Kuribo64
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03-28-24 08:25 PM
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Stomatol
Posted on 02-19-16 11:36 PM (rev. 2 of 02-19-16 11:36 PM) Link | #67894
Posted by GalladeGuy
Nice! Can I have the model you used for this? Just for testing.

Well I didnt really use a custom model for that. What I did was to export the original models for the map using Ohana3DS, then reexported each one with the NW4C plugins for 3DS Max and combining them using the NW4C 3D Editor.

Anyways, first completely custom worldmap model I guess?
[thumbnail]

Its still far from pretty, but at least its something ¯\_(ツ)_/¯

TheSaturnyoshi
Posted on 02-20-16 03:06 AM Link | #67895
Nicely done! Path is a bit big, but it sorta reminds me of Pikmin, I imagine such a map would be used for something like the Macro Zone from SML2.

Hiccup
Posted on 02-20-16 09:20 AM Link | #67896
Too bad there are no non-nintendo-copyrighted tools for models - because this looks really nice.

ElyosOfTheAbyss
Posted on 02-20-16 10:55 AM Link | #67900
I would make a NSMB2 custom level but I'm not that great with designing levels.

Imnotstaple
Posted on 03-05-16 10:29 PM Link | #68267
Here's two screenshots of two different levels from NSMB2.5

[thumbnail]

[thumbnail]

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Imnotstaple
Posted on 03-08-16 02:06 AM Link | #68336
Hey guys, I made an area for a Tower themed level. What do you think?

http://imgur.com/a/3lYK9

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FireMario74
Posted on 03-08-16 04:33 PM Link | #68351
That's pretty sweet! On a scale from 1(1 being worst level ever) to 10(10 being amazing) I give it a 6! I have no complaints but it could be a little better done. But nice work all together! Keep it up man! : )

Platinatic
Posted on 03-09-16 02:21 PM (rev. 2 of 03-09-16 02:22 PM) Link | #68369
Posted by Stomatol
[thumbnail]

Not much yet, but at least its some progress to getting custom overworld maps working.


well, you managed to get the "post-vulcanic-eruption" look going

since everything looks like it's covered in ashes :P

kaj
Posted on 03-10-16 05:34 AM Link | #68387
[vidme]https://vid.me/enfL[/vidme]

Made a level based off a level from an old NSMBDS hack I made a while ago. Download if you're interested

RicBent
Posted on 03-10-16 09:42 AM Link | #68389

Something I made while I were a bit ill the last days:



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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-14-16 02:32 PM Link | #68536

Nothing too fancy, but still cool:



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GitHub - YouTube - NSMBHD

RandomKid150
Posted on 03-14-16 09:34 PM Link | #68554
How did you get 3DEditor to open? I'm on Windows 10 and I can't get it to open. :(

RicBent
Posted on 03-14-16 10:28 PM Link | #68564

What is 3dEditor?

I used Ohana3ds to replace the textures of the logo.

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GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 03-15-16 04:05 AM Link | #68606
Posted by Mariomaster
What is 3dEditor?

I used Ohana3ds to replace the textures of the logo.

3DEditor is a program in NW4C for creating bcres files.

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RicBent
Posted on 03-16-16 03:17 PM Link | #68747

[thumbnail]

I made a small test with a custom ctpk. Tho it was created with a Nintendo tool, since I couldn't get it to work with ctpkTool.

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GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 03-16-16 10:00 PM Link | #68769
Posted by Mariomaster
[thumbnail]

I made a small test with a custom ctpk. Tho it was created with a Nintendo tool, since I couldn't get it to work with ctpkTool.

ctpk?

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RicBent
Posted on 03-16-16 10:02 PM Link | #68770

CTR Texture PacKage

There's one in each Tileset which contains the main tileset gfx and sometimes annimations for flowers etc

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GitHub - YouTube - NSMBHD

shibboleet
Posted on 03-16-16 10:05 PM Link | #68771
seriously, what part of "stop quoting the post above you" do you people not understand????

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GalladeGuy
Posted on 03-16-16 10:17 PM Link | #68773
Sorry!

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:^)

Hiccup
Posted on 03-17-16 02:45 PM (rev. 2 of 03-17-16 02:46 PM) Link | #68813
@Mariomaster
Does this mean CoinKiller will have tileset saving support soon? (Or have I completely missed the point?)
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