Kuribo64
Views: 19,854,746 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-29-24 07:00 AM
Guest:

0 users reading SM64DS Animation | 1 bot

Main - General SM64DS hacking - SM64DS Animation Hide post layouts | New reply


Gericom
Posted on 08-14-12 02:15 PM Link | #673
I got some animations of sm64ds working in the new mkds course modifier. (All my own code) I used this: http://helmet.kafuka.org/megamario/sm64ds/bca_format.txt. But some animations are weird, and I think it has to do with the DD value. I hope I will find it. (In the screenshots, you see nsbmd. But I have to change it to BMD)

Weird:

[image]
Good:

[image]
Another good one:

[image]

Arisotura
Posted on 08-14-12 09:14 PM Link | #676
I'm curious, why do you need SM64DS animations in a MKDS editor at all?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 08-14-12 09:41 PM Link | #677
It isnt only a MKDS editor. It just supports verryyyy much file formats, but most features are related to MKDS ;)

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 08-14-12 09:55 PM Link | #678
Then it should become a generic DS format editor, or something...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 08-14-12 10:38 PM Link | #679
Since (like I said) the most features are related to MKDS,it still makes sense.

____________________
Check out my Patreon Page if you want to support me :)




Main - General SM64DS hacking - SM64DS Animation Hide post layouts | New reply

Page rendered in 0.051 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 205/205, time: 0.016 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.