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03-29-24 12:24 PM
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Main - NSMB2 hacking - [WIP] New Super Mario Bros 2 REMIX Hide post layouts | New reply


GalladeGuy
Posted on 01-24-16 01:27 AM (rev. 3 of 03-20-16 12:34 AM) Link | #67170
This has been being worked on for about 2 months already, but I felt I should put it here since most of the stuff here is about NSMB2 hacking.

What Will It Have?

All new levels (obviously)
A new title screen
Custom music
A new map

How Can I Help?

Making custom music (Don't worry, I will convert it into a usable form!)
Making custom levels (You MUST use Reggie Next or CoinKiller to edit the .sarc)
Making art (Draw a pony!)
Make a model (It must be in .obj format, but if you know how to make .bcres files, that would be great.)
Whatever else you think could be helpful!!!
And don't worry, you will be credited!

When Will It Come Out?

It depends on how much homework I will be getting in the next few months ;)

Proof Of Concept:


(Sorry for the bad quality. I don't own a camcorder. Future videos will be better.)

And remember, if you want to help give me a PM or tell me in the comments!!!

____________________
:^)

Arisotura
Posted on 01-24-16 04:00 AM Link | #67183
eh, interesting project


the level in the video isn't bad, except for a couple details:
* at 0:40 you probably can't get past the Goomba stack safely if you lose the Koopa shell
* at 0:49... glitch? you're supposed to groundpound into the bricks to get to the pipe, but you'd go through ground

(also, 412 lives, NSMB2 and its ridiculous live counts)


regardless, good luck, and welcome aboard :)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

GalladeGuy
Posted on 01-24-16 04:37 AM Link | #67184
Posted by StapleButter
eh, interesting project


the level in the video isn't bad, except for a couple details:
* at 0:40 you probably can't get past the Goomba stack safely if you lose the Koopa shell
* at 0:49... glitch? you're supposed to groundpound into the bricks to get to the pipe, but you'd go through ground

(also, 412 lives, NSMB2 and its ridiculous live counts)


regardless, good luck, and welcome aboard :)

Thanks! I realized that first point after the video, and I've made the stack shorter so you can jump over it. You are right about the second thing though. I'll change it so that there is an opening in the ground there, instead of going through the ground.

____________________
:^)

Martboo48
Posted on 01-24-16 10:08 AM Link | #67186
Nice work. The level does have a few level design flaws as StapleButter has pointed out, but your skills will certainly improve as you start creating more stages. By the way, as far as I know, the current version of the NSMB2 level editor is unable to edit entrances or paths. At least, that's how it was when I last checked. Are you using a version which does allow path-entrance editing or you plan to make a whole hack without such edits? Whatever the answer, good luck and I hope you enjoy creating custom levels.

____________________
Go to my YT channel for SMG2 hacking videos and more:
http://www.youtube.com/user/Martboo48?feature=mhee

GalladeGuy
Posted on 01-24-16 02:35 PM Link | #67188
Posted by Martboo48
Nice work. The level does have a few level design flaws as StapleButter has pointed out, but your skills will certainly improve as you start creating more stages. By the way, as far as I know, the current version of the NSMB2 level editor is unable to edit entrances or paths. At least, that's how it was when I last checked. Are you using a version which does allow path-entrance editing or you plan to make a whole hack without such edits? Whatever the answer, good luck and I hope you enjoy creating custom levels.

I'm just making entrance points manually using hex editing atm. I hope Reggie Next/CoinKiller supports entrances soon. Its a big pain in the ass to work with.

____________________
:^)

RicBent
Posted on 01-24-16 05:58 PM Link | #67191

This project defenetly a good idea. Finally a NSMB2 hack :)

Concerning the level layout: I'm not a that big fan of your level layout. It somehow looks a bit like if you saw new things in the editor while doing the level and then said "Oh hey that's cool! Let's use that, too!". The best example are the Paratroopas. They only appear once.
Also the brick blocks in the ground look kinda odd. When a Koopa shell touches them you can see the solid ground tile without edges.

Nonetheless I'm looking forward for more progress :) If you want a few level design tips, go here.

(Also: Isn't the name of your hack kinda uncreative? I'd rather choose a better one)

____________________
GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 01-24-16 08:13 PM Link | #67195
Posted by Mariomaster
This project defenetly a good idea. Finally a NSMB2 hack :)

Concerning the level layout: I'm not a that big fan of your level layout. It somehow looks a bit like if you saw new things in the editor while doing the level and then said "Oh hey that's cool! Let's use that, too!". The best example are the Paratroopas. They only appear once.
Also the brick blocks in the ground look kinda odd. When a Koopa shell touches them you can see the solid ground tile without edges.

Nonetheless I'm looking forward for more progress :) If you want a few level design tips, go here.

(Also: Isn't the name of your hack kinda uncreative? I'd rather choose a better one)

That was just a test level. The first level is based on that, but its very different than the original. I might make another video showcasing the finished level. (With better quality too) Like I said, its not final, and neither is the name. I'll make sure to check out your link though.

____________________
:^)

GalladeGuy
Posted on 02-09-16 04:18 AM (rev. 2 of 02-23-16 03:32 AM) Link | #67610
I know I already posted this on GBAtemp, but a demo of the first world will come out by Mid-March if everything goes according to plan. Probably sooner, but I don't want to pull a Hykem on you guys. ;)

____________________
:^)

shibboleet
Posted on 02-09-16 04:20 AM Link | #67611
I think this game should hold off on the "OMG GET SO MANY LIVES!!!!!!!!!" concept...

____________________
a

GalladeGuy
Posted on 02-09-16 04:21 AM Link | #67612
Posted by MrRean
I think this game should hold off on the "OMG GET SO MANY LIVES!!!!!!!!!" concept...

Yeah, I agree. XD
I'm trying not to add too many coins.

____________________
:^)


Main - NSMB2 hacking - [WIP] New Super Mario Bros 2 REMIX Hide post layouts | New reply

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