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03-28-24 06:02 PM
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0 users reading (Cancelled) Super Mario 64 DS: Superstar Saga (DS Port) | 1 bot

Main - SM64DS hacks - (Cancelled) Super Mario 64 DS: Superstar Saga (DS Port) Hide post layouts | New reply


PablosCorner
Posted on 03-08-14 03:44 AM (rev. 3 of 04-25-20 06:31 PM) Link | #39275
(Hey guys, should probably let you know that I'm not proceeding with this mod anymore, as I'm not interested in doing SM64DS mods for the foreseeable future.)

Hello everyone! I come here to share you guys my newest hack (and first for Super Mario 64 DS) and it is a port of Super Mario 64: Superstar Saga!(Thread located here --> http://www.smwcentral.net/?p=viewthread&t=69144) And so far, I have sort of imported the Castle Town HUB (currently imported to Bob-Omb's Battlefield for now).

[image]

[image]

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I'll have more pictures to come as soon as I import more levels, and fix bugs! Next level I will show will be Stardust Fields.

Tahcryon
Posted on 03-08-14 05:56 AM Link | #39276
Aren't there any other textures you could use? Those look kind of ugly. The models also look a bit low-poly, but it's a pretty good start :D

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Cackletta
(post deleted) #39281

NeoBlitzX7
Posted on 03-08-14 10:17 AM Link | #39290
A Game Boy game ported into a 3D platformer on DS? Well, that looks quite interesting. But I like it; wish you good luck at making the hack :)

PablosCorner
Posted on 03-08-14 07:06 PM Link | #39316
Posted by Polari
Aren't there any other textures you could use? Those look kind of ugly. The models also look a bit low-poly, but it's a pretty good start :D


Unless I can recreate the original sprites from the GBA version, or get someone to help me with that, I could try.

NoSkinnedKoopa
Posted on 03-09-14 04:57 PM Link | #39334
Wow this is pretty cool. I love the idea of it!

MarioMaster720
Posted on 03-09-14 05:54 PM Link | #39335
So is this just going to be a version of SM64/DS with places from Superstar Saga as stages?

Or are you actually somehow going to turn this into a RPG game or have RPG elements (like Super Paper Mario).

I'm assuming it's the first thing I mentioned, but looks cool anyway. I like the idea (now someone just needs to import Luigi's Mansion into a 3D Mario game.....)

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PablosCorner
Posted on 03-10-14 12:45 AM Link | #39343
Posted by MarioMaster720
So is this just going to be a version of SM64/DS with places from Superstar Saga as stages?

Or are you actually somehow going to turn this into a RPG game or have RPG elements (like Super Paper Mario).

I'm assuming it's the first thing I mentioned, but looks cool anyway. I like the idea (now someone just needs to import Luigi's Mansion into a 3D Mario game.....)


Yeah, it's the first one.

MarioFanatic64
Posted on 03-10-14 01:52 AM Link | #39344
You'll have to add extra details to the models to make up for the original game's fixed camera design. There'll be a lot of environments where there would have been something beyond the screen and you'll want to update the graphics because 2D tilesets from a 16-Bit console simply won't transfer into a 3D game engine well.

PablosCorner
Posted on 03-10-14 10:42 AM Link | #39347
Posted by MarioFanatic64
You'll have to add extra details to the models to make up for the original game's fixed camera design. There'll be a lot of environments where there would have been something beyond the screen and you'll want to update the graphics because 2D tilesets from a 16-Bit console simply won't transfer into a 3D game engine well.


Yeah, I agree. I'll try and get some modeling help and with textures as well.

the best pokemon trainer
Posted on 09-07-15 07:56 AM Link | #63977
looks great man its all like
i'm watchin michiko and hachtin and on my 3ds browser and i see this and i'm like daaaaaaaaang thats cooler than the fonz

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PSISly
Posted on 09-07-15 08:35 AM Link | #63980
Awesome! I remember seeing the original hack a while back, but I never expected to see a DS port! I'll definitely be checking this one out soon! Great job!

GreenThunder1337
Posted on 09-07-15 04:39 PM Link | #63991
I don't think this is being worked on anymore. :I

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PablosCorner
Posted on 09-12-15 06:18 PM Link | #64075
Posted by GreenThunder1337
I don't think this is being worked on anymore. :I

It's on hold, I'm currently working on the 64 version and when that's finished, work on the DS remake will resume.


(tldr; It's not cancelled)

PSISly
Posted on 09-13-15 06:26 AM Link | #64083
I might could help with textures if you still needed help with those. I'd be happy to design some custom tiles if it's needed.

PablosCorner
Posted on 10-01-15 08:10 PM Link | #64614
Posted by PSISly
I might could help with textures if you still needed help with those. I'd be happy to design some custom tiles if it's needed.

Make some sample textures and I might definitely consider it.

PSISly
Posted on 10-01-15 10:54 PM Link | #64639
Posted by PablosCorner
Make some sample textures and I might definitely consider it.


Anything in particular you had in mind?

PablosCorner
Posted on 10-02-15 08:17 PM (rev. 2 of 10-02-15 08:17 PM) Link | #64660
Posted by PSISly
Anything in particular you had in mind?

Try recreating some of M&L:SS's terrain sprites into higher quality textures. (Try some from Stardust Fields, etc)

(Limitations for N64 textures are either 32x32, 64x32 or 32x64)

Shugabush
Posted on 12-02-19 01:30 AM Link | #98340
how did you extract those levels?

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