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03-29-24 12:24 PM |
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0 users reading [WIP] New Super Mario Bros 2 REMIX | 1 bot |
Main - NSMB2 hacking - [WIP] New Super Mario Bros 2 REMIX | Hide post layouts | New reply |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 1/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
This has been being worked on for about 2 months already, but I felt I should put it here since most of the stuff here is about NSMB2 hacking.
What Will It Have? All new levels (obviously) A new title screen Custom music A new map How Can I Help? Making custom music (Don't worry, I will convert it into a usable form!) Making custom levels (You MUST use Reggie Next or CoinKiller to edit the .sarc) Making art (Draw a pony!) Make a model (It must be in .obj format, but if you know how to make .bcres files, that would be great.) Whatever else you think could be helpful!!! And don't worry, you will be credited! When Will It Come Out? It depends on how much homework I will be getting in the next few months Proof Of Concept: (Sorry for the bad quality. I don't own a camcorder. Future videos will be better.) And remember, if you want to help give me a PM or tell me in the comments!!! ____________________ :^) |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4704/9016 EXP: 56056206 Next: 431438 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
eh, interesting project
the level in the video isn't bad, except for a couple details: * at 0:40 you probably can't get past the Goomba stack safely if you lose the Koopa shell * at 0:49... glitch? you're supposed to groundpound into the bricks to get to the pipe, but you'd go through ground (also, 412 lives, NSMB2 and its ridiculous live counts) regardless, good luck, and welcome aboard ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 5/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
Posted by StapleButter Thanks! I realized that first point after the video, and I've made the stack shorter so you can jump over it. You are right about the second thing though. I'll change it so that there is an opening in the ground there, instead of going through the ground. ____________________ :^) |
Martboo48 |
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Member Normal user Level: 15 Posts: 36/36 EXP: 14135 Next: 2249 Since: 07-07-12 Last post: 2987 days ago Last view: 1924 days ago |
Nice work. The level does have a few level design flaws as StapleButter has pointed out, but your skills will certainly improve as you start creating more stages. By the way, as far as I know, the current version of the NSMB2 level editor is unable to edit entrances or paths. At least, that's how it was when I last checked. Are you using a version which does allow path-entrance editing or you plan to make a whole hack without such edits? Whatever the answer, good luck and I hope you enjoy creating custom levels. ____________________ Go to my YT channel for SMG2 hacking videos and more: http://www.youtube.com/user/Martboo48?feature=mhee |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 6/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
Posted by Martboo48 I'm just making entrance points manually using hex editing atm. I hope Reggie Next/CoinKiller supports entrances soon. Its a big pain in the ass to work with. ____________________ :^) |
RicBent |
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Administrator Level: 45 Posts: 64/466 EXP: 652142 Next: 8022 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 150 days ago |
This project defenetly a good idea. Finally a NSMB2 hack Concerning the level layout: I'm not a that big fan of your level layout. It somehow looks a bit like if you saw new things in the editor while doing the level and then said "Oh hey that's cool! Let's use that, too!". The best example are the Paratroopas. They only appear once. Also the brick blocks in the ground look kinda odd. When a Koopa shell touches them you can see the solid ground tile without edges. Nonetheless I'm looking forward for more progress If you want a few level design tips, go here. (Also: Isn't the name of your hack kinda uncreative? I'd rather choose a better one) ____________________ GitHub - YouTube - NSMBHD |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 7/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
Posted by Mariomaster That was just a test level. The first level is based on that, but its very different than the original. I might make another video showcasing the finished level. (With better quality too) Like I said, its not final, and neither is the name. I'll make sure to check out your link though. ____________________ :^) |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 17/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
I know I already posted this on GBAtemp, but a demo of the first world will come out by Mid-March if everything goes according to plan. Probably sooner, but I don't want to pull a Hykem on you guys. ____________________ :^) |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3968/4661 EXP: 20825229 Next: 406037 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
I think this game should hold off on the "OMG GET SO MANY LIVES!!!!!!!!!" concept... ____________________ a |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 18/67 EXP: 29975 Next: 5802 Since: 01-24-16 Last post: 2542 days ago Last view: 1446 days ago |
Posted by MrRean Yeah, I agree. XD I'm trying not to add too many coins. ____________________ :^) |
Main - NSMB2 hacking - [WIP] New Super Mario Bros 2 REMIX | Hide post layouts | New reply |
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