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03-29-24 06:41 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
TheSaturnyoshi |
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Goomba Derp Level: 12 Posts: 8/27 EXP: 7697 Next: 224 Since: 12-31-15 From: Canada Last post: 2773 days ago Last view: 2727 days ago |
What level would those sprite blocks be in? Might the block version spawn the sprite when hit? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3962/4661 EXP: 20824648 Next: 406618 Since: 07-07-12 Last post: 1322 days ago Last view: 334 days ago |
Probably to contain items. ____________________ a |
RicBent |
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Administrator Level: 45 Posts: 70/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Implemented a proper behavior selector: It uses an xml to load all known behaviors. You can view it here: tilebehaviors.xml (GitHub) ____________________ GitHub - YouTube - NSMBHD |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 78/194 EXP: 150755 Next: 15114 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
Looking good! When do you think importing images would be possible?
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RicBent |
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Administrator Level: 45 Posts: 71/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Well, the ctpk (a 3DS Image format) class hasn't a function to change the image yet. I absolutly don't know anything about that format, because Arisotura did all the code for that, so it could take a bit. Also: I added combo boxes for 3D Behavior and the pipe color: ____________________ GitHub - YouTube - NSMBHD |
Hiccup |
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Normal user Level: 58 Posts: 411/815 EXP: 1511764 Next: 65782 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
What is 3D behaviour about? Also, did you find out the purpose of the blank tiles in 2-1? |
RicBent |
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Administrator Level: 45 Posts: 74/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
I only guessed that. Almost all decoration tiles use 0x02 for that byte, they get rendered blurred an a bit further in the background. Some tiles in the standard suit bg use 0x01. I only guessed that it brings it a bit more to the front. The three blank tiles in the desert tileset all use the behavior 00:00:00:00:00:00:00:02. Meaning that they have that 3D thing set to 0x02. From the shape I guess that they be some kind of unused quicksand tiles. ____________________ GitHub - YouTube - NSMBHD |
Hiccup |
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Normal user Level: 58 Posts: 412/815 EXP: 1511764 Next: 65782 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Oh actually the tiles I was talking about are in the jyotyu tileset, and are in 2-1. |
RicBent |
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Administrator Level: 45 Posts: 75/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4752/9016 EXP: 56054645 Next: 432999 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
amazing, we're running into the best bug ever
* it strikes when saving files, corrupting parts of the SARC archives * it doesn't come from the saving code (that code has been checked and rechecked and it works fine) * it's fucking random, you can save 50 times in a row without getting it then it happens once and craps over everything finding it might take us a while this is where languages like C# are good; I'm pretty sure that this bug is caused by a out-of-bounds array write somewhere ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 79/194 EXP: 150755 Next: 15114 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
So I'm guessing it's a bug that's basically hiding in the whole code? I guess it's small hence why you said it'd take some time to search for ____________________ sign |
RicBent |
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Administrator Level: 45 Posts: 76/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
It seems like Arisotura could fix that annoying bug. I also fixed another bug in the Tileseteditor. So now we can (hopefully) safe stuff. At least behavior saving works now. It would be nice if you could try working a bit with the Tileseteditor and report any bugs/crashes. Coinkiller Build ____________________ GitHub - YouTube - NSMBHD |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 80/194 EXP: 150755 Next: 15114 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
Okay, will do. ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4756/9016 EXP: 56054645 Next: 432999 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Imnotstaple |
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Hiccup |
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Normal user Level: 58 Posts: 413/815 EXP: 1511764 Next: 65782 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
It seems you linked to your profile instead of the build. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4765/9016 EXP: 56054645 Next: 432999 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
https://kuribo64.net/get.php?id=8KljwWJdVWmbj33x would be it, I guess ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 82/194 EXP: 150755 Next: 15114 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
Posted by StapleButter All hail Ninji! ____________________ sign |
RicBent |
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Administrator Level: 45 Posts: 80/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 82/466 EXP: 652124 Next: 8040 Since: 09-25-12 From: Germany Last post: 995 days ago Last view: 149 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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