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03-28-24 11:38 PM
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RicBent
Posted on 02-14-16 09:18 PM Link | #67808

@Ndymario: Since CoinKiller doesn't allow level saving atm, it's propbably useless.
Tho, there is a build on the uploader, which you can find somewhere in this thread.

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GitHub - YouTube - NSMBHD

Ndymario
Posted on 02-14-16 09:30 PM Link | #67809
@Mariomaster
Oh ok

____________________
Here's my MvL Hacking thread
Also, if you hack NSMB DS, consider joining my Discord Server!

Hope to see you there!

KingYoshi
Posted on 02-15-16 03:54 PM Link | #67822
Posted by Ndymario
@Mariomaster
I'm probably being impatient but, can you guys put a download for like a public beta or is it to early in development for that?


I think people would be less impatient if there was a release date for CoinKiller. Because now, none of us knows how long we have to wait yet.

RicBent
Posted on 02-15-16 08:41 PM Link | #67828

Hard to tell. I hope that I can finish level saving within this week. Then all what's left is the UI side.

Today I added a simple sprite search:

[thumbnail]

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-15-16 09:22 PM Link | #67829
Nice! What all consists left of the UI side?

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sign

CodingKoopa
Posted on 02-16-16 11:03 PM (rev. 2 of 02-17-16 01:36 AM) Link | #67843
I kinda want to contribute to this, where should I start?
(I'm still learning Qt)

EDIT:
I added in a dialog for when there are unsaved changed.
[image]
Things that will trigger are:
- The cut button
- The paste button
- The delete button
- Clicking anywhere in the level view

Also, under File, it now says "Load ROMFS Folder" instead of "Load 3DS Rom (.3ds/.cia)", since it's loading a folder.

https://github.com/StapleButter/CoinKiller/pull/4
nothing amazing, i know. but hey, at least im making an attempt at being useful :P

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Website | Twitter


RicBent
Posted on 02-17-16 07:23 AM Link | #67847

If I see it correctly you set didSave to true after saving and you nver change it back. So your system only works once. (Or did I get it wrong?)
Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click.

But I have a good idea about what you could do:
You could look into the objectsrenderer class and look how sprites are rendered. Then you could implement the sprite images.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-17-16 03:44 PM Link | #67850

Today I finished the level saving:

[image]

The level on the screenshot was 100% done in CoinKiller.

Also Sprites can operate on an other layer, it seems like.

[image]

____________________
GitHub - YouTube - NSMBHD

FireMario74
Posted on 02-17-16 03:50 PM Link | #67851
THAT IS SO COOL! I can't wait for the editor to come out! Great work so far man! I really mean it!

CodingKoopa
Posted on 02-17-16 05:02 PM (rev. 2 of 02-17-16 05:25 PM) Link | #67853
Posted by Mariomaster
Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click.

Thanks, I missed that. I think that the feature is finished now, it looks for:
- Added objects
- Added sprites
- Added locations
- Moved anything

It does not look for:
- Selecting objects
- Copying anything

EDIT:
Posted by Mariomaster
Then you could implement the sprite images.

What do you mean? For me, the sprites in the editor already show up.

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Arisotura
Posted on 02-17-16 05:26 PM Link | #67855
better yet, get lazy and always ask for confirmation :P

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

RicBent
Posted on 02-17-16 08:48 PM (rev. 2 of 02-17-16 08:50 PM) Link | #67859

Agreed. Also, I think we should finish the core of the level editor first, before we implement additions like this one.

Posted by TheKoopaKingdom
EDIT:What do you mean? For me, the sprites in the editor already show up.

Well, sprite images are taken ingame and then added into CoinKiller. I already did a lot, but there are still many missing.


I also fixed that stupid saving bug, so now, files can also become smaller :)


Also this:



Cool quality, right? But those capture cards are so expensive :(

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 02-17-16 09:22 PM Link | #67860

I somebody is interested, here is a build of CoinKiller: https://kuribo64.net/get.php?id=tQIdqZ8LdzkUJps3

I'd be happy if you mess a bit arround with it and report any bugs/crashes.

(Also remember that all zones not equal to id 0 won't work, becuase sprites/entrances are still saved with zone id = 0)

____________________
GitHub - YouTube - NSMBHD

shibboleet
Posted on 02-17-16 09:24 PM Link | #67861
Posted by Mariomaster

Also Sprites can operate on an other layer, it seems like.

[image]

we call it Z-Order

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a

GalladeGuy
Posted on 02-18-16 12:58 PM Link | #67867
Is there a way to edit entrance points? Also, what are the "derp" and "zerp" things at the bottom?

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:^)

RicBent
Posted on 02-18-16 01:00 PM Link | #67868

For now you can't edit settings of objects.

Oh, and that "derp", "zerp" thing is only a test.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 02-21-16 11:15 AM (rev. 2 of 02-21-16 02:48 PM) Link | #67933

I did work a bit on resizing/dragging things:



And I noticed that the level saving is still broken a bit, because NSMB2 doesn't like the levels created with CoinKiller.

Edit: Should be a easy fix :) I found which bytes caused the crashes.

____________________
GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 02-21-16 02:53 PM Link | #67936
Nice video!

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:^)

Arisotura
Posted on 02-21-16 02:56 PM Link | #67937
pretty cool


man, Mariomaster totally took over the project :P

well I'm still responsible for, well uh... the tileset rendering code, I guess

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

CodingKoopa
Posted on 02-21-16 03:44 PM Link | #67938
Posted by Mariomaster
I found which bytes caused the crashes.

THANK YOU! I had quite a bit of trouble with that :P

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