/u/4558852/Music/RICCO.mp3 seems to not work. Can you fix that please? Because I want to hear it. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 35/178 EXP: 132247 Next: 15638 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1817 days ago Last view: 1457 days ago |
Posted by Fiachra Maybe you could use mariokart wii's coconut mall and peach beach. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 3/616 EXP: 834184 Next: 49699 Since: 03-01-16 From: Québec (Canada) Last post: 897 days ago Last view: 831 days ago |
Posted by pacmainia&luigi I don't think that it's a good idea because mario kart wii is a racing game and levels based on mkw tracks would be a bit awfull. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
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