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03-29-24 03:09 PM |
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0 users reading NSMB2 Sprite Images | 1 bot |
Main - NSMB2 hacking - NSMB2 Sprite Images | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 290/815 EXP: 1511827 Next: 65719 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
[no longer updated here - moved to new forum]
Introduction The purpose of this thread is to share high-quality sprite images, that depict accurately what objects look like in game, and where the image is displayed in relation to the sprite (box) location. Image Rules Rules Image Album Sprite images Image Credits Hiccup Mariomaster |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4113/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Hiccup |
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Normal user Level: 58 Posts: 291/815 EXP: 1511827 Next: 65719 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
Unfortunatly the new guidelines require a video capture card, or equivalent - so specific frames can be picked out. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4115/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Hiccup |
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Normal user Level: 58 Posts: 292/815 EXP: 1511827 Next: 65719 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
Citra would be fine, as long as it is accurate.
That's easy if you put one of those SMB3-styled colour blocks behind the sprite, and as long as it doesn't blend into the background. Examples of objects that blend into the background: Fire Snakes - which will have to be just an outline until a better way is found, and Beanstalks - which are okay because they are 2D so can be ripped from the files. And after that all you need to do is remove the colour with an image editor that supports transparency. I use Paint.NET. |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 5/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
Good news. I am receiving a 3DS Capture Card in about 3-4 months. I should be able to make sprite images in accordance to your guidelines, Hiccup. ____________________ sign |
Hiccup |
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Normal user Level: 58 Posts: 295/815 EXP: 1511827 Next: 65719 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
Very good news! Sorry about the strict guidelines, I just wanted the images to be consistent. |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 16/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
Oh, of course. Once I receive the capture card, I will be more than happy to get those sprite pictures. ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4200/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Know what'd be the best? Some hack to force the game to render sprites separately and send them to a dump, with transparency preserved.
But of course that's a completely different thing difficulty wise. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 19/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
That sounds.. interesting. Would it be possible? ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4201/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 20/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
That would be better as it sounds, but until then perhaps I could take screenshots of the game when everything is frozen at startup for like a mere second. Do you know what I mean? That way, I can put sprites near Mario and screenshot it on boot up so that they are in the original position. ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4202/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
That's a good idea. Maybe you can also place them against a fixed-color background (basically removing the background). It'd make it easier to recover the transparency on the borders.
The best, but dunno if it's possible: take a snapshot of the sprite against a fixed background of one color, then another identical snapshot against another color. That way we could completely recover transparency by looking at the differences between the two (and writing some good code to do that). ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 21/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
What about the black background used in the final course of the Gold Classic Pack? ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4204/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 22/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
You can't change the background, as of now. ____________________ sign |
Hiccup |
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Normal user Level: 58 Posts: 297/815 EXP: 1511827 Next: 65719 Since: 09-06-12 Last post: 1664 days ago Last view: 19 days ago |
The middle tiles of the coloured blocks in the grassland tileset are solid colour. And the light green one is a great colour to use. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4208/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 24/194 EXP: 150763 Next: 15106 Since: 09-20-15 From: N/A Last post: 1232 days ago Last view: 442 days ago |
The light green colored block? ____________________ sign |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4209/9016 EXP: 56056951 Next: 430693 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
https://kuribo64.net/get.php?id=T8NxQrXNs9URrHWn
those blocks ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Main - NSMB2 hacking - NSMB2 Sprite Images | Hide post layouts | New reply |
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